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// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\page pluginmanager.html
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\title The Plugin Manager, the Object Pool, and Registered Objects
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Usually, plugins do not need to access the plugin manager directly.
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They interact with it mostly indirectly through the ExtensionSystem::IPlugin interface.
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There are occasions though, where using the plugin manager API is necessary.
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Plugins need to access the plugin manager's object pool to extend
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some aspects of \QC, for example to add pages to the options dialog. They
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can also utilize the object pool to provide extension points for other plugins.
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\section1 Plugin Manager
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The plugin manager handles all the details regarding finding plugins, reading their
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description files, resolving plugin dependencies, loading and initializing all plugins
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in the right order, and passing on command line arguments.
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In addition, the plugin manager manages an \e{object pool}, where objects can be registered
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and retrieved depending on different criteria.
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Most interaction of plugins with the plugin manager should be done through the
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ExtensionSystem::IPlugin interface, but the following tables summarize some functions
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and signals that can be useful for plugins.
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See the ExtensionSystem::PluginManager reference documentation for the complete list.
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\table
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\header
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\li Function
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\li Description
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\row
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\li instance()
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\li Returns the singleton plugin manager instance, for example for connecting to signals.
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\row
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\li addObject()
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\li Registers an object in the object pool.
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Also available through ExtensionSystem::IPlugin::addObject().
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\row
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\li removeObject()
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\li Unregisters an object from the object pool.
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Also available through ExtensionSystem::IPlugin::removeObject().
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\row
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\li allObjects()
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\li Returns an unfiltered list of all objects that are registered
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in the object pool.
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\row
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\li getObject<T>()
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\li Returns one object of type T that is registered in the object pool.
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This respects \l{Aggregation}.
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\row
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\li getObjectByName(const QString &name)
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\li Returns one object with the given object name that is registered in the object pool.
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\endtable
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\table
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\header
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\li Signal
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\li Description
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\row
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\li objectAdded(QObject *object)
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\li Sent after an object is registered in the object pool.
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\row
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\li aboutToRemoveObject(QObject *object)
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\li Sent just before an object is unregistered from the object pool.
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\row
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\li initializationDone()
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\li Sent when plugins are running and all delayed initialization is done.
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\endtable
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\target object pool
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\section1 Object Pool and Registered Objects
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Plugins can register objects to a common \e pool that is managed by
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the plugin manager. Objects in the pool must derive from QObject, there are no other
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prerequisites.
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All objects of a specified type can be retrieved from the object pool
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via the \l{ExtensionSystem::PluginManager::getObject()}{getObject()} function.
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It is aware of Aggregation::Aggregate, and uses the Aggregation::query()
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function instead of \c qobject_cast to determine the matching objects.
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An unfiltered list of all objects that are registered in the object pool
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can be retrieved via the \l{ExtensionSystem::PluginManager::allObjects()}
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{allObjects()} function.
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It is also possible to retrieve an object with a specific object name with
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\l{ExtensionSystem::PluginManager::getObjectByName()}{getObjectByName()}
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(see QObject::objectName()).
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Whenever the state of the object pool changes, a corresponding
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\c objectAdded() or \c aboutToRemoveObject() signal is emitted
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by the plugin manager.
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A common use case for the object pool is that a plugin (or the application) provides
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an \e{extension point} for other plugins, which is a class that can
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be implemented and added to the object pool to be retrieved by the providing plugin.
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It is also possible to use the object pool to provide access to an object without actually
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linking against the providing plugin library.
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*/
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