forked from qt-creator/qt-creator
		
	
		
			
	
	
		
			87 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			87 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/****************************************************************************
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								**
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								** Copyright (C) 2020 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								**
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								** This file is part of Qt Creator.
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								**
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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								** a written agreement between you and The Qt Company. For licensing terms
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								** and conditions see https://www.qt.io/terms-conditions. For further
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								** information use the contact form at https://www.qt.io/contact-us.
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								**
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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								** included in the packaging of this file. Please review the following
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								** information to ensure the GNU General Public License requirements will
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								** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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								**
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								****************************************************************************/
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								#include "quick3dtexturenodeinstance.h"
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								#include <QQuickItem>
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								#include <QTimer>
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								namespace QmlDesigner {
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								namespace Internal {
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								Quick3DTextureNodeInstance::Quick3DTextureNodeInstance(QObject *object)
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								    : ObjectNodeInstance(object)
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								{
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								}
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								Quick3DTextureNodeInstance::Pointer Quick3DTextureNodeInstance::create(QObject *object)
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								{
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								    Pointer instance(new Quick3DTextureNodeInstance(object));
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								    QTimer::singleShot(0, [object](){
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								        // Texture will be upside down for unknown reason unless we force flip update at start
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								        QVariant prop = object->property("flipV");
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								        QVariant prop2(!prop.toBool());
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								        object->setProperty("flipV", prop2);
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								        object->setProperty("flipV", prop);
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								    });
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								    instance->populateResetHashes();
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								    return instance;
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								}
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								void Quick3DTextureNodeInstance::setPropertyBinding(const PropertyName &name,
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								                                                    const QString &expression)
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								{
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								    ObjectNodeInstance::setPropertyBinding(name, expression);
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								    if (name == "sourceItem") {
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								        bool targetNeed = true;
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								        if (expression.isEmpty())
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								            targetNeed = false;
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								        if (targetNeed != m_multiPassNeeded) {
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								            m_multiPassNeeded = targetNeed;
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								            if (targetNeed)
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								                nodeInstanceServer()->incrementNeedsExtraRender();
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								            else
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								                nodeInstanceServer()->decrementNeedsExtraRender();
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								        }
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								    }
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								}
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								void Quick3DTextureNodeInstance::resetProperty(const PropertyName &name)
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								{
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								    ObjectNodeInstance::resetProperty(name);
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								    if (name == "sourceItem") {
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								        if (m_multiPassNeeded) {
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								            m_multiPassNeeded = false;
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								            nodeInstanceServer()->decrementNeedsExtraRender();
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								        }
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								    }
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								}
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								} // namespace Internal
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								} // namespace QmlDesigner
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