forked from qt-creator/qt-creator
73 lines
2.4 KiB
QML
73 lines
2.4 KiB
QML
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/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.0
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import MouseArea3D 1.0
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DirectionalDraggable {
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id: scaleRod
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source: "meshes/scalerod.mesh"
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signal scaleCommit()
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signal scaleChange()
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property var _startScale
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Model {
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source: "#Cube"
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y: 10
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scale: Qt.vector3d(0.025, 0.025, 0.025)
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materials: DefaultMaterial {
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id: material
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emissiveColor: scaleRod.color
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lighting: DefaultMaterial.NoLighting
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}
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}
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function localScale(mouseArea, sceneRelativeDistance)
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{
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return mouseArea.getNewScale(targetNode, _startScale, _pointerPosPressed,
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sceneRelativeDistance, sceneScale.x);
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}
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onPressed: {
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// Recreate vector so we don't follow the changes in targetNode.sceneScale
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_startScale = Qt.vector3d(targetNode.sceneScale.x,
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targetNode.sceneScale.y,
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targetNode.sceneScale.z);
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}
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onDragged: {
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targetNode.scale = localScale(mouseArea, sceneRelativeDistance);
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scaleChange();
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}
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onReleased: {
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targetNode.scale = localScale(mouseArea, sceneRelativeDistance);
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scaleCommit();
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}
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}
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