2022-08-19 15:59:36 +02:00
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// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0
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2020-06-17 15:54:41 +03:00
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#pragma once
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#include "objectnodeinstance.h"
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namespace QmlDesigner {
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namespace Internal {
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class Quick3DTextureNodeInstance : public ObjectNodeInstance
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{
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public:
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using Pointer = QSharedPointer<Quick3DTextureNodeInstance>;
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using WeakPointer = QWeakPointer<Quick3DTextureNodeInstance>;
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static Pointer create(QObject *objectToBeWrapped);
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void setPropertyBinding(const PropertyName &name, const QString &expression) override;
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void resetProperty(const PropertyName &name) override;
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protected:
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Quick3DTextureNodeInstance(QObject *item);
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private:
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void handleRedrawTimeout();
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bool m_multiPassNeeded = false;
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};
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} // namespace Internal
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} // namespace QmlDesigner
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