forked from qt-creator/qt-creator
		
	
		
			
	
	
		
			55 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			55 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/****************************************************************************
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								**
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								** Copyright (C) 2020 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								**
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								** This file is part of Qt Creator.
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								**
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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								** a written agreement between you and The Qt Company. For licensing terms
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								** and conditions see https://www.qt.io/terms-conditions. For further
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								** information use the contact form at https://www.qt.io/contact-us.
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								**
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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								** included in the packaging of this file. Please review the following
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								** information to ensure the GNU General Public License requirements will
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								** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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								**
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								****************************************************************************/
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								#pragma once
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								#include "objectnodeinstance.h"
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								namespace QmlDesigner {
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								namespace Internal {
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								class Quick3DTextureNodeInstance : public ObjectNodeInstance
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								{
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								public:
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								    using Pointer = QSharedPointer<Quick3DTextureNodeInstance>;
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								    using WeakPointer = QWeakPointer<Quick3DTextureNodeInstance>;
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								    static Pointer create(QObject *objectToBeWrapped);
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								    void setPropertyBinding(const PropertyName &name, const QString &expression) override;
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								    void resetProperty(const PropertyName &name) override;
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								protected:
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								    Quick3DTextureNodeInstance(QObject *item);
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								private:
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								    void handleRedrawTimeout();
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								    bool m_multiPassNeeded = false;
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								};
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								} // namespace Internal
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								} // namespace QmlDesigner
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