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								/****************************************************************************
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								**
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								** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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								** Contact: http://www.qt-project.org/legal
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								**
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								** This file is part of Qt Creator.
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								**
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											2012-10-02 09:12:39 +02:00
										 
									 
								 
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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								** a written agreement between you and Digia.  For licensing terms and
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								** conditions see http://qt.digia.com/licensing.  For further information
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								** use the contact form at http://qt.digia.com/contact-us.
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								**
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								** GNU Lesser General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU Lesser
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								** General Public License version 2.1 as published by the Free Software
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								** Foundation and appearing in the file LICENSE.LGPL included in the
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								** packaging of this file.  Please review the following information to
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								** ensure the GNU Lesser General Public License version 2.1 requirements
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								** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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								**
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								** In addition, as a special exception, Digia gives you certain additional
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								** rights.  These rights are described in the Digia Qt LGPL Exception
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								** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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								**
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								****************************************************************************/
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								#include "deviceorientation.h"
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								QT_USE_NAMESPACE
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								class DefaultDeviceOrientation : public DeviceOrientation
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								{
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								    Q_OBJECT
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								public:
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								    DefaultDeviceOrientation() : DeviceOrientation(), m_orientation(DeviceOrientation::Portrait) {}
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								    Orientation orientation() const {
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								        return m_orientation;
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								    }
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								    void pauseListening() {
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								    }
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								    void resumeListening() {
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								    }
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								    void setOrientation(Orientation o) {
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								        if (o != m_orientation) {
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								            m_orientation = o;
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								            emit orientationChanged();
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								        }
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								    }
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								    Orientation m_orientation;
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								};
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								DeviceOrientation* DeviceOrientation::instance()
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								{
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								    static DefaultDeviceOrientation *o = 0;
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								    if (!o)
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								        o = new DefaultDeviceOrientation;
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								    return o;
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								}
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								#include "deviceorientation.moc"
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