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qt-creator/src/libs/utils/processreaper.cpp

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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "processreaper.h"
#include "qtcassert.h"
#include <QCoreApplication>
#include <QProcess>
#include <QThread>
#include <QTimer>
#ifdef Q_OS_WIN
#ifdef QTCREATOR_PCH_H
#define CALLBACK WINAPI
#endif
#include <qt_windows.h>
#endif
using namespace Utils;
namespace Utils {
namespace Internal {
class Reaper final : public QObject
{
public:
Reaper(QProcess *p, int timeoutMs);
~Reaper() final;
int timeoutMs() const;
bool isFinished() const;
void nextIteration();
private:
mutable QTimer m_iterationTimer;
QProcess *m_process = nullptr;
int m_emergencyCounter = 0;
QProcess::ProcessState m_lastState = QProcess::NotRunning;
};
Reaper::Reaper(QProcess *p, int timeoutMs) : m_process(p)
{
ProcessReaper::instance()->m_reapers.append(this);
m_iterationTimer.setInterval(timeoutMs);
m_iterationTimer.setSingleShot(true);
connect(&m_iterationTimer, &QTimer::timeout, this, &Reaper::nextIteration);
QMetaObject::invokeMethod(this, &Reaper::nextIteration, Qt::QueuedConnection);
}
Reaper::~Reaper()
{
ProcessReaper::instance()->m_reapers.removeOne(this);
}
int Reaper::timeoutMs() const
{
const int remaining = m_iterationTimer.remainingTime();
if (remaining < 0)
return m_iterationTimer.interval();
m_iterationTimer.stop();
return remaining;
}
bool Reaper::isFinished() const
{
return !m_process;
}
#ifdef Q_OS_WIN
static BOOL sendMessage(UINT message, HWND hwnd, LPARAM lParam)
{
DWORD dwProcessID;
GetWindowThreadProcessId(hwnd, &dwProcessID);
if ((DWORD)lParam == dwProcessID) {
SendNotifyMessage(hwnd, message, 0, 0);
return FALSE;
}
return TRUE;
}
BOOL CALLBACK sendShutDownMessageToAllWindowsOfProcess_enumWnd(HWND hwnd, LPARAM lParam)
{
static UINT uiShutDownMessage = RegisterWindowMessage(L"qtcctrlcstub_shutdown");
return sendMessage(uiShutDownMessage, hwnd, lParam);
}
#endif
void Reaper::nextIteration()
{
QProcess::ProcessState state = m_process ? m_process->state() : QProcess::NotRunning;
if (state == QProcess::NotRunning || m_emergencyCounter > 5) {
delete m_process;
m_process = nullptr;
return;
}
if (state == QProcess::Starting) {
if (m_lastState == QProcess::Starting)
m_process->kill();
} else if (state == QProcess::Running) {
if (m_lastState == QProcess::Running) {
m_process->kill();
} else if (m_process->program().endsWith(QLatin1String("qtcreator_ctrlc_stub.exe"))) {
#ifdef Q_OS_WIN
EnumWindows(sendShutDownMessageToAllWindowsOfProcess_enumWnd, m_process->processId());
#endif
} else {
m_process->terminate();
}
}
m_lastState = state;
m_iterationTimer.start();
++m_emergencyCounter;
}
} // namespace Internal
ProcessReaper::~ProcessReaper()
{
while (!m_reapers.isEmpty()) {
int alreadyWaited = 0;
QList<Internal::Reaper *> toDelete;
// push reapers along:
for (Internal::Reaper *pr : qAsConst(m_reapers)) {
const int timeoutMs = pr->timeoutMs();
if (alreadyWaited < timeoutMs) {
const unsigned long toSleep = static_cast<unsigned long>(timeoutMs - alreadyWaited);
QThread::msleep(toSleep);
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
alreadyWaited += toSleep;
}
pr->nextIteration();
if (pr->isFinished())
toDelete.append(pr);
}
// Clean out reapers that finished in the meantime
qDeleteAll(toDelete);
toDelete.clear();
}
}
void ProcessReaper::reap(QProcess *process, int timeoutMs)
{
if (!process)
return;
QTC_ASSERT(QThread::currentThread() == process->thread(), return );
process->disconnect();
if (process->state() == QProcess::NotRunning) {
process->deleteLater();
return;
}
// Neither can move object with a parent into a different thread
// nor reaping the process with a parent makes any sense.
process->setParent(nullptr);
if (process->thread() != QCoreApplication::instance()->thread()) {
process->moveToThread(QCoreApplication::instance()->thread());
QMetaObject::invokeMethod(process, [process, timeoutMs] {
reap(process, timeoutMs);
}); // will be queued
return;
}
new Internal::Reaper(process, timeoutMs);
}
} // namespace Utils