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qt-creator/src/plugins/cmakeprojectmanager/cmakeproject.cpp

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/****************************************************************************
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**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
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**
** This file is part of Qt Creator.
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**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
****************************************************************************/
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#include "cmakeproject.h"
#include "cmakebuildconfiguration.h"
#include "cmakekitinformation.h"
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#include "cmakeprojectconstants.h"
#include "cmakeprojectnodes.h"
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#include "cmakerunconfiguration.h"
#include "cmakeprojectmanager.h"
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#include <coreplugin/progressmanager/progressmanager.h>
CppTools/ProjectManagers: Reduce ui blocking when loading projects ${AnyProject}::updateCppCodeModel() did two potentially not that cheap operations in the ui thread: (1) Querying the MimeDatabase for the mime type for the source files of the project. In 99.9% of the cases no files need to be read for this as the file extension will resolve the type. The expensiveness comes from the sheer number of files that can occur. (2) Calling compilers with the "(sub)project's compiler command line" to determine the macros. While the caches avoid redundant calls, the number of the unique compiler calls makes this still a ui-freezing experience. These two operations are moved into a worker thread. For this, the expensive compiler calls are encapsulated in thread safe lambdas ("runners") in order to keep the "mutexed" data minimal. The original API calls of the toolchains are implemented in terms of the runners. While adapting the project managers, remove also the calls to setProjectLanguage(). These are redundant because all of the project managers already set a proper value in the constructor. Also, currently there is no need (client) to report back detection of C sources in project parts. This also keeps CppProjectUpdater simple. There is still room for improvement: * Run the compiler calls in parallel instead of sequence. * Ensure that the mime type for a file is determined exactly once. Change-Id: I2efc4e132ee88e3c8f264012ec8fafe3d86c404f Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
2017-02-06 16:59:53 +01:00
#include <cpptools/cpprawprojectpart.h>
#include <cpptools/cppprojectupdater.h>
#include <cpptools/generatedcodemodelsupport.h>
#include <cpptools/projectinfo.h>
#include <cpptools/cpptoolsconstants.h>
#include <projectexplorer/buildtargetinfo.h>
#include <projectexplorer/deploymentdata.h>
#include <projectexplorer/headerpath.h>
#include <projectexplorer/kitinformation.h>
#include <projectexplorer/projectexplorerconstants.h>
#include <projectexplorer/target.h>
#include <projectexplorer/toolchain.h>
#include <qtsupport/baseqtversion.h>
#include <qtsupport/qtkitinformation.h>
#include <texteditor/textdocument.h>
#include <qmljs/qmljsmodelmanagerinterface.h>
#include <utils/algorithm.h>
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#include <utils/qtcassert.h>
#include <utils/stringutils.h>
#include <utils/hostosinfo.h>
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#include <QDir>
#include <QSet>
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using namespace ProjectExplorer;
using namespace Utils;
namespace CMakeProjectManager {
using namespace Internal;
// QtCreator CMake Generator wishlist:
// Which make targets we need to build to get all executables
// What is the actual compiler executable
// DEFINES
/*!
\class CMakeProject
*/
CMakeProject::CMakeProject(const FileName &fileName) : Project(Constants::CMAKEMIMETYPE, fileName),
m_cppCodeModelUpdater(new CppTools::CppProjectUpdater(this))
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{
setId(CMakeProjectManager::Constants::CMAKEPROJECT_ID);
setProjectContext(Core::Context(CMakeProjectManager::Constants::PROJECTCONTEXT));
setProjectLanguages(Core::Context(ProjectExplorer::Constants::CXX_LANGUAGE_ID));
setDisplayName(projectDirectory().fileName());
connect(this, &CMakeProject::activeTargetChanged, this, &CMakeProject::handleActiveTargetChanged);
connect(&m_treeScanner, &TreeScanner::finished, this, &CMakeProject::handleTreeScanningFinished);
m_treeScanner.setFilter([this](const Utils::MimeType &mimeType, const Utils::FileName &fn) {
// Mime checks requires more resources, so keep it last in check list
auto isIgnored =
fn.toString().startsWith(projectFilePath().toString() + ".user") ||
TreeScanner::isWellKnownBinary(mimeType, fn);
// Cache mime check result for speed up
if (!isIgnored) {
auto it = m_mimeBinaryCache.find(mimeType.name());
if (it != m_mimeBinaryCache.end()) {
isIgnored = *it;
} else {
isIgnored = TreeScanner::isMimeBinary(mimeType, fn);
m_mimeBinaryCache[mimeType.name()] = isIgnored;
}
}
return isIgnored;
});
m_treeScanner.setTypeFactory([](const Utils::MimeType &mimeType, const Utils::FileName &fn) {
auto type = TreeScanner::genericFileType(mimeType, fn);
if (type == FileType::Unknown) {
if (mimeType.isValid()) {
const QString mt = mimeType.name();
if (mt == CMakeProjectManager::Constants::CMAKEPROJECTMIMETYPE
|| mt == CMakeProjectManager::Constants::CMAKEMIMETYPE)
type = FileType::Project;
}
}
return type;
});
scanProjectTree();
}
CMakeProject::~CMakeProject()
{
if (!m_treeScanner.isFinished()) {
auto future = m_treeScanner.future();
future.cancel();
future.waitForFinished();
}
CppTools/ProjectManagers: Reduce ui blocking when loading projects ${AnyProject}::updateCppCodeModel() did two potentially not that cheap operations in the ui thread: (1) Querying the MimeDatabase for the mime type for the source files of the project. In 99.9% of the cases no files need to be read for this as the file extension will resolve the type. The expensiveness comes from the sheer number of files that can occur. (2) Calling compilers with the "(sub)project's compiler command line" to determine the macros. While the caches avoid redundant calls, the number of the unique compiler calls makes this still a ui-freezing experience. These two operations are moved into a worker thread. For this, the expensive compiler calls are encapsulated in thread safe lambdas ("runners") in order to keep the "mutexed" data minimal. The original API calls of the toolchains are implemented in terms of the runners. While adapting the project managers, remove also the calls to setProjectLanguage(). These are redundant because all of the project managers already set a proper value in the constructor. Also, currently there is no need (client) to report back detection of C sources in project parts. This also keeps CppProjectUpdater simple. There is still room for improvement: * Run the compiler calls in parallel instead of sequence. * Ensure that the mime type for a file is determined exactly once. Change-Id: I2efc4e132ee88e3c8f264012ec8fafe3d86c404f Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
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delete m_cppCodeModelUpdater;
qDeleteAll(m_extraCompilers);
qDeleteAll(m_allFiles);
}
void CMakeProject::updateProjectData(CMakeBuildConfiguration *bc)
{
QTC_ASSERT(bc, return);
Target *t = activeTarget();
if (!t || t->activeBuildConfiguration() != bc)
return;
if (!m_treeScanner.isFinished() || bc->isParsing())
return;
Kit *k = t->kit();
auto newRoot = bc->generateProjectTree(m_allFiles);
if (newRoot) {
setRootProjectNode(newRoot);
setDisplayName(newRoot->displayName());
}
updateApplicationAndDeploymentTargets();
updateTargetRunConfigurations(t);
createGeneratedCodeModelSupport();
ToolChain *tc = ToolChainKitInformation::toolChain(k, ProjectExplorer::Constants::CXX_LANGUAGE_ID);
if (!tc) {
emit fileListChanged();
return;
}
CppTools::ProjectPart::QtVersion activeQtVersion = CppTools::ProjectPart::NoQt;
if (QtSupport::BaseQtVersion *qtVersion = QtSupport::QtKitInformation::qtVersion(k)) {
if (qtVersion->qtVersion() < QtSupport::QtVersionNumber(5,0,0))
activeQtVersion = CppTools::ProjectPart::Qt4;
else
activeQtVersion = CppTools::ProjectPart::Qt5;
}
CppTools/ProjectManagers: Reduce ui blocking when loading projects ${AnyProject}::updateCppCodeModel() did two potentially not that cheap operations in the ui thread: (1) Querying the MimeDatabase for the mime type for the source files of the project. In 99.9% of the cases no files need to be read for this as the file extension will resolve the type. The expensiveness comes from the sheer number of files that can occur. (2) Calling compilers with the "(sub)project's compiler command line" to determine the macros. While the caches avoid redundant calls, the number of the unique compiler calls makes this still a ui-freezing experience. These two operations are moved into a worker thread. For this, the expensive compiler calls are encapsulated in thread safe lambdas ("runners") in order to keep the "mutexed" data minimal. The original API calls of the toolchains are implemented in terms of the runners. While adapting the project managers, remove also the calls to setProjectLanguage(). These are redundant because all of the project managers already set a proper value in the constructor. Also, currently there is no need (client) to report back detection of C sources in project parts. This also keeps CppProjectUpdater simple. There is still room for improvement: * Run the compiler calls in parallel instead of sequence. * Ensure that the mime type for a file is determined exactly once. Change-Id: I2efc4e132ee88e3c8f264012ec8fafe3d86c404f Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
2017-02-06 16:59:53 +01:00
CppTools::RawProjectParts rpps;
bc->updateCodeModel(rpps);
CppTools/ProjectManagers: Reduce ui blocking when loading projects ${AnyProject}::updateCppCodeModel() did two potentially not that cheap operations in the ui thread: (1) Querying the MimeDatabase for the mime type for the source files of the project. In 99.9% of the cases no files need to be read for this as the file extension will resolve the type. The expensiveness comes from the sheer number of files that can occur. (2) Calling compilers with the "(sub)project's compiler command line" to determine the macros. While the caches avoid redundant calls, the number of the unique compiler calls makes this still a ui-freezing experience. These two operations are moved into a worker thread. For this, the expensive compiler calls are encapsulated in thread safe lambdas ("runners") in order to keep the "mutexed" data minimal. The original API calls of the toolchains are implemented in terms of the runners. While adapting the project managers, remove also the calls to setProjectLanguage(). These are redundant because all of the project managers already set a proper value in the constructor. Also, currently there is no need (client) to report back detection of C sources in project parts. This also keeps CppProjectUpdater simple. There is still room for improvement: * Run the compiler calls in parallel instead of sequence. * Ensure that the mime type for a file is determined exactly once. Change-Id: I2efc4e132ee88e3c8f264012ec8fafe3d86c404f Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
2017-02-06 16:59:53 +01:00
for (CppTools::RawProjectPart &rpp : rpps) {
// TODO: Set the Qt version only if target actually depends on Qt.
rpp.setQtVersion(activeQtVersion);
// TODO: Support also C
rpp.setFlagsForCxx({tc, rpp.flagsForCxx.commandLineFlags});
}
CppTools/ProjectManagers: Reduce ui blocking when loading projects ${AnyProject}::updateCppCodeModel() did two potentially not that cheap operations in the ui thread: (1) Querying the MimeDatabase for the mime type for the source files of the project. In 99.9% of the cases no files need to be read for this as the file extension will resolve the type. The expensiveness comes from the sheer number of files that can occur. (2) Calling compilers with the "(sub)project's compiler command line" to determine the macros. While the caches avoid redundant calls, the number of the unique compiler calls makes this still a ui-freezing experience. These two operations are moved into a worker thread. For this, the expensive compiler calls are encapsulated in thread safe lambdas ("runners") in order to keep the "mutexed" data minimal. The original API calls of the toolchains are implemented in terms of the runners. While adapting the project managers, remove also the calls to setProjectLanguage(). These are redundant because all of the project managers already set a proper value in the constructor. Also, currently there is no need (client) to report back detection of C sources in project parts. This also keeps CppProjectUpdater simple. There is still room for improvement: * Run the compiler calls in parallel instead of sequence. * Ensure that the mime type for a file is determined exactly once. Change-Id: I2efc4e132ee88e3c8f264012ec8fafe3d86c404f Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
2017-02-06 16:59:53 +01:00
m_cppCodeModelUpdater->update({this, nullptr, tc, k, rpps});
updateQmlJSCodeModel();
emit fileListChanged();
emit bc->emitBuildTypeChanged();
emit parsingFinished();
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}
void CMakeProject::updateQmlJSCodeModel()
{
QmlJS::ModelManagerInterface *modelManager = QmlJS::ModelManagerInterface::instance();
QTC_ASSERT(modelManager, return);
if (!activeTarget() || !activeTarget()->activeBuildConfiguration())
return;
QmlJS::ModelManagerInterface::ProjectInfo projectInfo =
modelManager->defaultProjectInfoForProject(this);
projectInfo.importPaths.clear();
QString cmakeImports;
CMakeBuildConfiguration *bc = qobject_cast<CMakeBuildConfiguration *>(activeTarget()->activeBuildConfiguration());
if (!bc)
return;
const QList<ConfigModel::DataItem> &cm = bc->completeCMakeConfiguration();
foreach (const ConfigModel::DataItem &di, cm) {
if (di.key.contains(QStringLiteral("QML_IMPORT_PATH"))) {
cmakeImports = di.value;
break;
}
}
foreach (const QString &cmakeImport, CMakeConfigItem::cmakeSplitValue(cmakeImports))
projectInfo.importPaths.maybeInsert(FileName::fromString(cmakeImport), QmlJS::Dialect::Qml);
modelManager->updateProjectInfo(projectInfo, this);
}
bool CMakeProject::needsConfiguration() const
{
return targets().isEmpty();
}
bool CMakeProject::requiresTargetPanel() const
{
return !targets().isEmpty();
}
bool CMakeProject::knowsAllBuildExecutables() const
{
return false;
}
bool CMakeProject::supportsKit(Kit *k, QString *errorMessage) const
{
if (!CMakeKitInformation::cmakeTool(k)) {
if (errorMessage)
*errorMessage = tr("No cmake tool set.");
return false;
}
return true;
}
void CMakeProject::runCMake()
{
CMakeBuildConfiguration *bc = nullptr;
if (activeTarget())
bc = qobject_cast<CMakeBuildConfiguration *>(activeTarget()->activeBuildConfiguration());
if (bc)
bc->runCMake();
}
void CMakeProject::buildCMakeTarget(const QString &buildTarget)
{
QTC_ASSERT(!buildTarget.isEmpty(), return);
Target *t = activeTarget();
auto bc = qobject_cast<CMakeBuildConfiguration *>(t ? t->activeBuildConfiguration() : nullptr);
if (bc)
bc->buildTarget(buildTarget);
}
ProjectImporter *CMakeProject::projectImporter() const
{
if (!m_projectImporter)
m_projectImporter = std::make_unique<CMakeProjectImporter>(projectFilePath());
return m_projectImporter.get();
}
QList<CMakeBuildTarget> CMakeProject::buildTargets() const
{
CMakeBuildConfiguration *bc = nullptr;
if (activeTarget())
bc = qobject_cast<CMakeBuildConfiguration *>(activeTarget()->activeBuildConfiguration());
return bc ? bc->buildTargets() : QList<CMakeBuildTarget>();
}
QStringList CMakeProject::buildTargetTitles(bool runnable) const
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{
const QList<CMakeBuildTarget> targets
= runnable ? filtered(buildTargets(),
[](const CMakeBuildTarget &ct) {
return !ct.executable.isEmpty() && ct.targetType == ExecutableType;
})
: buildTargets();
return transform(targets, [](const CMakeBuildTarget &ct) { return ct.title; });
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}
bool CMakeProject::hasBuildTarget(const QString &title) const
{
return anyOf(buildTargets(), [title](const CMakeBuildTarget &ct) { return ct.title == title; });
}
Project::RestoreResult CMakeProject::fromMap(const QVariantMap &map, QString *errorMessage)
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{
RestoreResult result = Project::fromMap(map, errorMessage);
if (result != RestoreResult::Ok)
return result;
return RestoreResult::Ok;
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}
bool CMakeProject::setupTarget(Target *t)
{
t->updateDefaultBuildConfigurations();
if (t->buildConfigurations().isEmpty())
return false;
t->updateDefaultDeployConfigurations();
return true;
}
void CMakeProject::scanProjectTree()
{
if (!m_treeScanner.isFinished())
return;
m_treeScanner.asyncScanForFiles(projectDirectory());
Core::ProgressManager::addTask(m_treeScanner.future(),
tr("Scan \"%1\" project tree").arg(displayName()),
"CMake.Scan.Tree");
}
void CMakeProject::handleActiveTargetChanged()
{
if (m_connectedTarget) {
disconnect(m_connectedTarget, &Target::activeBuildConfigurationChanged,
this, &CMakeProject::handleActiveBuildConfigurationChanged);
disconnect(m_connectedTarget, &Target::kitChanged,
this, &CMakeProject::handleActiveBuildConfigurationChanged);
}
m_connectedTarget = activeTarget();
if (m_connectedTarget) {
connect(m_connectedTarget, &Target::activeBuildConfigurationChanged,
this, &CMakeProject::handleActiveBuildConfigurationChanged);
connect(m_connectedTarget, &Target::kitChanged,
this, &CMakeProject::handleActiveBuildConfigurationChanged);
}
handleActiveBuildConfigurationChanged();
}
void CMakeProject::handleActiveBuildConfigurationChanged()
{
if (!activeTarget() || !activeTarget()->activeBuildConfiguration())
return;
auto activeBc = qobject_cast<CMakeBuildConfiguration *>(activeTarget()->activeBuildConfiguration());
foreach (Target *t, targets()) {
foreach (BuildConfiguration *bc, t->buildConfigurations()) {
auto i = qobject_cast<CMakeBuildConfiguration *>(bc);
QTC_ASSERT(i, continue);
if (i == activeBc)
i->maybeForceReparse();
else
i->resetData();
}
}
}
void CMakeProject::handleParsingStarted()
{
if (activeTarget() && activeTarget()->activeBuildConfiguration() == sender())
emit parsingStarted();
}
void CMakeProject::handleTreeScanningFinished()
{
qDeleteAll(m_allFiles);
m_allFiles = Utils::transform(m_treeScanner.release(), [](const FileNode *fn) { return fn; });
auto t = activeTarget();
if (!t)
return;
auto bc = qobject_cast<CMakeBuildConfiguration*>(t->activeBuildConfiguration());
if (!bc)
return;
updateProjectData(bc);
}
CMakeBuildTarget CMakeProject::buildTargetForTitle(const QString &title)
{
foreach (const CMakeBuildTarget &ct, buildTargets())
if (ct.title == title)
return ct;
return CMakeBuildTarget();
}
QStringList CMakeProject::filesGeneratedFrom(const QString &sourceFile) const
{
if (!activeTarget())
return QStringList();
QFileInfo fi(sourceFile);
FileName project = projectDirectory();
FileName baseDirectory = FileName::fromString(fi.absolutePath());
while (baseDirectory.isChildOf(project)) {
FileName cmakeListsTxt = baseDirectory;
cmakeListsTxt.appendPath("CMakeLists.txt");
if (cmakeListsTxt.exists())
break;
QDir dir(baseDirectory.toString());
dir.cdUp();
baseDirectory = FileName::fromString(dir.absolutePath());
}
QDir srcDirRoot = QDir(project.toString());
QString relativePath = srcDirRoot.relativeFilePath(baseDirectory.toString());
QDir buildDir = QDir(activeTarget()->activeBuildConfiguration()->buildDirectory().toString());
QString generatedFilePath = buildDir.absoluteFilePath(relativePath);
if (fi.suffix() == "ui") {
generatedFilePath += "/ui_";
generatedFilePath += fi.completeBaseName();
generatedFilePath += ".h";
return QStringList(QDir::cleanPath(generatedFilePath));
} else if (fi.suffix() == "scxml") {
generatedFilePath += "/";
generatedFilePath += QDir::cleanPath(fi.completeBaseName());
return QStringList({generatedFilePath + ".h",
generatedFilePath + ".cpp"});
} else {
// TODO: Other types will be added when adapters for their compilers become available.
return QStringList();
}
}
void CMakeProject::updateTargetRunConfigurations(Target *t)
{
// *Update* existing runconfigurations (no need to update new ones!):
QHash<QString, const CMakeBuildTarget *> buildTargetHash;
const QList<CMakeBuildTarget> buildTargetList = buildTargets();
foreach (const CMakeBuildTarget &bt, buildTargetList) {
if (bt.targetType != ExecutableType || bt.executable.isEmpty())
continue;
buildTargetHash.insert(bt.title, &bt);
}
foreach (RunConfiguration *rc, t->runConfigurations()) {
auto cmakeRc = qobject_cast<CMakeRunConfiguration *>(rc);
if (!cmakeRc)
continue;
auto btIt = buildTargetHash.constFind(cmakeRc->title());
cmakeRc->setEnabled(btIt != buildTargetHash.constEnd());
if (btIt != buildTargetHash.constEnd()) {
cmakeRc->setExecutable(btIt.value()->executable.toString());
cmakeRc->setBaseWorkingDirectory(btIt.value()->workingDirectory);
}
}
// create new and remove obsolete RCs using the factories
t->updateDefaultRunConfigurations();
}
void CMakeProject::updateApplicationAndDeploymentTargets()
{
Target *t = activeTarget();
if (!t)
return;
QFile deploymentFile;
QTextStream deploymentStream;
QString deploymentPrefix;
QDir sourceDir(t->project()->projectDirectory().toString());
QDir buildDir(t->activeBuildConfiguration()->buildDirectory().toString());
deploymentFile.setFileName(sourceDir.filePath("QtCreatorDeployment.txt"));
// If we don't have a global QtCreatorDeployment.txt check for one created by the active build configuration
if (!deploymentFile.exists())
deploymentFile.setFileName(buildDir.filePath("QtCreatorDeployment.txt"));
if (deploymentFile.open(QFile::ReadOnly | QFile::Text)) {
deploymentStream.setDevice(&deploymentFile);
deploymentPrefix = deploymentStream.readLine();
if (!deploymentPrefix.endsWith('/'))
deploymentPrefix.append('/');
}
BuildTargetInfoList appTargetList;
DeploymentData deploymentData;
foreach (const CMakeBuildTarget &ct, buildTargets()) {
if (ct.targetType == UtilityType)
continue;
if (ct.targetType == ExecutableType || ct.targetType == DynamicLibraryType)
deploymentData.addFile(ct.executable.toString(), deploymentPrefix + buildDir.relativeFilePath(ct.executable.toFileInfo().dir().path()), DeployableFile::TypeExecutable);
if (ct.targetType == ExecutableType) {
FileName srcWithTrailingSlash = FileName::fromString(ct.sourceDirectory.toString());
srcWithTrailingSlash.appendString('/');
// TODO: Put a path to corresponding .cbp file into projectFilePath?
appTargetList.list << BuildTargetInfo(ct.title, ct.executable, srcWithTrailingSlash);
}
}
QString absoluteSourcePath = sourceDir.absolutePath();
if (!absoluteSourcePath.endsWith('/'))
absoluteSourcePath.append('/');
if (deploymentStream.device()) {
while (!deploymentStream.atEnd()) {
QString line = deploymentStream.readLine();
if (!line.contains(':'))
continue;
QStringList file = line.split(':');
deploymentData.addFile(absoluteSourcePath + file.at(0), deploymentPrefix + file.at(1));
}
}
t->setApplicationTargets(appTargetList);
t->setDeploymentData(deploymentData);
}
void CMakeProject::createGeneratedCodeModelSupport()
{
qDeleteAll(m_extraCompilers);
m_extraCompilers.clear();
const QList<ExtraCompilerFactory *> factories =
ExtraCompilerFactory::extraCompilerFactories();
const QSet<QString> fileExtensions
= Utils::transform<QSet>(factories, [](const ExtraCompilerFactory *f) { return f->sourceTag(); });
// Find all files generated by any of the extra compilers, in a rather crude way.
const QStringList fileList = files(SourceFiles, [&fileExtensions](const Node *n) {
const QString fp = n->filePath().toString();
const int pos = fp.lastIndexOf('.');
return pos >= 0 && fileExtensions.contains(fp.mid(pos + 1));
});
// Generate the necessary information:
for (const QString &file : fileList) {
ExtraCompilerFactory *factory = Utils::findOrDefault(factories, [&file](const ExtraCompilerFactory *f) {
return file.endsWith('.' + f->sourceTag());
});
QTC_ASSERT(factory, continue);
QStringList generated = filesGeneratedFrom(file);
if (generated.isEmpty())
continue;
const FileNameList fileNames
= transform(generated,
[](const QString &s) { return FileName::fromString(s); });
m_extraCompilers.append(factory->create(this, FileName::fromString(file),
fileNames));
}
CppTools::GeneratedCodeModelSupport::update(m_extraCompilers);
}
void CMakeBuildTarget::clear()
{
executable.clear();
makeCommand.clear();
workingDirectory.clear();
sourceDirectory.clear();
title.clear();
targetType = UtilityType;
includeFiles.clear();
compilerOptions.clear();
defines.clear();
files.clear();
}
} // namespace CMakeProjectManager