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qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/quick3dtexturenodeinstance.cpp

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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0
#include "quick3dtexturenodeinstance.h"
#include <QQuickItem>
#include <QTimer>
namespace QmlDesigner {
namespace Internal {
Quick3DTextureNodeInstance::Quick3DTextureNodeInstance(QObject *object)
: ObjectNodeInstance(object)
{
}
Quick3DTextureNodeInstance::Pointer Quick3DTextureNodeInstance::create(QObject *object)
{
Pointer instance(new Quick3DTextureNodeInstance(object));
QTimer::singleShot(0, [object](){
// Texture will be upside down for unknown reason unless we force flip update at start
QVariant prop = object->property("flipV");
QVariant prop2(!prop.toBool());
object->setProperty("flipV", prop2);
object->setProperty("flipV", prop);
});
instance->populateResetHashes();
return instance;
}
void Quick3DTextureNodeInstance::setPropertyBinding(const PropertyName &name,
const QString &expression)
{
ObjectNodeInstance::setPropertyBinding(name, expression);
if (name == "sourceItem") {
bool targetNeed = true;
if (expression.isEmpty())
targetNeed = false;
if (targetNeed != m_multiPassNeeded) {
m_multiPassNeeded = targetNeed;
if (targetNeed)
nodeInstanceServer()->incrementNeedsExtraRender();
else
nodeInstanceServer()->decrementNeedsExtraRender();
}
}
}
void Quick3DTextureNodeInstance::resetProperty(const PropertyName &name)
{
ObjectNodeInstance::resetProperty(name);
if (name == "sourceItem") {
if (m_multiPassNeeded) {
m_multiPassNeeded = false;
nodeInstanceServer()->decrementNeedsExtraRender();
}
}
}
} // namespace Internal
} // namespace QmlDesigner