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qt-creator/src/plugins/glsleditor/glsleditorplugin.cpp

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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#include "glsleditorplugin.h"
#include "glsleditor.h"
#include "glsleditorconstants.h"
#include "glsleditorfactory.h"
#include "glslfilewizard.h"
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#include "glslhoverhandler.h"
#include "glslcompletionassist.h"
#include <coreplugin/icore.h>
#include <coreplugin/coreconstants.h>
#include <coreplugin/mimedatabase.h>
#include <coreplugin/id.h>
#include <coreplugin/fileiconprovider.h>
#include <coreplugin/actionmanager/actionmanager.h>
#include <coreplugin/actionmanager/actioncontainer.h>
#include <coreplugin/actionmanager/command.h>
#include <coreplugin/editormanager/editormanager.h>
#include <projectexplorer/taskhub.h>
#include <extensionsystem/pluginmanager.h>
#include <texteditor/texteditorconstants.h>
#include <texteditor/texteditorsettings.h>
#include <texteditor/textfilewizard.h>
#include <texteditor/texteditoractionhandler.h>
#include <utils/qtcassert.h>
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#include <glsl/glslengine.h>
#include <glsl/glslparser.h>
#include <glsl/glsllexer.h>
#include <QtPlugin>
#include <QDebug>
#include <QSettings>
#include <QDir>
#include <QCoreApplication>
#include <QTimer>
#include <QMenu>
#include <QAction>
using namespace Core;
using namespace TextEditor;
namespace GLSLEditor {
namespace Internal {
GLSLEditorPlugin *GLSLEditorPlugin::m_instance = 0;
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GLSLEditorPlugin::InitFile::~InitFile()
{
delete engine;
}
GLSLEditorPlugin::GLSLEditorPlugin() :
m_editor(0),
m_actionHandler(0),
m_glsl_120_frag(0),
m_glsl_120_vert(0),
m_glsl_120_common(0),
m_glsl_es_100_frag(0),
m_glsl_es_100_vert(0),
m_glsl_es_100_common(0)
{
m_instance = this;
}
GLSLEditorPlugin::~GLSLEditorPlugin()
{
removeObject(m_editor);
delete m_actionHandler;
delete m_glsl_120_frag;
delete m_glsl_120_vert;
delete m_glsl_120_common;
delete m_glsl_es_100_frag;
delete m_glsl_es_100_vert;
delete m_glsl_es_100_common;
m_instance = 0;
}
bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *errorMessage)
{
if (!ICore::mimeDatabase()->addMimeTypes(QLatin1String(":/glsleditor/GLSLEditor.mimetypes.xml"), errorMessage))
return false;
// m_modelManager = new ModelManager(this);
// addAutoReleasedObject(m_modelManager);
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addAutoReleasedObject(new GLSLHoverHandler(this));
m_editor = new GLSLEditorFactory(this);
addObject(m_editor);
addAutoReleasedObject(new GLSLCompletionAssistProvider);
m_actionHandler = new TextEditorActionHandler(Constants::C_GLSLEDITOR_ID,
TextEditorActionHandler::Format
| TextEditorActionHandler::UnCommentSelection
| TextEditorActionHandler::UnCollapseAll);
m_actionHandler->initializeActions();
ActionContainer *contextMenu = ActionManager::createMenu(GLSLEditor::Constants::M_CONTEXT);
ActionContainer *glslToolsMenu = ActionManager::createMenu(Id(Constants::M_TOOLS_GLSL));
glslToolsMenu->setOnAllDisabledBehavior(ActionContainer::Hide);
QMenu *menu = glslToolsMenu->menu();
//: GLSL sub-menu in the Tools menu
menu->setTitle(tr("GLSL"));
ActionManager::actionContainer(Core::Constants::M_TOOLS)->addMenu(glslToolsMenu);
Command *cmd = 0;
// Insert marker for "Refactoring" menu:
Context globalContext(Core::Constants::C_GLOBAL);
Command *sep = contextMenu->addSeparator(globalContext);
sep->action()->setObjectName(QLatin1String(Constants::M_REFACTORING_MENU_INSERTION_POINT));
contextMenu->addSeparator(globalContext);
cmd = ActionManager::command(TextEditor::Constants::UN_COMMENT_SELECTION);
contextMenu->addAction(cmd);
errorMessage->clear();
FileIconProvider *iconProvider = FileIconProvider::instance();
MimeDatabase *mimeDatabase = ICore::mimeDatabase();
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iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE)));
iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT)));
iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG)));
iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT_ES)));
iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG_ES)));
QObject *core = ICore::instance();
BaseFileWizardParameters fragWizardParameters(IWizard::FileWizard);
fragWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL));
fragWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
fragWizardParameters.setDescription
(tr("Creates a fragment shader in the OpenGL/ES 2.0 Shading "
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"Language (GLSL/ES). Fragment shaders generate the final "
"pixel colors for triangles, points and lines rendered "
"with OpenGL."));
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fragWizardParameters.setDisplayName(tr("Fragment Shader (OpenGL/ES 2.0)"));
fragWizardParameters.setId(QLatin1String("F.GLSL"));
addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderES, core));
BaseFileWizardParameters vertWizardParameters(IWizard::FileWizard);
vertWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL));
vertWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
vertWizardParameters.setDescription
(tr("Creates a vertex shader in the OpenGL/ES 2.0 Shading "
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"Language (GLSL/ES). Vertex shaders transform the "
"positions, normals and texture co-ordinates of "
"triangles, points and lines rendered with OpenGL."));
vertWizardParameters.setDisplayName(tr("Vertex Shader (OpenGL/ES 2.0)"));
vertWizardParameters.setId(QLatin1String("G.GLSL"));
addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderES, core));
fragWizardParameters.setDescription
(tr("Creates a fragment shader in the Desktop OpenGL Shading "
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"Language (GLSL). Fragment shaders generate the final "
"pixel colors for triangles, points and lines rendered "
"with OpenGL."));
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fragWizardParameters.setDisplayName(tr("Fragment Shader (Desktop OpenGL)"));
fragWizardParameters.setId(QLatin1String("J.GLSL"));
addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderDesktop, core));
vertWizardParameters.setDescription
(tr("Creates a vertex shader in the Desktop OpenGL Shading "
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"Language (GLSL). Vertex shaders transform the "
"positions, normals and texture co-ordinates of "
"triangles, points and lines rendered with OpenGL."));
vertWizardParameters.setDisplayName(tr("Vertex Shader (Desktop OpenGL)"));
vertWizardParameters.setId(QLatin1String("K.GLSL"));
addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderDesktop, core));
return true;
}
void GLSLEditorPlugin::extensionsInitialized()
{
}
ExtensionSystem::IPlugin::ShutdownFlag GLSLEditorPlugin::aboutToShutdown()
{
// delete GLSL::Icons::instance(); // delete object held by singleton
return IPlugin::aboutToShutdown();
}
void GLSLEditorPlugin::initializeEditor(GLSLTextEditorWidget *editor)
{
QTC_CHECK(m_instance);
m_actionHandler->setupActions(editor);
TextEditorSettings::instance()->initializeEditor(editor);
}
GLSLEditorPlugin::InitFile *GLSLEditorPlugin::getInitFile(const QString &fileName, InitFile **initFile) const
{
if (*initFile)
return *initFile;
*initFile = new GLSLEditorPlugin::InitFile;
parseGlslFile(fileName, *initFile);
return *initFile;
}
QByteArray GLSLEditorPlugin::glslFile(const QString &fileName) const
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{
QFile file(ICore::resourcePath() + QLatin1String("/glsl/") + fileName);
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if (file.open(QFile::ReadOnly))
return file.readAll();
return QByteArray();
}
void GLSLEditorPlugin::parseGlslFile(const QString &fileName, InitFile *initFile) const
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{
// Parse the builtins for any langugage variant so we can use all keywords.
const int variant = GLSL::Lexer::Variant_All;
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const QByteArray code = glslFile(fileName);
initFile->engine = new GLSL::Engine();
GLSL::Parser parser(initFile->engine, code.constData(), code.size(), variant);
initFile->ast = parser.parse();
}
const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::fragmentShaderInit(int variant) const
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{
if (variant & GLSL::Lexer::Variant_GLSL_120)
return getInitFile(QLatin1String("glsl_120.frag"), &m_glsl_120_frag);
else
return getInitFile(QLatin1String("glsl_es_100.frag"), &m_glsl_es_100_frag);
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}
const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::vertexShaderInit(int variant) const
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{
if (variant & GLSL::Lexer::Variant_GLSL_120)
return getInitFile(QLatin1String("glsl_120.vert"), &m_glsl_120_vert);
else
return getInitFile(QLatin1String("glsl_es_100.vert"), &m_glsl_es_100_vert);
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}
const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::shaderInit(int variant) const
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{
if (variant & GLSL::Lexer::Variant_GLSL_120)
return getInitFile(QLatin1String("glsl_120_common.glsl"), &m_glsl_120_common);
else
return getInitFile(QLatin1String("glsl_es_100_common.glsl"), &m_glsl_es_100_common);
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}
} // namespace Internal
} // namespace GLSLEditor
Q_EXPORT_PLUGIN(GLSLEditor::Internal::GLSLEditorPlugin)