forked from qt-creator/qt-creator
111 lines
3.2 KiB
JavaScript
111 lines
3.2 KiB
JavaScript
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.pragma library
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var values = [ ]; //events
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var ranges = [ ];
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var frameFps = [ ];
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var valuesdone = false;
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var xmargin = 0;
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var ymargin = 0;
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var names = [ "Painting", "Compiling", "Creating", "Binding", "Handling Signal"]
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//### need better way to manipulate color from QML. In the meantime, these need to be kept in sync.
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var colors = [ "#99CCB3", "#99CCCC", "#99B3CC", "#9999CC", "#CC99B3", "#CC99CC", "#CCCC99", "#CCB399" ];
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var origColors = [ "#99CCB3", "#99CCCC", "#99B3CC", "#9999CC", "#CC99B3", "#CC99CC", "#CCCC99", "#CCB399" ];
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var xRayColors = [ "#6699CCB3", "#6699CCCC", "#6699B3CC", "#669999CC", "#66CC99B3", "#66CC99CC", "#66CCCC99", "#66CCB399" ];
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function reset()
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{
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values = [];
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ranges = [];
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frameFps = [];
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xmargin = 0;
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ymargin = 0;
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valuesdone = false;
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}
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function calcFps()
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{
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if (values.length)
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frameFps = new Array(values.length - 1);
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for (var i = 0; i < values.length - 1; ++i) {
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var frameTime = (values[i + 1] - values[i]) / 1000000;
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frameFps[i] = 1000 / frameTime;
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}
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}
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//draw background of the graph
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function drawGraph(canvas, ctxt, region)
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{
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var grad = ctxt.createLinearGradient(0, 0, 0, canvas.canvasSize.height);
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grad.addColorStop(0, '#fff');
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grad.addColorStop(1, '#ccc');
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ctxt.fillStyle = grad;
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ctxt.fillRect(0, 0, canvas.canvasSize.width + xmargin, canvas.canvasSize.height - ymargin);
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}
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//draw the actual data to be graphed
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function drawData(canvas, ctxt, region)
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{
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if (values.length == 0 && ranges.length == 0)
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return;
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var width = canvas.canvasSize.width - xmargin;
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var height = canvas.height - ymargin;
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var sumValue = ranges[ranges.length - 1].start + ranges[ranges.length - 1].duration - ranges[0].start;
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var spacing = width / sumValue;
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//### only draw those in range
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for (var ii = 0; ii < ranges.length; ++ii) {
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var xx = (ranges[ii].start - ranges[0].start) * spacing + xmargin;
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if (xx > region.x + region.width)
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continue;
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var size = ranges[ii].duration * spacing;
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if (xx + size < region.x)
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continue;
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if (size < 0.5)
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size = 0.5;
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ctxt.fillStyle = "rgba(0,0,0,1)" //colors[ranges[ii].type];
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ctxt.fillRect(xx, ranges[ii].type*10, size, 10);
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}
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//draw fps overlay
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var heightScale = height / 60;
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ctxt.beginPath();
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ctxt.moveTo(0,0);
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for (var i = 1; i < values.length; ++i) {
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var xx = (values[i] - ranges[0].start) * spacing + xmargin;
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ctxt.lineTo(xx, height - frameFps[i-1]*heightScale)
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}
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ctxt.lineTo(width, 0);
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ctxt.closePath();
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var grad = ctxt.createLinearGradient(0, 0, 0, canvas.canvasSize.height);
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grad.addColorStop(0, "rgba(255,128,128,.5)");
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grad.addColorStop(1, "rgba(255,0,0,.5)");
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ctxt.fillStyle = grad;
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ctxt.fill();
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}
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function plot(canvas, ctxt, region)
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{
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drawGraph(canvas, ctxt, region);
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drawData(canvas, ctxt, region);
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}
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function xScale(canvas)
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{
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if (values.length === 0 && ranges.length === 0)
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return;
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var width = canvas.canvasSize.width - xmargin;
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var sumValue = ranges[ranges.length - 1].start + ranges[ranges.length - 1].duration - ranges[0].start;
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var spacing = sumValue / width;
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return spacing;
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}
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