forked from qt-creator/qt-creator
87 lines
2.9 KiB
C++
87 lines
2.9 KiB
C++
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/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "quick3dtexturenodeinstance.h"
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#include <QQuickItem>
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#include <QTimer>
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namespace QmlDesigner {
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namespace Internal {
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Quick3DTextureNodeInstance::Quick3DTextureNodeInstance(QObject *object)
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: ObjectNodeInstance(object)
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{
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}
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Quick3DTextureNodeInstance::Pointer Quick3DTextureNodeInstance::create(QObject *object)
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{
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Pointer instance(new Quick3DTextureNodeInstance(object));
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QTimer::singleShot(0, [object](){
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// Texture will be upside down for unknown reason unless we force flip update at start
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QVariant prop = object->property("flipV");
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QVariant prop2(!prop.toBool());
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object->setProperty("flipV", prop2);
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object->setProperty("flipV", prop);
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});
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instance->populateResetHashes();
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return instance;
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}
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void Quick3DTextureNodeInstance::setPropertyBinding(const PropertyName &name,
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const QString &expression)
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{
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ObjectNodeInstance::setPropertyBinding(name, expression);
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if (name == "sourceItem") {
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bool targetNeed = true;
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if (expression.isEmpty())
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targetNeed = false;
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if (targetNeed != m_multiPassNeeded) {
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m_multiPassNeeded = targetNeed;
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if (targetNeed)
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nodeInstanceServer()->incrementNeedsExtraRender();
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else
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nodeInstanceServer()->decrementNeedsExtraRender();
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}
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}
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}
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void Quick3DTextureNodeInstance::resetProperty(const PropertyName &name)
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{
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ObjectNodeInstance::resetProperty(name);
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if (name == "sourceItem") {
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if (m_multiPassNeeded) {
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m_multiPassNeeded = false;
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nodeInstanceServer()->decrementNeedsExtraRender();
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}
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}
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}
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} // namespace Internal
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} // namespace QmlDesigner
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