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qt-creator/src/plugins/qmlprofiler/MainView.js

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2011-03-11 12:22:57 +01:00
.pragma library
var values = [ ]; //events
var ranges = [ ];
var frameFps = [ ];
var valuesdone = false;
var xmargin = 0;
var ymargin = 0;
var names = [ "Painting", "Compiling", "Creating", "Binding", "Handling Signal"]
//### need better way to manipulate color from QML. In the meantime, these need to be kept in sync.
var colors = [ "#99CCB3", "#99CCCC", "#99B3CC", "#9999CC", "#CC99B3", "#CC99CC", "#CCCC99", "#CCB399" ];
var origColors = [ "#99CCB3", "#99CCCC", "#99B3CC", "#9999CC", "#CC99B3", "#CC99CC", "#CCCC99", "#CCB399" ];
var xRayColors = [ "#6699CCB3", "#6699CCCC", "#6699B3CC", "#669999CC", "#66CC99B3", "#66CC99CC", "#66CCCC99", "#66CCB399" ];
function reset()
{
values = [];
ranges = [];
frameFps = [];
xmargin = 0;
ymargin = 0;
valuesdone = false;
}
function calcFps()
{
if (values.length)
frameFps = new Array(values.length - 1);
for (var i = 0; i < values.length - 1; ++i) {
var frameTime = (values[i + 1] - values[i]) / 1000000;
frameFps[i] = 1000 / frameTime;
}
}
//draw background of the graph
function drawGraph(canvas, ctxt, region)
{
var grad = ctxt.createLinearGradient(0, 0, 0, canvas.canvasSize.height);
grad.addColorStop(0, '#fff');
grad.addColorStop(1, '#ccc');
ctxt.fillStyle = grad;
ctxt.fillRect(0, 0, canvas.canvasSize.width + xmargin, canvas.canvasSize.height - ymargin);
}
//draw the actual data to be graphed
function drawData(canvas, ctxt, region)
{
if (values.length == 0 && ranges.length == 0)
return;
var width = canvas.canvasSize.width - xmargin;
var height = canvas.height - ymargin;
var sumValue = ranges[ranges.length - 1].start + ranges[ranges.length - 1].duration - ranges[0].start;
var spacing = width / sumValue;
//### only draw those in range
for (var ii = 0; ii < ranges.length; ++ii) {
var xx = (ranges[ii].start - ranges[0].start) * spacing + xmargin;
if (xx > region.x + region.width)
continue;
var size = ranges[ii].duration * spacing;
if (xx + size < region.x)
continue;
if (size < 0.5)
size = 0.5;
ctxt.fillStyle = "rgba(0,0,0,1)" //colors[ranges[ii].type];
ctxt.fillRect(xx, ranges[ii].type*10, size, 10);
}
//draw fps overlay
var heightScale = height / 60;
ctxt.beginPath();
ctxt.moveTo(0,0);
for (var i = 1; i < values.length; ++i) {
var xx = (values[i] - ranges[0].start) * spacing + xmargin;
ctxt.lineTo(xx, height - frameFps[i-1]*heightScale)
}
ctxt.lineTo(width, 0);
ctxt.closePath();
var grad = ctxt.createLinearGradient(0, 0, 0, canvas.canvasSize.height);
grad.addColorStop(0, "rgba(255,128,128,.5)");
grad.addColorStop(1, "rgba(255,0,0,.5)");
ctxt.fillStyle = grad;
ctxt.fill();
}
function plot(canvas, ctxt, region)
{
drawGraph(canvas, ctxt, region);
drawData(canvas, ctxt, region);
}
function xScale(canvas)
{
if (values.length === 0 && ranges.length === 0)
return;
var width = canvas.canvasSize.width - xmargin;
var sumValue = ranges[ranges.length - 1].start + ranges[ranges.length - 1].duration - ranges[0].start;
var spacing = sumValue / width;
return spacing;
}