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/****************************************************************************
**
** Copyright (c) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator
**
**
** GNU Free Documentation License
**
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
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****************************************************************************/
// **********************************************************************
// NOTE: the sections are not ordered by their logical order to avoid
// reshuffling the file each time the index order changes (i.e., often).
// Run the fixnavi.pl script to adjust the links to the index order.
// **********************************************************************
/*!
\contentspage index.html
\previouspage creator-writing-program.html
\page creator-android-app-tutorial.html
\nextpage creator-project-managing.html
\title Creating an Android Application
This tutorial describes developing Qt Quick applications for Android devices
using Qt Quick Controls.
This tutorial describes how to use \QC to implement a Qt Quick application
that accelerates an SVG (Scalable Vector Graphics) image based on the
changing accelerometer values.
\image creator_android_tutorial_ex_app.png
\section1 Creating the Project
Let us start with creating an empty Qt project.
\list 1
\li Select \gui{File > New File or Project > Other Project >
Empty Qt Project > Choose}.
\li In the \gui{Name} field, type \b{accelbubble}.
\li In the \gui {Create in} field, enter the path for the project files.
For example, \c {C:\Qt\examples}, and then click \gui{Next} (on
Mac OS X, it is \gui Continue).
\li Select an Android \l{glossary-buildandrun-kit}{kit} for arm,
and click \gui{Next}.
\note Kits are listed if they have been specified in \gui Tools >
\gui Options > \gui{Build & Run} > \gui Kits.
\li Select \gui Next in the following dialogs to use the default
settings.
\li Review the project settings, and click \gui{Finish} (on Mac OS X,
it is \gui Done).
\endlist
\QC creates the project and displays its contents under the \gui Projects
view on the sidebar. You can only see a .pro file under the project as we
created an empty project, but the remaining bits will be added
during the course of this tutorial.
\section1 Creating the Main View
The main view of the application displays an SVG bubble image at the center
of the main window.
\list 1
\li In the \gui Edit mode, right-click on the \b{accelbubble} project
and select \gui{Add new} to open the \gui{New File} dialog.
\li Select \gui{Qt > QML File (Qt Quick 2)} and click \gui Choose to
give a name to the QML file.
\li In the \gui Name field, type "accelbubble" and select \gui Next.
\li Select \gui Finish to add accelbubble.qml to the project.
\endlist
\QC adds a default QML file containing a Rectangle. Here is how the QML
file looks:
\snippet qml/tutorial_initialqml.qml initialcode
Now let us edit accelbubble.qml to add the bits required for our
application.
\list 1
\li Replace the existing import statement with the following:
\snippet qml/tutorial_updatedmainview.qml imports
\li Replace the Rectangle type with ApplicationWindow, which
will be the top-level window for our application.
\li Set the \a id, \a title, \a visible, and the window dimension
properties (width and height) with the values given in the
following snippet:
\quotefromfile qml/tutorial_updatedmainview.qml
\skipto ApplicationWindow
\printuntil true
\skipto /^\}/
\printuntil }
\endlist
\section1 Adding an SVG Image
SVG is an XML-based image format that enables you to combine vector
graphics, raster graphics, and text into one image. It is based on
an open standard developed and maintained by \l{http://www.w3.org/}{W3C}.
Qt supports the \l{http://www.w3.org/TR/SVGTiny12/}{SVGT} v1.2, which is a
trimmed version of the \l{http://www.w3.org/TR/SVG12/}{SVG Full v1.2}
specification, for mobile devices.
You can copy the Bluebubble.svg used by the Qt Sensors example, Accel
Bubble, to your project directory or find an SVG image that uses SVGT v1.2.
\note If you choose to create a new SVG image, ensure that the \a svg root
element has the \a version attribute with the value 1.1 or 1.2, and baseProfile
with \c tiny.
\list 1
\li Open accelbubble.qml in \gui Edit mode and add an Image type
within the ApplicationWindow.
\li Set the image \a id, \a source, and \a smooth properties as shown
in the following code block:
\quotefromfile qml/tutorial_updatedmainview.qml
\skipto Image
\printuntil true
\li Add the following new properties to the image:
\dots
\printuntil bubbleCenter:
\note These properties are used to position the image
at the center of ApplicationWindow when the application starts.
\li Set the x and y position of the image based on the new
properties.
\dots
\printuntil }
\endlist
Here is how the accelbubble.qml file looks after making the changes
mentioned earlier in this section:
\quotefromfile qml/tutorial_updatedmainview.qml
\skipto import QtQuick
\printuntil 1.0
\codeline
\skipto ApplicationWindow
\printuntil true
\skipto Image
\printuntil /^\}\
\section1 Moving the Bubble
Now that the visual elements are in place, let us move the bubble based on
Accelerometer sensor values.
\list 1
\li Add the following import statement to accelbubble.qml:
\snippet qml/tutorial_finalmainqml.qml sensorimport
\li Add the Accelerometer type with the necessary properties as shown
in the following code block:
\quotefromfile qml/tutorial_finalmainqml.qml
\skipto Accelerometer
\printuntil true
\skipto }
\printuntil }
\li Add the following JavaScript functions that calculate the
x and y position of the bubble based on the current Accelerometer
values:
\snippet qml/tutorial_finalmainqml.qml jsfunctions
\li Add the following JavaScript code for \a onReadingChanged signal of
Accelerometer type to make the bubble move when the Accelerometer
values change:
\snippet qml/tutorial_finalmainqml.qml readingchanged
\li Add SmoothedAnimation behavior on the \a x and \a y properties of
the bubble to make its movement look smoother.
\snippet qml/tutorial_finalmainqml.qml smoothedanim
\endlist
\section1 Running the Application
The main view is complete but the application is not ready yet. This
section provides instructions to add a few lines of C++ code that loads the
QML file when you try to run the application on an Android device.
\list 1
\li Right-click on the project in \gui Edit mode and select
\gui{Add New > Qt > Qt Resource File}.
\li Name the resource file as \a accelbubble.qrc and click \gui Next.
\li Select \gui Finish in the following dialog to add the resource file
to the project and open it in \gui Edit mode.
\li Select \gui {Add > Add Prefix} and add \c / as the prefix.
\note The prefix is used every time you refer to the .qrc file
contents from the C++ code.
\li Select \gui {Add > Add Files} and add accelbubble.qml and Bluebubble.svg
to the resource file.
\li Right-click on the project in \gui Edit mode and select
\gui {Add New} to open the \gui {New File} dialog.
\li Select \gui {C++ > C++ Source File > Choose}
\li Name the file as \a main.cpp and click \gui Next.
\li Select \gui Finish to add main.cpp to the project and open it in
edit mode.
\li Add the following lines of C++ code to main.cpp to load the
accelbubble.qml file from accelbubble.qrc:
\quotefromfile tutorial_main.cpp
\skipto #include
\printuntil }
\li Update the accelbubble.pro file with the following library
dependency information:
\code
QT += quick sensors svg xml
\endcode
\endlist
The application is complete and ready to be deployed to the device.
Enable "USB Debugging" on your Android device and connect it to your PC.
If you are using a device running Android v4.2.2, it should prompt you to
verify the connection to allow USB debugging from the PC it is connected
to. To avoid such prompts every time you connect the device, check
"Always allow from the computer" and select \gui OK.
To run the application on the device, press CTRL + R keys in \QC
\gui Edit mode.
\section1 Example Code
When you have completed the steps mentioned in the earlier sections, the
accelbubble.qml, main.cpp, and accelbubble.pro files look as follows:
\section2 accelbubble.qml
\quotefile qml/tutorial_finalmainqml.qml
\section2 main.cpp
\quotefile tutorial_main.cpp
\section2 accelbubble.pro
\quotefile tutorial_accelbubble.pro
*/