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								/****************************************************************************
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								**
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								** Copyright (C) 2015 The Qt Company Ltd.
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								** Contact: http://www.qt.io/licensing
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								**
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								** This file is part of Qt Creator.
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								**
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											2012-10-02 09:12:39 +02:00
										 
									 
								 
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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								** a written agreement between you and The Qt Company.  For licensing terms and
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								** conditions see http://www.qt.io/terms-conditions.  For further information
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											2014-10-01 13:21:18 +02:00
										 
									 
								 
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								** use the contact form at http://www.qt.io/contact-us.
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								**
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								** GNU Lesser General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU Lesser
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								** General Public License version 2.1 or version 3 as published by the Free
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								** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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								** LICENSE.LGPLv3 included in the packaging of this file.  Please review the
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								** following information to ensure the GNU Lesser General Public License
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								** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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								** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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								**
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								** In addition, as a special exception, The Qt Company gives you certain additional
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								** rights.  These rights are described in The Qt Company LGPL Exception
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								** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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								**
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								****************************************************************************/
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											2010-11-26 14:03:05 +01:00
										 
									 
								 
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								// Vertex shader special variables.
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								vec4  gl_Position;
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								float gl_PointSize;
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								vec4  gl_ClipVertex;
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								// Vertex shader built-in attributes.
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								attribute vec4  gl_Color;
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								attribute vec4  gl_SecondaryColor;
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								attribute vec3  gl_Normal;
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								attribute vec4  gl_Vertex;
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								attribute vec4  gl_MultiTexCoord0;
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								attribute vec4  gl_MultiTexCoord1;
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								attribute vec4  gl_MultiTexCoord2;
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								attribute vec4  gl_MultiTexCoord3;
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								attribute vec4  gl_MultiTexCoord4;
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								attribute vec4  gl_MultiTexCoord5;
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								attribute vec4  gl_MultiTexCoord6;
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								attribute vec4  gl_MultiTexCoord7;
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								attribute float gl_FogCoord;
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								// Varying variables.
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								varying vec4  gl_FrontColor;
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								varying vec4  gl_BackColor;
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								varying vec4  gl_FrontSecondaryColor;
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								varying vec4  gl_BackSecondaryColor;
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								varying vec4  gl_TexCoord[];
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								varying float gl_FogFragCoord;
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								// Common functions.
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								vec4 ftransform();
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								// Texture level-of-detail functions.
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								vec4 texture1DLod(sampler1D sampler, float coord, float lod);
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								vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
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								vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
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								vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);
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								vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
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								vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
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								vec4 texture3DLod(sampler3D sampler, vec3 coord, float lod);
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								vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
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								vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);
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								vec4 shadow1DLod(sampler1DShadow sampler, vec3 coord, float lod);
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								vec4 shadow2DLod(sampler2DShadow sampler, vec3 coord, float lod);
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								vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
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								vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
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