2019-09-11 15:27:34 +02:00
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/****************************************************************************
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**
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2020-02-26 15:29:17 +01:00
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** Copyright (C) 2020 The Qt Company Ltd.
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2019-09-11 15:27:34 +02:00
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Creator documentation.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** the GNU Free Documentation License version 1.3 requirements
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** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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**
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****************************************************************************/
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/*!
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\previouspage creator-developing-qnx.html
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\page creator-setup-webassembly.html
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\nextpage creator-build-process-customizing.html
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\title Building Applications for the Web
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WebAssembly is a binary format that allows sand-boxed executable code in
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web pages. This format is nearly as fast as native machine code, and is
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now supported by all major web browsers.
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\l {Qt for WebAssembly} enables building Qt applications so that they can be
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integrated into web pages. It doesn't require any client-side installations
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and reduces the use of server-side resources.
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The experimental WebAssembly plugin enables you to build your applications
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in WebAssembly format and deploy and run them in the local web browser.
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You can change the web browser in the project run settings.
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To build applications for the web and run them in a web browser, you need to
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install Qt for WebAssembly and the tool chain for compiling to WebAssembly.
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\section1 Requirements
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You need the following software to build Qt applications for the web and run
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them in a browser:
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\list
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\li Qt for WebAssembly 5.13.1, or later
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2020-09-01 17:10:36 +02:00
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\li On Windows: \l{http://wiki.qt.io/MinGW}{\MinGW} 7.3.0, or later
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\li \l{https://emscripten.org/docs/introducing_emscripten/index.html}
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{emscripten} tool chain for compiling to WebAssembly
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\li \c sed stream editor
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\endlist
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\note You need to add the location of the \MinGW and \c sed installation
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folders to the system path, either globally or for the Qt for WebAssembly
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kit.
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\section1 Setting Up the Development Environment
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2020-04-02 14:23:14 +02:00
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You need to install and configure Qt for WebAssembly and the tool chain for
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compiling to WebAssembly. The installer automatically adds a build and run
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kit to \QC.
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2020-04-02 14:23:14 +02:00
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\section2 Setting Up Qt for WebAssembly
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To set up Qt for WebAssembly:
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\list 1
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\li Use the Qt maintenance tool to install Qt for WebAssembly and, on
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Windows, \MinGW (found in \uicontrol {Developer and Designer Tools}).
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\li Check out \c emsdk and install and activate \c emscripten, as
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instructed in \l {Qt for WebAssembly}.
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\note Do not use the \c{--embedded} option for activating the
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\c emscripten version in the \c emsdk, because \QC
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expects to find the \c{.emscripten} file describing the toolchain in
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your home directory.
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\li On Windows, you have to download and install \c sed, as instructed
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in \l{http://gnuwin32.sourceforge.net/packages/sed.htm}
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{sed for Windows}.
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\endlist
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\section2 Enabling the WebAssembly Plugin
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To enable the plugin:
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\list 1
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\li In \QC, select \uicontrol Help > \uicontrol {About Plugins} >
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\uicontrol {Device Support} > \uicontrol {WebAssembly}.
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\li Select \uicontrol {Restart Now} to restart \QC and load the plugin.
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\endlist
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\section2 Specifying WebAssembly Settings
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To configure \QC for building Qt apps for the web:
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\list 1
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\li Select \uicontrol Tools > \uicontrol Options > \uicontrol Kits.
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\image qtcreator-kit-webassembly.png "Qt for WebAssembly kit"
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\li In the \uicontrol Compiler group, \uicontrol {Emscripten Compiler}
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should have been automatically detected for both C++ and C. If not,
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check that emscripten is set up correctly and your home directory
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contains an \c{.emscripten} file.
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\li Select \uicontrol Change next to the \uicontrol Environment
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field to append the locations where you installed \MinGW and
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\c sed to the PATH variable. For example, on Windows:
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\c {PATH=C:\Qt\Tools\mingw730_64\bin;C:\Program Files (x86)\GnuWin32\bin;${PATH}}
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\li Select \uicontrol Apply to save the changes to the kit.
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\endlist
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\section2 Adding WebAssembly Kits
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The Qt for Web Assembly installation automatically adds build and run kits
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to \QC. To add kits:
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\list 1
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\li Select \uicontrol Tools > \uicontrol Options > \uicontrol Kits >
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\uicontrol Add.
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\li In the \uicontrol Name field, specify a name for the kit.
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\li In the \uicontrol {Device type} field, select
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\uicontrol {WebAssembly Runtime}.
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The value of the \uicontrol Device field is automatically
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set to \uicontrol {Web Browser}.
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\li In the \uicontrol Compiler field, select
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\uicontrol {Emscripten Compiler} for both C and C++.
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\li Select \uicontrol Change next to the \uicontrol Environment
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field to append the locations where you installed \MinGW and
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\c sed to the PATH variable.
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\li Select \uicontrol Apply to add the kit.
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\endlist
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\section1 Running Applications in a Web Browser
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To run a project:
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\list 1
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\li Open a project for an application you want to run in a web browser.
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\li Select \uicontrol Projects > \uicontrol {Build & Run}, and then
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select the WebAssembly kit as the build and run kit for the project.
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\li Select \uicontrol Run to specify run settings.
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\li In the \uicontrol Browser field, select the browser to run the
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application in.
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\image qtcreator-settings-run-webassembly.png "Selecting the browser to run in"
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\endlist
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You can now build Qt applications in WebAssembly format and run them in
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a web browser as described in \l {Building for Multiple Platforms} and
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\l{Running on Multiple Platforms}.
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*/
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