forked from qt-creator/qt-creator
		
	
		
			
	
	
		
			84 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			84 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
|   | /**************************************************************************** | ||
|  | ** | ||
|  | ** Copyright (C) 2020 The Qt Company Ltd. | ||
|  | ** Contact: https://www.qt.io/licensing/ | ||
|  | ** | ||
|  | ** This file is part of Qt Creator. | ||
|  | ** | ||
|  | ** Commercial License Usage | ||
|  | ** Licensees holding valid commercial Qt licenses may use this file in | ||
|  | ** accordance with the commercial license agreement provided with the | ||
|  | ** Software or, alternatively, in accordance with the terms contained in | ||
|  | ** a written agreement between you and The Qt Company. For licensing terms | ||
|  | ** and conditions see https://www.qt.io/terms-conditions. For further | ||
|  | ** information use the contact form at https://www.qt.io/contact-us. | ||
|  | ** | ||
|  | ** GNU General Public License Usage | ||
|  | ** Alternatively, this file may be used under the terms of the GNU | ||
|  | ** General Public License version 3 as published by the Free Software | ||
|  | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | ||
|  | ** included in the packaging of this file. Please review the following | ||
|  | ** information to ensure the GNU General Public License requirements will | ||
|  | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | ||
|  | ** | ||
|  | ****************************************************************************/ | ||
|  | 
 | ||
|  | // Vertex shader special variables. | ||
|  | vec4  gl_Position; | ||
|  | float gl_PointSize; | ||
|  | vec4  gl_ClipVertex; | ||
|  | 
 | ||
|  | int   gl_VertexID; | ||
|  | int   gl_InstanceID; | ||
|  | 
 | ||
|  | struct gl_PerVertex { | ||
|  |     vec4  gl_Position; | ||
|  |     float gl_PointSize; | ||
|  |     float gl_ClipDistance[]; | ||
|  | }; | ||
|  | 
 | ||
|  | struct gl_PerVertex { | ||
|  |     vec4  gl_Position; | ||
|  |     float gl_PointSize; | ||
|  |     float gl_ClipDistance[]; | ||
|  | } gl_in[]; | ||
|  | 
 | ||
|  | int gl_PrimitiveIDIn; | ||
|  | struct gl_PerVertex { | ||
|  |     vec4  gl_Position; | ||
|  |     float gl_PointSize; | ||
|  |     float gl_ClipDistance[]; | ||
|  | }; | ||
|  | 
 | ||
|  | int gl_PrimitiveID; | ||
|  | int gl_Layer; | ||
|  | 
 | ||
|  | // Compatibility profile. | ||
|  | struct gl_PerVertex { | ||
|  |     vec4  gl_Position; | ||
|  |     float gl_PointSize; | ||
|  |     float gl_ClipDistance[]; | ||
|  |     vec4  gl_ClipVertex; | ||
|  | }; | ||
|  | 
 | ||
|  | struct gl_PerVertex { | ||
|  |     vec4  gl_Position; | ||
|  |     float gl_PointSize; | ||
|  |     float gl_ClipDistance[]; | ||
|  |     vec4  gl_ClipVertex; | ||
|  | } gl_in[]; | ||
|  | 
 | ||
|  | vec4  gl_Color; | ||
|  | vec4  gl_SecondaryColor; | ||
|  | vec3  gl_Normal; | ||
|  | vec4  gl_Vertex; | ||
|  | vec4  gl_MultiTexCoord0; | ||
|  | vec4  gl_MultiTexCoord1; | ||
|  | vec4  gl_MultiTexCoord2; | ||
|  | vec4  gl_MultiTexCoord3; | ||
|  | vec4  gl_MultiTexCoord4; | ||
|  | vec4  gl_MultiTexCoord5; | ||
|  | vec4  gl_MultiTexCoord6; | ||
|  | vec4  gl_MultiTexCoord7; | ||
|  | float gl_FogCoord; |