2020-11-12 13:55:16 +01:00
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/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Creator documentation.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** this file. Please review the following information to ensure
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** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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**
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****************************************************************************/
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/*!
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\page quick-controls.html
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\previouspage quick-images.html
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\nextpage quick-data-models.html
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\title User Interaction Methods
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You can use a set of basic QML types to add interaction methods to UIs,
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such as performing actions by using a pointing device or the keyboard,
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or flicking the visible area of the screen horizontally or vertically.
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Further, you can use \l{Qt Quick Controls} types to inform users about
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the progress of the application or to gather input from users.
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\image qtquick-designer-qtquickcontrols-types.png "Qt Quick Controls 2 types in Library"
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The following types of controls are available for user interaction:
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\list
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\li \l {Button Controls}
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\li \l {Indicators}
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\li \l {Selectors}
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\li \l {Tab Bar}
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\li \l {Tool Bar}
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\li \l {Summary of User Interaction Methods}
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\endlist
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You can specify values for the properties of components in the
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\uicontrol Properties view. Some properties are common to all components,
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whereas some are common to particular types of controls. Some properties
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are only available for a particular component. The following sections
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describe the basic interaction methods, the controls, and their properties.
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\section1 Basic Interaction Methods
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Users can interact with applications by using pointing devices or the
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keyboard. If the content does not fit the visible area of the screen,
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it can be flicked horizontally or vertically.
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\section2 Mouse Area
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QML uses signals and handlers to deliver mouse interactions. Specifically,
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Qt Quick provides a \uicontrol {Mouse Area} type that developers can use to
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define JavaScript callbacks (also called signal handlers), which accept
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mouse events within a defined area.
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A mouse area receives events within a defined area. One quick way to define
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this area is to \l{Setting Anchors and Margins}{anchor} the mouse area to
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its parent's area. If the parent is a \l {basic-rectangle}{Rectangle} (or
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any component that is derived from an \l {basic-item}{Item}), the mouse area
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will fill the area defined by the parent's dimensions. Alternatively, you
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can define an area smaller or larger than the parent. Several controls,such
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as \l {Button}{buttons}, contain a mouse area.
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A mouse area emits \l{Connecting Objects to Signals}{signals} in response
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to different mouse events:
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\list
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\li \c canceled()
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\li \c clicked()
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\li \c doubleClicked()
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\li \c entered()
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\li \c exited()
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\li \c positionChanged()
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\li \c pressAndHold()
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\li \c pressed()
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\li \c released()
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\endlist
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\if defined(qtcreator)
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A more modern way of handling events from all pointing devices, including
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mouse and touchscreen, is via \l {Qt Quick Input Handlers}.
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\endif
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\section2 Focus Scope
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When a key is pressed or released, a key event is generated and delivered
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to the focused component. If no component has active focus, the key event
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is ignored. If the component with active focus accepts the key event,
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propagation stops. Otherwise the event is sent to the component's parent
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until the event is accepted, or the root item is reached and the event is
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ignored.
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A component has focus when the \uicontrol Focus property in the
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\uicontrol Advanced tab is set to \c true. However, for reusable
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or imported components, this is not sufficient, and you should use
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a \uicontrol {Focus Scope} type.
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Within each focus scope, one object may have focus enabled. If more
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than one component have it enabled, the last component to enable it
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will have the focus and the others are unset, similarly to when there
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are no focus scopes.
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When a focus scope receives active focus, the contained type with
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focus set (if any) also gets the active focus. If this type is
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also a focus scope, both the focus scope and the sub-focused item
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will have active focus.
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The \uicontrol {Focus Scope} type is not a visual type, and therefore the
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properties of its children need to be exposed to the parent item of the
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focus scope. \l{Using Layouts}{Layouts} and \l{Using Positioners}
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{positioners} will use these visual and styling properties to create the
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layout.
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For more information, see \l {Keyboard Focus in Qt Quick}.
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\section2 Flickable
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\uicontrol Flickable places its children on a surface that can be dragged
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and flicked, causing the view onto the child items to scroll. This
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behavior forms the basis of components that are designed to show large
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numbers of child items, such as \uicontrol {List View} and
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\uicontrol {Grid View}. For more information, see \l{List and Grid Views}.
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In traditional user interfaces, views can be scrolled using standard
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controls, such as scroll bars and arrow buttons. In some situations, it
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is also possible to drag the view directly by pressing and holding a
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mouse button while moving the cursor. In touch-based user interfaces,
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this dragging action is often complemented with a flicking action, where
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scrolling continues after the user has stopped touching the view.
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The contents of a flickable component are not automatically clipped. If
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the component is not used as a full-screen item, consider selecting the
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\uicontrol Clip check box in the \uicontrol Visibility section.
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\image qtquick-designer-flickable-properties.png "Flickable properties"
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Users can interact with a flickable component if the \uicontrol Interactive
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property is set to \c true. Set it to \c false to temporarily disable
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flicking. This enables special interaction with the components children.
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For example, you might want to freeze a flickable map while scrolling
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through a pop-up that is a child of the Flickable.
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The \uicontrol {Flick direction} field determines whether the view can be
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flicked horizontally or vertically. Select \uicontrol AutoFlickDirection
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to enable flicking vertically if the content height is not equal to height
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of the flickable and horizontally if the content width is not equal
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to the width of the flickable. Select \uicontrol AutoFlickIfNeeded if
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the content height or width is greater than that of the flickable.
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Specify the maximum velocity for flicking the view in pixels per second in
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the \uicontrol {Max. velocity} field. Specify the rate at which a flick
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will decelerate in the \uicontrol Decelerate field.
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The \uicontrol {Bounds movement} property determines whether the flickable
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will give a feeling that the edges of the view are soft, rather than a hard
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physical boundary. Select \uicontrol StopAtBounds for custom edge effects
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where the contents do not follow drags or flicks beyond the bounds of the
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flickable. Select \uicontrol FollowBoundsBehavior to have the contents
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follow drags or flicks beyond the bounds of the flickable depending on the
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value of the \uicontrol Behavior field.
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In the \uicontrol {Press delay} field, specify the time in milliseconds
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to delay delivering a press to children of a flickable. This can be useful
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when reacting to a press before a flicking action has undesirable effects.
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If the flickable is dragged or flicked before the delay times out,
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the press event will not be delivered. If the button is released
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within the timeout, both the press and release will be delivered.
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\note For nested flickables with press delay set, the press delay of
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outer flickables is overridden by the innermost flickable. If the drag
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exceeds the platform drag threshold, the press event will be delivered
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regardless of this property.
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The \uicontrol {Pixel aligned} property sets the alignment of
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\uicontrol {Content X} and \uicontrol {Content Y} to pixels (\c true)
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or subpixels (\c false). Enable it to optimize for still content or
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moving content with high constrast edges, such as one-pixel-wide lines,
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text, or vector graphics. Disable this property when optimizing for
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animation quality.
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If \uicontrol {Synchronous drag} is set to \c true, then when the mouse or
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touchpoint moves far enough to begin dragging the content, the content will
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jump, so that the content pixel which was under the cursor or touchpoint
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when pressed remains under that point. The default is \c false, which
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provides a smoother experience (no jump) at the cost of losing some of the
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drag distance at the beginning.
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The \uicontrol {Content size} field specifies the dimensions of the
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surface controlled by a flickable. Typically, set the values of the
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\uicontrol W and \uicontrol H fields to the combined size of the items
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placed in the flickable. You can set additional margins around the
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content in the \uicontrol Margins field.
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The \uicontrol Origin field specifies the origin of the content. It
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refers to the top-left position of the content regardless of layout
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direction. Usually, the \uicontrol X and \uicontrol Y are set to 0.
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However, a \l{ListView}{List View} and \l {GridView}{Grid View}
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may have an arbitrary origin due to delegate size variation, or item
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insertion or removal outside the visible region.
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\section1 General Control Properties
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You can set control properties in the \uicontrol Properties view.
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\image qtquick-designer-control-properties.png "Control section in Properties"
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The \uicontrol Enabled check box indicates whether the control is enabled.
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The value of the \uicontrol {Focus policy} field determines whether the
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control accepts focus by tabbing, clicking, and using the mouse wheel.
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Select the \uicontrol Hover and \uicontrol Wheel check boxes to enable the
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control to accept mouse events. The hover value is propagated to all child
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components, unless it has been explicitly set for them.
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\note Take care when enabling wheel events for controls within scrollable
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items, such as \l Flickable, because the control will consume the
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events, and therefore interrupt scrolling of the flickable.
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\uicontrol Spacing is useful for controls that have multiple or repetitive
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building blocks. For example, some \l{Styling Controls}{styles} use spacing
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to determine the distance between the text and indicator of a
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\l {Check Box}. Spacing is not enforced by the controls, so each style may
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interpret it differently, and some may ignore it altogether.
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\section1 Button Controls
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Qt Quick Controls offer a selection of button-like controls for specific
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use cases. The following sections contain guidelines for choosing the button
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most suitable for a use case and discuss the values you can set for button
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properties in the \uicontrol Properties view.
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\image qtquick-designer-button-types.png "Button controls in Form Editor"
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Recommendations for buttons that contain text:
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\list
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\li Keep labels short and concise.
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\li Use the default font unless you have UI guidelines specifying
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otherwise.
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\li If the text is localized, consider how a longer text affects the
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layout.
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\endlist
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For more information about setting text properties, see \l Fonts and
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\l Padding.
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The properties that are shared by all button controls are described in:
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\list
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\li \l {Displaying Text and Icons}
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\li \l {Checking Buttons}
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\li \l {Button Signals}
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\endlist
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\section2 Button
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\image qtquickcontrols2-button.gif "Button"
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\uicontrol Button can be pushed or clicked by users. Typically, buttons
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are used to perform an action or to answer a question. For example, \e OK,
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\e Apply, \e Cancel, \e Close, \e Yes, \e No, and \e Help.
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The button text should be a verb describing the action, or a noun matching
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the title of the popup that will be opened.
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Don't use a button to set state, because a \l Switch is more suitable for
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that purpose.
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Select the \uicontrol Highlighted check box to draw the users' attention
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towards a button. Highlighting a button has no effect on keyboard
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interaction.
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\image qtquickcontrols2-button-highlighted.gif "Highlighted button"
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A flat button typically does not draw a background unless it is pressed or
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checked. To create a flat button, select the \uicontrol Flat check box.
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\image qtquickcontrols2-button-flat.gif "Flat button"
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\section2 Delay Button
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\image qtquickcontrols2-delaybutton.gif "Delay button"
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\uicontrol {Delay Button} incorporates a delay before triggering an action.
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This delay prevents accidental presses.
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Use delay buttons in touch user interfaces and for actions that must be
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triggered with care.
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You can set the delay in milliseconds in the \uicontrol Delay field.
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\section2 Check Box
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\image qtquickcontrols2-checkbox.gif "Check box"
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\uicontrol {Check Box} presents an option button that can be toggled on
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(checked) or off (unchecked). Check boxes are typically used to select
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one or more options from a set of options. For larger sets of options,
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|
such as those in a list, consider using \uicontrol {Check Delegate} instead.
|
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\image qtquickcontrols2-checkdelegate.gif "Check delegate"
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Use check boxes to build multi-selection option lists, where any number
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|
|
of options can be selected, including none, but the options are not
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mutually exclusive.
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Use a single check box for a yes/no choice, such as when users have to
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accept the terms of service agreement in a dialog. For a single yes/no
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choice, you can also use a \l Switch. If users are choosing between options,
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|
use a check box. If they are choosing between actions to be taken, a switch
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is recommended.
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The value of the \uicontrol Checked property determines the state of the
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check box. However, in addition to the checked and unchecked states, a
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check box has a third state: \e {partially checked}.
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Select the \uicontrol Tri-state check box to enable the check box to cycle
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between checked, partially checked, and unchecked states when users
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toggle it by using touch, mouse, or keyboard.
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\image qtquickcontrols2-checkbox-tristate.gif "Tri-state check box"
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When options can be grouped, you can use a partially checked check box to
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represent the whole group. Select \uicontrol PartiallyChecked in the
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\uicontrol {Check state} field to indicate that users selected some
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sub-items in the group, but not all of them.
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The checkable options are often listed vertically.
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The check box label should be a statement that the check mark makes true,
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and that the absence of a check mark makes false. Therefore, the check box
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label should not contain a negative statement.
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\section2 Radio Button
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\image qtquickcontrols2-radiobutton.gif "Radio button"
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|
\uicontrol {Radio Button} is an option button that can be toggled on
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|
(checked) or off (unchecked). Radio buttons are typically used to select
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|
one option from a set of options. Selecting an option automatically clears
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the previous selection.
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If there are only two mutually exclusive options, combine them into a single
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\l {Check Box} or a \l Switch.
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\uicontrol {Radio Delegate} is similar to radio button, except that it is
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typically used in views.
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|
\image qtquickcontrols2-radiodelegate.gif "Radio delegate"
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Recommendations for radio buttons:
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\list
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\li Limit the label text to one line.
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|
\li Ensure that a sensible default option is checked.
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\li List radio button options vertically.
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\li Keep the list short.
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\li In order to avoid confusion, do not put two groups of radio buttons
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next to each other.
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\endlist
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\section2 Switch
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\image qtquickcontrols2-switch.gif "Switch"
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\uicontrol Switch is an option button that can be dragged or toggled on
|
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|
(checked) or off (unchecked). Switches are typically used to select between
|
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|
two states: \e on or \e off. For larger sets of options, such as those in a
|
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|
|
|
list, consider using \uicontrol {Switch Delegate} instead.
|
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|
\image qtquickcontrols2-switchdelegate.gif "Switch delegate"
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|
Use a switch for binary operations that take effect immediately after the
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|
switch is toggled. For example, use a switch to turn WiFi on or off.
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|
\section2 Round Button
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\uicontrol {Round Button} is a clickable control that starts an action,
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or opens or closes a popup. A round button with a square image icon or
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one-letter font icon is circular. A circular round button takes less space
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|
than a normal button, and can also be used as a floating action button.
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A round button has the same properties as a \l Button.
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\section2 Displaying Text and Icons
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A button can contain text, an icon, or both. Specify the button text in
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the \uicontrol Text field. The value of the \uicontrol Display field
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|
determines whether only text or an icon is displayed, or when both are
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|
visible, whether the text is placed beside the icon or under it.
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\image qtquick-designer-abstract-button-properties.png "General button properties"
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\section2 Checking Buttons
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A \e checkable button toggles between checked (on) and unchecked (off) when
|
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users click on it or press the space bar while the button has active
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|
focus. Select the \uicontrol Checkable check box to make a button checkable.
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|
To make the button checked, select the \uicontrol Checked check box.
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Buttons that belong to the same parent item can be mutually exclusive.
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|
Users can click a button to check it, and the previous selection is
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|
|
cleared. Users cannot uncheck the currently checked button by clicking
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|
it. Instead, they must click another button in the group to set the new
|
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|
checked button for that group.
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Radio buttons and tab buttons are mutually exclusive by default. To make
|
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|
other types of buttons mutually exclusive, select the \uicontrol Exclusive
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|
|
check box.
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|
If the buttons don't belong to the same parent, checking and unchecking
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|
buttons does not affect the other buttons in the group.
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|
\section2 Button Signals
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A button emits the \c clicked() signal when it is activated by users.
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|
\l{Connecting Objects to Signals}{Connect to this signal} to perform
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|
|
the button's action. Buttons provide the following additional signals:
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|
|
\c canceled(), \c doubleClicked(), \c pressed(), \c released(), and
|
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|
|
\c pressAndHold() for long presses.
|
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|
Select the \uicontrol Auto-repeat check box to repeat the \c pressed(),
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|
\c released(), and \c clicked() signals while the button is pressed and
|
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|
|
held down. The \c pressAndHold() signal will not be emitted.
|
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|
|
\section1 Indicators
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|
|
Qt Quick Controls offer a selection of indicator-like controls, such as
|
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|
|
busy indicator, page indicator, and progress bar, for specific use cases.
|
|
|
|
|
The following sections contain guidelines for choosing the indicator most
|
|
|
|
|
suitable for a use case.
|
|
|
|
|
|
|
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|
|
\image qtquick-designer-indicator-types.png "Indicator types"
|
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|
|
|
\section2 Busy Indicator
|
|
|
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|
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|
|
\image qtquickcontrols2-busyindicator.gif "Busy indicator"
|
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|
|
|
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|
|
\uicontrol {Busy Indicator} indicates that an operation is in progress, and
|
|
|
|
|
that the UI has to wait for the operation to complete.
|
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|
|
A busy indicator is similar to an indeterminate \l {Progress Bar}. Both can
|
|
|
|
|
be used to indicate background activity. The main difference is visual, and
|
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|
|
|
that a progress bar can also present a concrete amount of progress (when it
|
|
|
|
|
can be determined). Due to the visual difference, busy indicators and
|
|
|
|
|
indeterminate progress bars fit in different places in UIs.
|
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|
|
|
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|
|
Select the \uicontrol Running check box to make the busy indicator visible.
|
|
|
|
|
|
|
|
|
|
Typical places for a busy indicator are:
|
|
|
|
|
|
|
|
|
|
\list
|
|
|
|
|
\li In the corner of a \uicontrol {Tool Bar}
|
|
|
|
|
\li As an overlay on top of a \uicontrol Page
|
|
|
|
|
\li On the side of an \uicontrol {Item Delegate}
|
|
|
|
|
\endlist
|
|
|
|
|
|
|
|
|
|
\section2 Page Indicator
|
|
|
|
|
|
|
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|
|
\uicontrol {Page Indicator} is used to indicate the currently active page
|
|
|
|
|
in a container of multiple pages. Specify the number of pages in the
|
|
|
|
|
\uicontrol Count field. Select the current page in the \uicontrol Current
|
|
|
|
|
field.
|
|
|
|
|
|
2020-12-10 10:05:10 +01:00
|
|
|
\target progress-bar-control
|
2020-11-12 13:55:16 +01:00
|
|
|
\section2 Progress Bar
|
|
|
|
|
|
|
|
|
|
\image qtquickcontrols2-progressbar.gif "Progress bar"
|
|
|
|
|
|
|
|
|
|
\uicontrol {Progress Bar} indicates the progress of an operation. You
|
|
|
|
|
can specify the initial value in the \uicontrol Value field, but it
|
|
|
|
|
should be updated regularly. Specify the range in the \uicontrol From
|
|
|
|
|
and \uicontrol To fields, which can both contain any value.
|
|
|
|
|
|
|
|
|
|
\image qtquick-designer-progressbar-properties.png "Progress Bar properties"
|
|
|
|
|
|
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|
|
Select the \uicontrol Indeterminate check box when unable to determine the
|
|
|
|
|
size of the item being downloaded, or if the download progress might get
|
|
|
|
|
interrupted due to a network failure.
|
|
|
|
|
|
|
|
|
|
\image qtquickcontrols2-progressbar-indeterminate.gif
|
|
|
|
|
|
|
|
|
|
The indeterminate mode is similar to a \l {Busy Indicator} in that both can
|
|
|
|
|
be used to indicate background activity. Due to their visual differences,
|
|
|
|
|
indeterminate progress bars and busy indicators fit in different places in
|
|
|
|
|
UIs.
|
|
|
|
|
|
|
|
|
|
Typical places for an indeterminate progress bar are:
|
|
|
|
|
|
|
|
|
|
\list
|
|
|
|
|
\li At the bottom of a \uicontrol {Tool Bar}
|
|
|
|
|
\li Inline within the content of a \uicontrol Page
|
|
|
|
|
\li In an \uicontrol {Item Delegate} to show the progress
|
|
|
|
|
of a particular item
|
|
|
|
|
\endlist
|
|
|
|
|
|
|
|
|
|
\section1 Selectors
|
|
|
|
|
|
|
|
|
|
Qt Quick Controls offers a set of selector-like controls, such as sliders,
|
|
|
|
|
dial, sping box, combo box, and tumbler, for specific use cases. The
|
|
|
|
|
following sections contain guidelines for choosing the selector most
|
|
|
|
|
suitable for a use case.
|
|
|
|
|
|
|
|
|
|
\image qtquick-designer-selector-types.png "Selector types"
|
|
|
|
|
|
2020-12-10 10:05:10 +01:00
|
|
|
\target slider-control
|
2020-11-12 13:55:16 +01:00
|
|
|
\section2 Slider and Dial
|
|
|
|
|
|
|
|
|
|
\image qtquickcontrols2-slider.gif "Slider"
|
|
|
|
|
|
|
|
|
|
\uicontrol Slider is used to select a value by sliding a handle along a
|
|
|
|
|
track, whereas \uicontrol {Range Slider} is used to select a range
|
|
|
|
|
specified by two values, by sliding each handle along a track.
|
|
|
|
|
|
|
|
|
|
\image qtquickcontrols2-rangeslider.gif "Range slider"
|
|
|
|
|
|
|
|
|
|
\uicontrol Dial is similar to a traditional dial knob that is found on
|
|
|
|
|
devices such as stereos or industrial equipment. It allows users to
|
|
|
|
|
specify a value within a range.
|
|
|
|
|
|
|
|
|
|
\image qtquickcontrols2-dial-no-wrap.gif "Dial"
|
|
|
|
|
|
|
|
|
|
In the \uicontrol From and \uicontrol To fields, set the range of the
|
|
|
|
|
slider or dial. Set the value of the slide handle or dial in the
|
|
|
|
|
\uicontrol Value field. For a range slider, set the initial positions
|
|
|
|
|
of the first and second handles in the \uicontrol {First value} and
|
|
|
|
|
\uicontrol {Second value} fields.
|
|
|
|
|
|
|
|
|
|
\image qtquick-designer-range-slider-properties.png "Range slider properties"
|
|
|
|
|
|
|
|
|
|
In the \uicontrol {Snap mode} field, set how the slider handles or dial
|
|
|
|
|
behave with regards to the value of the \uicontrol {Step size} field. By
|
|
|
|
|
default, they do not snap to step size, but you can set them to snap to it
|
|
|
|
|
either while being dragged or after being released.
|
|
|
|
|
|
|
|
|
|
Select the \uicontrol Live check box to provide live updates of the value
|
|
|
|
|
properties.
|
|
|
|
|
|
|
|
|
|
You can set slider orientation to horizontal or vertical in the
|
|
|
|
|
\uicontrol Orientation field.
|
|
|
|
|
|
2020-12-07 14:56:00 +01:00
|
|
|
For more information, watch the following video:
|
|
|
|
|
|
|
|
|
|
\youtube Ed8WS03C-Vk
|
|
|
|
|
|
2020-11-12 13:55:16 +01:00
|
|
|
A dial supports circular, horizontal, and vertical input modes. For
|
|
|
|
|
applications where fast input is important, the circular input mode is
|
|
|
|
|
useful, as clicking the dial will move it directly to that position.
|
|
|
|
|
For applications where precise input is important, the horizontal and
|
|
|
|
|
vertical input modes are recommended, as these allow small adjustments to
|
|
|
|
|
be made relative to where the dial is clicked. These modes are also better
|
|
|
|
|
for dials where large jumps in values could be unsafe, such as a dial that
|
|
|
|
|
controls audio volume. Set the input mode in the \uicontrol {Input mode}
|
|
|
|
|
field.
|
|
|
|
|
|
|
|
|
|
\image qtquick-designer-dial-properties.png "Dial properties"
|
|
|
|
|
|
|
|
|
|
\section2 Spin Box
|
|
|
|
|
|
|
|
|
|
\image qtquickcontrols2-spinbox.png "Spin Box"
|
|
|
|
|
|
|
|
|
|
\uicontrol {Spin box} enables users to choose an integer value by clicking
|
|
|
|
|
the up or down indicator buttons, or by pressing up or down on the keyboard.
|
|
|
|
|
Select the \uicontrol Editable check box to enable users to enter a text
|
|
|
|
|
value in the input field.
|
|
|
|
|
|
|
|
|
|
The other spin box properties are similar to those of a dial.
|
|
|
|
|
|
|
|
|
|
\section2 Combo Box
|
|
|
|
|
|
|
|
|
|
\image qtquickcontrols2-combobox.gif "Combo box"
|
|
|
|
|
|
|
|
|
|
\uicontrol {Combo Box} is a combined button and popup list. It provides a
|
|
|
|
|
means of presenting a list of options to users in a way that takes up the
|
|
|
|
|
minimum amount of screen space.
|
|
|
|
|
|
|
|
|
|
A combo box is used to select a value from a static multiple-line drop-down
|
|
|
|
|
list. Users cannot add new values, and only one option can be selected.
|
|
|
|
|
|
|
|
|
|
Combo box values are provided by a \l{Lists and Other Data Models}
|
|
|
|
|
{data model}. The data model is usually a JavaScript array, a \l ListModel,
|
|
|
|
|
or an integer, but other types of data models are also supported.
|
|
|
|
|
|
|
|
|
|
Select the \uicontrol Editable check box to auto-complete combo box text
|
|
|
|
|
based on what is available in the model.
|
|
|
|
|
|
|
|
|
|
\image qtquick-designer-combobox-properties.png "Combo box properties"
|
|
|
|
|
|
|
|
|
|
When using models that have multiple named roles, specify the role of
|
|
|
|
|
the \uicontrol {Display text} property in the \uicontrol {Text role} field.
|
|
|
|
|
To use a role of the model item that corresponds to the text role, enter
|
|
|
|
|
\c valueRole in the field.
|
|
|
|
|
|
|
|
|
|
The \uicontrol Current property is the index of the current item in the
|
|
|
|
|
combo box. The default value is \c -1 when the combo box is empty, and
|
|
|
|
|
\c 0 otherwise.
|
|
|
|
|
|
|
|
|
|
A flat combo box does not draw a background unless it is
|
|
|
|
|
interacted with, which makes it blend into the UI. Use flat combo
|
|
|
|
|
boxes on a tool bar, for example, to match the flat look of tool
|
|
|
|
|
buttons. To create a flat combo box, select the \uicontrol Flat
|
|
|
|
|
check box.
|
|
|
|
|
|
|
|
|
|
Recommendations for combo boxes:
|
|
|
|
|
|
|
|
|
|
\list
|
|
|
|
|
\li If the number of values very large, consider applying a filter.
|
|
|
|
|
\li If the number of values is small, consider using \l {Radio Button},
|
|
|
|
|
so that users can see all options at the same time.
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\li Set a default value, which should be the value that you expect
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to be chosen most often.
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\endlist
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\section2 Tumbler
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\image qtquickcontrols2-tumbler-wrap.gif
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\uicontrol Tumbler allows users to select an option from a spinnable
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\e wheel of items. It is useful when there are too many options to use, for
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example, a \l {Radio Button}, and too few options to require the use of an
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editable \l {Spin Box}. It is convenient in that it requires no keyboard
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usage and wraps around at each end when there are a large number of items.
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Specify the number of visible options in the \uicontrol {Visible count}
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field. Select the index of the current option in the \uicontrol Current
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field.
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\image qtquick-designer-tumbler-properties.png "Tumbler properties"
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To enable wrapping, select the \uicontrol Wrap check box.
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\section1 Tab Bar
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\image qtquickcontrols2-tabbar.gif "Tab Bar"
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\uicontrol {Tab Bar} provides a tab-based navigation model, where users
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can switch between different views or subtasks. A tab bar is commonly
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used as a header or footer of an \l ApplicationWindow. Select the toolbar
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position in the \uicontrol Position field.
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Typically, a tab bar contains a static set of \uicontrol {Tab Button}
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controls that are defined as its children. The \uicontrol Current
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field shows the index of the current tab button. The default value is
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\c -1 when the tab bar is empty, and \c 0 otherwise.
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\image qtquick-designer-tabbar-properties.png "Tab Bar properties"
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You can specify content size in the \uicontrol {Content width} and
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\uicontrol {Content height} fields.
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If the total width of the buttons exceeds the available width of the tab
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bar, it automatically becomes \l{Flickable}{flickable}.
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\image qtquickcontrols2-tabbar-flickable.png
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\section1 Tool Bar
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\image qtquickcontrols2-toolbar.png
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\uicontrol {Tool Bar} contains application-wide and context-sensitive
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actions and controls, such as navigation buttons and search fields. A
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tool bar is commonly used as a header or footer of an \l ApplicationWindow.
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Select the toolbar position in the \uicontrol Position field.
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\image qtquick-designer-toolbar-properties.png "Tool Bar properties"
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\uicontrol {Tool Button} is nearly identical to \l Button, but it has a
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graphical appearance that makes it more suitable for insertion into a
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tool bar.
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A tool bar does not provide a layout of its own, but requires you to
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position its contents, for instance by creating a \l RowLayout. If the
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tool bar contains only one item, it will resize to fit the implicit item
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size. This makes a tool bar particularly suitable for use together with
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\l{Using Layouts}{layouts}. However, you can specify content size in the
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\uicontrol {Content width} and \uicontrol {Content height} fields.
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\uicontrol {Tool Separator} is used to visually distinguish between
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groups of items on a tool bar by separating them with a line. It can
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be used in horizontal or vertical toolbars by setting the value of
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the \uicontrol Orientation field.
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\section1 Summary of User Interaction Methods
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The following table lists the QML types that you can use to add interaction
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methods to UIs. The \e Location column contains the tab name where you can
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find the type in \uicontrol Library. The \e MCU column indicates which types
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are supported on MCUs.
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\table
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\header
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\li Icon
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\li Name
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\li Location
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\li MCU
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\li Purpose
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\row
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\li \inlineimage icons/busyindicator-icon16.png
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\li \l [QtQuickControls]{BusyIndicator}{Busy Indicator}
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\li Qt Quick - Controls 2
|
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\li
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\li Indicates activity while content is being loaded.
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\row
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\li \inlineimage icons/button-icon16.png
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\li \l [QtQuickControls]{Button}
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\li Qt Quick - Controls 2
|
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\li \inlineimage ok
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\li A push button that you can associate with an action.
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\row
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\li \inlineimage icons/checkbox-icon16.png
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\li \l [QtQuickControls]{CheckBox}{Check Box}
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\li Qt Quick - Controls 2
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\li \inlineimage ok
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|
\li An option button that can be toggled on (checked) or off
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|
|
(unchecked).
|
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\row
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\li \inlineimage icons/checkbox-icon16.png
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\li \l [QtQuickControls]{CheckDelegate}{Check Delegate}
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\li Qt Quick - Controls 2
|
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|
|
\li
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|
\li An item delegate that can be toggled on (checked) or off
|
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|
|
(unchecked).
|
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|
|
\row
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|
|
\li \inlineimage icons/combobox-icon16.png
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|
|
\li \l [QtQuickControls]{ComboBox}{Combo Box}
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|
|
\li Qt Quick - Controls 2
|
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|
|
\li
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|
|
\li A combined button and popup list that is populated by using a data
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|
|
|
model.
|
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|
|
\row
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|
|
\li \inlineimage icons/delaybutton-icon16.png
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|
|
\li \l [QtQuickControls]{DelayButton}{Delay Button}
|
|
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|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li
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|
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|
|
\li An option button that is triggered when held down long enough.
|
|
|
|
|
\row
|
|
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|
|
\li \inlineimage icons/dial-icon16.png
|
|
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|
|
\li \l [QtQuickControls]{Dial}
|
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|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li \inlineimage ok
|
|
|
|
|
\li A circular dial that is rotated to set a value.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage flickable-icon16.png
|
|
|
|
|
\li \l [QML]{Flickable}
|
|
|
|
|
\li Qt Quick - Basic
|
|
|
|
|
\li \inlineimage ok
|
|
|
|
|
\li Items can be flicked horizontally or vertically.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage focusscope-icon16.png
|
|
|
|
|
\li \l{FocusScope}{Focus Scope}
|
|
|
|
|
\li Qt Quick - Basic
|
|
|
|
|
\li
|
|
|
|
|
\li Assists in keyboard focus handling when building reusable QML
|
|
|
|
|
components.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage mouse-area-icon16.png
|
|
|
|
|
\li \l [QtQuick]{MouseArea}{Mouse Area}
|
|
|
|
|
\li Qt Quick - Basic
|
|
|
|
|
\li \inlineimage ok
|
|
|
|
|
\li Enables simple mouse handling.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/pageindicator-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{PageIndicator}{Page Indicator}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li
|
|
|
|
|
\li Indicates the indicate the currently active page in a container of
|
|
|
|
|
multiple pages.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/progressbar-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{ProgressBar}{Progress Bar}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li \inlineimage ok
|
|
|
|
|
\li Indicates the progress of an operation.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/radiobutton-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{RadioButton}{Radio Button}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li \inlineimage ok
|
|
|
|
|
\li An option button that can be switched on (checked) or off
|
|
|
|
|
(unchecked).
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/radiobutton-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{RadioDelegate}{Radio Delegate}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li
|
|
|
|
|
\li An item delegate that can be toggled on (checked) or off
|
|
|
|
|
(unchecked).
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/rangeslider-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{RangeSlider}{Range Slider}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li
|
|
|
|
|
\li Enables users to select a range of values by sliding two handles
|
|
|
|
|
along a track.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/roundbutton-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{RoundButton}{Round Button}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li
|
|
|
|
|
\li A push button with rounded corners that you can associate with an
|
|
|
|
|
action.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/slider-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{Slider}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li \inlineimage ok
|
|
|
|
|
\li Enables users to select a value by sliding a handle along a track.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/spinbox-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{SpinBox}{Spin Box}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li
|
|
|
|
|
\li Enables users to specify a value by clicking the up or down buttons,
|
|
|
|
|
by pressing up or down on the keyboard, or by entering a value in
|
|
|
|
|
the box.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/switch-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{Switch}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li \inlineimage ok
|
|
|
|
|
\li An option button that can be toggled on or off.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/switch-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{SwitchDelegate}{Switch Delegate}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li
|
|
|
|
|
\li An item delegate with a switch indicator that can be toggled on or
|
|
|
|
|
off.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/toolbar-icon16.png
|
|
|
|
|
\li \l [QtQuickControls] {TabBar}{Tab Bar}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li
|
|
|
|
|
\li Enables users to switch between different views or subtasks.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/toolbutton-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{TabButton}{Tab Button}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li
|
|
|
|
|
\li A button that is functionally similar to \uicontrol Button, but
|
|
|
|
|
provides a look that is more suitable for a \uicontrol {Tab Bar}.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/toolbar-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{ToolBar}{Tool Bar}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li
|
|
|
|
|
\li A container of application-wide and context sensitive actions and
|
|
|
|
|
controls, such as navigation buttons and search fields.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/toolbutton-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{ToolButton}{Tool Button}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li
|
|
|
|
|
\li A button that is functionally similar to \uicontrol Button, but
|
|
|
|
|
provides a look that is more suitable for a \uicontrol {Tool Bar}.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/toolseparator-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{ToolSeparator}{Tool Separator}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li
|
|
|
|
|
\li Separates a group of items from adjacent items on a
|
|
|
|
|
\uicontrol {Tool Bar}.
|
|
|
|
|
\row
|
|
|
|
|
\li \inlineimage icons/tumbler-icon16.png
|
|
|
|
|
\li \l [QtQuickControls]{Tumbler}
|
|
|
|
|
\li Qt Quick - Controls 2
|
|
|
|
|
\li
|
|
|
|
|
\li A spinnable wheel of items that can be selected.
|
|
|
|
|
\endtable
|
|
|
|
|
*/
|