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										 |  |  | /****************************************************************************
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							|  |  |  | ** | 
					
						
							|  |  |  | ** Copyright (C) 2019 The Qt Company Ltd. | 
					
						
							|  |  |  | ** Contact: https://www.qt.io/licensing/
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							|  |  |  | ** This file is part of Qt Creator. | 
					
						
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							|  |  |  | ** | 
					
						
							|  |  |  | ** GNU General Public License Usage | 
					
						
							|  |  |  | ** Alternatively, this file may be used under the terms of the GNU | 
					
						
							|  |  |  | ** General Public License version 3 as published by the Free Software | 
					
						
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							|  |  |  | ****************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "quick3dnodeinstance.h"
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							|  |  |  | #include "qt5nodeinstanceserver.h"
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							|  |  |  | #include <qmlprivategate.h>
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							|  |  |  | #include <QDebug>
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							|  |  |  | #include <QHash>
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							|  |  |  | #include <QQmlExpression>
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							|  |  |  | #include <QQmlProperty>
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							|  |  |  | 
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							|  |  |  | #include <cmath>
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							|  |  |  | #ifdef QUICK3D_MODULE
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							|  |  |  | #include <private/qquick3dnode_p.h>
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										 |  |  | #include <private/qquick3dmodel_p.h>
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										 |  |  | #include <private/qquick3dnode_p_p.h>
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							|  |  |  | #endif
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							|  |  |  | namespace QmlDesigner { | 
					
						
							|  |  |  | namespace Internal { | 
					
						
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							|  |  |  | Quick3DNodeInstance::Quick3DNodeInstance(QObject *node) | 
					
						
							|  |  |  |    : ObjectNodeInstance(node) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Quick3DNodeInstance::~Quick3DNodeInstance() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void Quick3DNodeInstance::initialize(const ObjectNodeInstance::Pointer &objectNodeInstance, | 
					
						
							|  |  |  |                                      InstanceContainer::NodeFlags flags) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     ObjectNodeInstance::initialize(objectNodeInstance, flags); | 
					
						
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										 |  |  |     setPickable(true, true, false); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Qt5NodeInstanceServer *Quick3DNodeInstance::qt5NodeInstanceServer() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return qobject_cast<Qt5NodeInstanceServer *>(nodeInstanceServer()); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | QQuick3DNode *Quick3DNodeInstance::quick3DNode() const | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | #ifdef QUICK3D_MODULE
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										 |  |  |     return qobject_cast<QQuick3DNode *>(object()); | 
					
						
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										 |  |  | #else
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							|  |  |  |     return nullptr; | 
					
						
							|  |  |  | #endif
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										 |  |  | } | 
					
						
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										 |  |  | void Quick3DNodeInstance::setPickable(bool enable, bool checkParent, bool applyToChildInstances) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | #ifdef QUICK3D_MODULE
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							|  |  |  |     auto node = quick3DNode(); | 
					
						
							|  |  |  |     if (node) { | 
					
						
							|  |  |  |         QQuick3DObject::Type nodeType = node->type(); | 
					
						
							|  |  |  |         bool parentHidden = false; | 
					
						
							|  |  |  |         if (checkParent) { | 
					
						
							|  |  |  |             // First check if any parent node is already hidden. Never set pickable on that case.
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							|  |  |  |             auto parentNode = node->parentNode(); | 
					
						
							|  |  |  |             while (parentNode && !parentHidden) { | 
					
						
							|  |  |  |                 parentHidden = QQuick3DNodePrivate::get(parentNode)->m_isHiddenInEditor; | 
					
						
							|  |  |  |                 parentNode = parentNode->parentNode(); | 
					
						
							|  |  |  |             } | 
					
						
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							|  |  |  |         } | 
					
						
							|  |  |  |         if (!parentHidden) { | 
					
						
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										 |  |  |             auto getQuick3DInstance = [this](QQuick3DObject *obj) -> Quick3DNodeInstance * { | 
					
						
							|  |  |  |                 if (nodeInstanceServer()->hasInstanceForObject(obj)) { | 
					
						
							|  |  |  |                     ServerNodeInstance instance = nodeInstanceServer()->instanceForObject(obj); | 
					
						
							|  |  |  |                     if (instance.isValid() && qobject_cast<QQuick3DNode *>(instance.internalObject())) | 
					
						
							|  |  |  |                         return static_cast<Quick3DNodeInstance *>(instance.internalInstance().data()); | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 return nullptr; | 
					
						
							|  |  |  |             }; | 
					
						
							|  |  |  |             const auto childItems = node->childItems(); | 
					
						
							|  |  |  |             for (auto childItem : childItems) { | 
					
						
							|  |  |  |                 if (auto quick3dInstance = getQuick3DInstance(childItem)) { | 
					
						
							|  |  |  |                     if (applyToChildInstances) { | 
					
						
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										 |  |  |                         // Don't override explicit block in children
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							|  |  |  |                         if (!QQuick3DNodePrivate::get(quick3dInstance->quick3DNode())->m_isHiddenInEditor) | 
					
						
							|  |  |  |                             quick3dInstance->setPickable(enable, false, true); | 
					
						
							|  |  |  |                     } | 
					
						
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										 |  |  |                 } else { | 
					
						
							|  |  |  |                     // Children of components do not have instances, but will still need to be
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							|  |  |  |                     // pickable. These need to be set even if applyToChildInstances is false.
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							|  |  |  |                     std::function<void(QQuick3DNode *)> checkChildren; | 
					
						
							|  |  |  |                     checkChildren = [&](QQuick3DNode *checkNode) { | 
					
						
							|  |  |  |                         const auto childItems = checkNode->childItems(); | 
					
						
							|  |  |  |                         for (auto child : childItems) { | 
					
						
							|  |  |  |                             if (auto childNode = qobject_cast<QQuick3DNode *>(child)) | 
					
						
							|  |  |  |                                 checkChildren(childNode); | 
					
						
							|  |  |  |                         } | 
					
						
							|  |  |  |                         if (auto checkModel = qobject_cast<QQuick3DModel *>(checkNode)) { | 
					
						
							|  |  |  |                             QVariant value; | 
					
						
							|  |  |  |                             if (enable) | 
					
						
							|  |  |  |                                 value = QVariant::fromValue(node); | 
					
						
							|  |  |  |                             // Specify the actual pick target with dynamic property
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							|  |  |  |                             checkModel->setProperty("_pickTarget", value); | 
					
						
							|  |  |  |                             checkModel->setPickable(enable); | 
					
						
							|  |  |  |                         } | 
					
						
							|  |  |  |                     }; | 
					
						
							|  |  |  |                     checkChildren(node); | 
					
						
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										 |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             if (nodeType == QQuick3DObject::Model) | 
					
						
							|  |  |  |                 setPropertyVariant("pickable", enable); // allow 3D objects to receive mouse clicks
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							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  | #else
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							|  |  |  |     Q_UNUSED(enable) | 
					
						
							|  |  |  |     Q_UNUSED(checkParent) | 
					
						
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										 |  |  |     Q_UNUSED(applyToChildInstances) | 
					
						
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										 |  |  | #endif
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							|  |  |  | } | 
					
						
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										 |  |  | Quick3DNodeInstance::Pointer Quick3DNodeInstance::create(QObject *object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Pointer instance(new Quick3DNodeInstance(object)); | 
					
						
							|  |  |  |     instance->populateResetHashes(); | 
					
						
							|  |  |  |     return instance; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Quick3DNodeInstance::setHideInEditor(bool b) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | #ifdef QUICK3D_MODULE
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							|  |  |  |     QQuick3DNodePrivate *privateNode = QQuick3DNodePrivate::get(quick3DNode()); | 
					
						
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										 |  |  |     if (privateNode) { | 
					
						
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										 |  |  |         privateNode->setIsHiddenInEditor(b); | 
					
						
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							|  |  |  |         // Hidden objects should not be pickable
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							|  |  |  |         setPickable(!b, true, true); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  | #else
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							|  |  |  |     Q_UNUSED(b) | 
					
						
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										 |  |  | #endif
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							|  |  |  | } | 
					
						
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							|  |  |  | } // namespace Internal
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							|  |  |  | } // namespace QmlDesigner
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