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qt-creator/src/plugins/projectexplorer/toolchain.h

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
2009-03-20 14:57:12 +01:00
#pragma once
#include "projectexplorer_export.h"
#include "abi.h"
#include "devicesupport/idevicefwd.h"
#include "headerpath.h"
#include "projectmacro.h"
#include "task.h"
#include "toolchaincache.h"
#include <utils/cpplanguage_details.h>
#include <utils/environment.h>
#include <utils/fileutils.h>
#include <utils/id.h>
#include <QDateTime>
#include <QObject>
#include <QStringList>
#include <QVariantMap>
CppTools/ProjectManagers: Reduce ui blocking when loading projects ${AnyProject}::updateCppCodeModel() did two potentially not that cheap operations in the ui thread: (1) Querying the MimeDatabase for the mime type for the source files of the project. In 99.9% of the cases no files need to be read for this as the file extension will resolve the type. The expensiveness comes from the sheer number of files that can occur. (2) Calling compilers with the "(sub)project's compiler command line" to determine the macros. While the caches avoid redundant calls, the number of the unique compiler calls makes this still a ui-freezing experience. These two operations are moved into a worker thread. For this, the expensive compiler calls are encapsulated in thread safe lambdas ("runners") in order to keep the "mutexed" data minimal. The original API calls of the toolchains are implemented in terms of the runners. While adapting the project managers, remove also the calls to setProjectLanguage(). These are redundant because all of the project managers already set a proper value in the constructor. Also, currently there is no need (client) to report back detection of C sources in project parts. This also keeps CppProjectUpdater simple. There is still room for improvement: * Run the compiler calls in parallel instead of sequence. * Ensure that the mime type for a file is determined exactly once. Change-Id: I2efc4e132ee88e3c8f264012ec8fafe3d86c404f Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
2017-02-06 16:59:53 +01:00
#include <functional>
#include <memory>
CppTools/ProjectManagers: Reduce ui blocking when loading projects ${AnyProject}::updateCppCodeModel() did two potentially not that cheap operations in the ui thread: (1) Querying the MimeDatabase for the mime type for the source files of the project. In 99.9% of the cases no files need to be read for this as the file extension will resolve the type. The expensiveness comes from the sheer number of files that can occur. (2) Calling compilers with the "(sub)project's compiler command line" to determine the macros. While the caches avoid redundant calls, the number of the unique compiler calls makes this still a ui-freezing experience. These two operations are moved into a worker thread. For this, the expensive compiler calls are encapsulated in thread safe lambdas ("runners") in order to keep the "mutexed" data minimal. The original API calls of the toolchains are implemented in terms of the runners. While adapting the project managers, remove also the calls to setProjectLanguage(). These are redundant because all of the project managers already set a proper value in the constructor. Also, currently there is no need (client) to report back detection of C sources in project parts. This also keeps CppProjectUpdater simple. There is still room for improvement: * Run the compiler calls in parallel instead of sequence. * Ensure that the mime type for a file is determined exactly once. Change-Id: I2efc4e132ee88e3c8f264012ec8fafe3d86c404f Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
2017-02-06 16:59:53 +01:00
namespace Utils { class OutputLineParser; }
namespace ProjectExplorer {
namespace Internal { class ToolChainPrivate; }
namespace Deprecated {
// Deprecated in 4.3:
namespace Toolchain {
enum Language {
None = 0,
C,
Cxx
};
QString languageId(Language l);
} // namespace Toolchain
} // namespace Deprecated
class ToolChainConfigWidget;
class ToolChainFactory;
class Kit;
namespace Internal { class ToolChainSettingsAccessor; }
class PROJECTEXPLORER_EXPORT ToolChainDescription
{
public:
Utils::FilePath compilerPath;
Utils::Id language;
};
// --------------------------------------------------------------------------
// ToolChain (documentation inside)
// --------------------------------------------------------------------------
class PROJECTEXPLORER_EXPORT ToolChain
{
public:
enum Detection {
ManualDetection,
AutoDetection,
AutoDetectionFromSdk,
UninitializedDetection,
};
using Predicate = std::function<bool(const ToolChain *)>;
virtual ~ToolChain();
QString displayName() const;
void setDisplayName(const QString &name);
bool isAutoDetected() const;
bool isSdkProvided() const { return detection() == AutoDetectionFromSdk; }
Detection detection() const;
QString detectionSource() const;
QByteArray id() const;
virtual QStringList suggestedMkspecList() const;
Utils::Id typeId() const;
QString typeDisplayName() const;
Abi targetAbi() const;
void setTargetAbi(const Abi &abi);
virtual ProjectExplorer::Abis supportedAbis() const;
virtual QString originalTargetTriple() const { return QString(); }
virtual QStringList extraCodeModelFlags() const { return QStringList(); }
virtual Utils::FilePath installDir() const { return Utils::FilePath(); }
virtual bool hostPrefersToolchain() const { return true; }
virtual bool isValid() const;
virtual Utils::LanguageExtensions languageExtensions(const QStringList &cxxflags) const = 0;
virtual Utils::WarningFlags warningFlags(const QStringList &cflags) const = 0;
virtual Utils::FilePaths includedFiles(const QStringList &flags, const Utils::FilePath &directory) const;
virtual QString sysRoot() const;
CppTools/ProjectManagers: Reduce ui blocking when loading projects ${AnyProject}::updateCppCodeModel() did two potentially not that cheap operations in the ui thread: (1) Querying the MimeDatabase for the mime type for the source files of the project. In 99.9% of the cases no files need to be read for this as the file extension will resolve the type. The expensiveness comes from the sheer number of files that can occur. (2) Calling compilers with the "(sub)project's compiler command line" to determine the macros. While the caches avoid redundant calls, the number of the unique compiler calls makes this still a ui-freezing experience. These two operations are moved into a worker thread. For this, the expensive compiler calls are encapsulated in thread safe lambdas ("runners") in order to keep the "mutexed" data minimal. The original API calls of the toolchains are implemented in terms of the runners. While adapting the project managers, remove also the calls to setProjectLanguage(). These are redundant because all of the project managers already set a proper value in the constructor. Also, currently there is no need (client) to report back detection of C sources in project parts. This also keeps CppProjectUpdater simple. There is still room for improvement: * Run the compiler calls in parallel instead of sequence. * Ensure that the mime type for a file is determined exactly once. Change-Id: I2efc4e132ee88e3c8f264012ec8fafe3d86c404f Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
2017-02-06 16:59:53 +01:00
QString explicitCodeModelTargetTriple() const;
QString effectiveCodeModelTargetTriple() const;
void setExplicitCodeModelTargetTriple(const QString &triple);
class MacroInspectionReport
{
public:
Macros macros;
Utils::LanguageVersion languageVersion;
};
using MacrosCache = std::shared_ptr<Cache<QStringList, ToolChain::MacroInspectionReport, 64>>;
using HeaderPathsCache = std::shared_ptr<Cache<QPair<Utils::Environment, QStringList>, HeaderPaths>>;
// A MacroInspectionRunner is created in the ui thread and runs in another thread.
using MacroInspectionRunner = std::function<MacroInspectionReport(const QStringList &cxxflags)>;
virtual MacroInspectionRunner createMacroInspectionRunner() const = 0;
CppTools/ProjectManagers: Reduce ui blocking when loading projects ${AnyProject}::updateCppCodeModel() did two potentially not that cheap operations in the ui thread: (1) Querying the MimeDatabase for the mime type for the source files of the project. In 99.9% of the cases no files need to be read for this as the file extension will resolve the type. The expensiveness comes from the sheer number of files that can occur. (2) Calling compilers with the "(sub)project's compiler command line" to determine the macros. While the caches avoid redundant calls, the number of the unique compiler calls makes this still a ui-freezing experience. These two operations are moved into a worker thread. For this, the expensive compiler calls are encapsulated in thread safe lambdas ("runners") in order to keep the "mutexed" data minimal. The original API calls of the toolchains are implemented in terms of the runners. While adapting the project managers, remove also the calls to setProjectLanguage(). These are redundant because all of the project managers already set a proper value in the constructor. Also, currently there is no need (client) to report back detection of C sources in project parts. This also keeps CppProjectUpdater simple. There is still room for improvement: * Run the compiler calls in parallel instead of sequence. * Ensure that the mime type for a file is determined exactly once. Change-Id: I2efc4e132ee88e3c8f264012ec8fafe3d86c404f Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
2017-02-06 16:59:53 +01:00
// A BuiltInHeaderPathsRunner is created in the ui thread and runs in another thread.
using BuiltInHeaderPathsRunner = std::function<HeaderPaths(
const QStringList &cxxflags, const Utils::FilePath &sysRoot, const QString &originalTargetTriple)>;
virtual BuiltInHeaderPathsRunner createBuiltInHeaderPathsRunner(const Utils::Environment &env) const = 0;
virtual void addToEnvironment(Utils::Environment &env) const = 0;
virtual Utils::FilePath makeCommand(const Utils::Environment &env) const = 0;
Utils::Id language() const;
virtual Utils::FilePath compilerCommand() const; // FIXME: De-virtualize.
void setCompilerCommand(const Utils::FilePath &command);
virtual bool matchesCompilerCommand(const Utils::FilePath &command) const;
virtual QList<Utils::OutputLineParser *> createOutputParsers() const = 0;
virtual bool operator ==(const ToolChain &) const;
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virtual std::unique_ptr<ToolChainConfigWidget> createConfigurationWidget() = 0;
ToolChain *clone() const;
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// Used by the toolchainmanager to save user-generated tool chains.
// Make sure to call this function when deriving!
virtual void toMap(QVariantMap &map) const;
virtual Tasks validateKit(const Kit *k) const;
virtual bool isJobCountSupported() const { return true; }
void setLanguage(Utils::Id language);
void setDetection(Detection d);
void setDetectionSource(const QString &source);
static Utils::LanguageVersion cxxLanguageVersion(const QByteArray &cplusplusMacroValue);
static Utils::LanguageVersion languageVersion(const Utils::Id &language, const Macros &macros);
enum Priority {
PriorityLow = 0,
PriorityNormal = 10,
PriorityHigh = 20,
};
virtual int priority() const { return PriorityNormal; }
protected:
explicit ToolChain(Utils::Id typeId);
void setTypeDisplayName(const QString &typeName);
void setTargetAbiNoSignal(const Abi &abi);
void setTargetAbiKey(const QString &abiKey);
void setCompilerCommandKey(const QString &commandKey);
const MacrosCache &predefinedMacrosCache() const;
const HeaderPathsCache &headerPathsCache() const;
void toolChainUpdated();
// Make sure to call this function when deriving!
virtual bool fromMap(const QVariantMap &data);
enum class PossiblyConcatenatedFlag { No, Yes };
static Utils::FilePaths includedFiles(const QString &option,
const QStringList &flags,
const Utils::FilePath &directoryPath,
PossiblyConcatenatedFlag possiblyConcatenated);
private:
ToolChain(const ToolChain &) = delete;
ToolChain &operator=(const ToolChain &) = delete;
const std::unique_ptr<Internal::ToolChainPrivate> d;
friend class Internal::ToolChainSettingsAccessor;
friend class ToolChainFactory;
};
using Toolchains = QList<ToolChain *>;
class PROJECTEXPLORER_EXPORT BadToolchain
{
public:
BadToolchain(const Utils::FilePath &filePath);
BadToolchain(const Utils::FilePath &filePath, const Utils::FilePath &symlinkTarget,
const QDateTime &timestamp);
QVariantMap toMap() const;
static BadToolchain fromMap(const QVariantMap &map);
Utils::FilePath filePath;
Utils::FilePath symlinkTarget;
QDateTime timestamp;
};
class PROJECTEXPLORER_EXPORT BadToolchains
{
public:
BadToolchains(const QList<BadToolchain> &toolchains = {});
bool isBadToolchain(const Utils::FilePath &toolchain) const;
QVariant toVariant() const;
static BadToolchains fromVariant(const QVariant &v);
QList<BadToolchain> toolchains;
};
class PROJECTEXPLORER_EXPORT ToolchainDetector
{
public:
ToolchainDetector(const Toolchains &alreadyKnown,
const IDeviceConstPtr &device,
const Utils::FilePaths &searchPaths);
bool isBadToolchain(const Utils::FilePath &toolchain) const;
void addBadToolchain(const Utils::FilePath &toolchain) const;
const Toolchains alreadyKnown;
const IDeviceConstPtr device;
const Utils::FilePaths searchPaths; // If empty use device path and/or magic.
};
class PROJECTEXPLORER_EXPORT ToolChainFactory
{
ToolChainFactory(const ToolChainFactory &) = delete;
ToolChainFactory &operator=(const ToolChainFactory &) = delete;
public:
ToolChainFactory();
virtual ~ToolChainFactory();
static const QList<ToolChainFactory *> allToolChainFactories();
QString displayName() const { return m_displayName; }
Utils::Id supportedToolChainType() const;
virtual Toolchains autoDetect(const ToolchainDetector &detector) const;
virtual Toolchains detectForImport(const ToolChainDescription &tcd) const;
virtual bool canCreate() const;
virtual ToolChain *create() const;
ToolChain *restore(const QVariantMap &data);
static QByteArray idFromMap(const QVariantMap &data);
static Utils::Id typeIdFromMap(const QVariantMap &data);
static void autoDetectionToMap(QVariantMap &data, bool detected);
static ToolChain *createToolChain(Utils::Id toolChainType);
QList<Utils::Id> supportedLanguages() const;
void setUserCreatable(bool userCreatable);
protected:
void setDisplayName(const QString &name) { m_displayName = name; }
void setSupportedToolChainType(const Utils::Id &supportedToolChainType);
void setSupportedLanguages(const QList<Utils::Id> &supportedLanguages);
void setSupportsAllLanguages(bool supportsAllLanguages);
void setToolchainConstructor(const std::function<ToolChain *()> &constructor);
class Candidate {
public:
Utils::FilePath compilerPath;
QString compilerVersion;
bool operator==(const ToolChainFactory::Candidate &other) const {
return compilerPath == other.compilerPath
&& compilerVersion == other.compilerVersion;
}
};
using Candidates = QVector<Candidate>;
private:
QString m_displayName;
Utils::Id m_supportedToolChainType;
QList<Utils::Id> m_supportedLanguages;
bool m_supportsAllLanguages = false;
bool m_userCreatable = false;
std::function<ToolChain *()> m_toolchainConstructor;
};
} // namespace ProjectExplorer