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qt-creator/src/plugins/effectmakernew/effectnode.cpp

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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include "effectnode.h"
#include "compositionnode.h"
#include "uniform.h"
#include <QDir>
#include <QFileInfo>
namespace EffectMaker {
EffectNode::EffectNode(const QString &qenPath)
: m_qenPath(qenPath)
{
const QFileInfo fileInfo = QFileInfo(qenPath);
QString iconPath = QStringLiteral("%1/icon/%2.svg").arg(fileInfo.absolutePath(),
fileInfo.baseName());
if (!QFileInfo::exists(iconPath)) {
QDir parentDir = QDir(fileInfo.absolutePath());
parentDir.cdUp();
iconPath = QStringLiteral("%1/%2").arg(parentDir.path(), "placeholder.svg");
}
m_iconPath = QUrl::fromLocalFile(iconPath);
CompositionNode node({}, qenPath);
m_name = node.name();
const QList<Uniform *> uniforms = node.uniforms();
for (const Uniform *uniform : uniforms)
m_uniformNames.insert(uniform->name());
}
QString EffectNode::name() const
{
return m_name;
}
QString EffectNode::description() const
{
return m_description;
}
QString EffectNode::qenPath() const
{
return m_qenPath;
}
void EffectNode::setCanBeAdded(bool enabled)
{
if (enabled != m_canBeAdded) {
m_canBeAdded = enabled;
emit canBeAddedChanged();
}
}
bool EffectNode::hasUniform(const QString &name)
{
return m_uniformNames.contains(name);
}
} // namespace EffectMaker