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qt-creator/tests/auto/tracing/timelineitemsrenderpass/tst_timelineitemsrenderpass.cpp

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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include <tracing/runscenegraphtest.h>
#include <tracing/timelineitemsrenderpass.h>
#include <tracing/timelinemodelaggregator.h>
#include <tracing/timelinerenderstate.h>
#include <QtTest>
#include <QSGMaterialShader>
using namespace Timeline;
class DummyModel : public TimelineModel {
public:
DummyModel(TimelineModelAggregator *parent);
void loadData();
float relativeHeight(int index) const;
};
class tst_TimelineItemsRenderPass : public QObject
{
Q_OBJECT
private slots:
void instance();
void update();
};
DummyModel::DummyModel(TimelineModelAggregator *parent) : TimelineModel(parent)
{
}
void DummyModel::loadData()
{
for (int i = 0; i < 10; ++i)
insert(i, 1, 1);
insert(5, 0, 10);
}
float DummyModel::relativeHeight(int index) const
{
return 1.0 / static_cast<float>(index / 3 + 1);
}
void tst_TimelineItemsRenderPass::instance()
{
const TimelineItemsRenderPass *inst = TimelineItemsRenderPass::instance();
const TimelineItemsRenderPass *inst2 = TimelineItemsRenderPass::instance();
QCOMPARE(inst, inst2);
QVERIFY(inst != 0);
}
void tst_TimelineItemsRenderPass::update()
{
const TimelineItemsRenderPass *inst = TimelineItemsRenderPass::instance();
TimelineAbstractRenderer renderer;
TimelineModelAggregator aggregator;
TimelineRenderState parentState(0, 8, 1, 1);
TimelineRenderPass::State *nullState = 0;
QSGNode *nullNode = 0;
TimelineRenderPass::State *result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
QCOMPARE(result, nullState);
DummyModel model(&aggregator);
renderer.setModel(&model);
result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
QCOMPARE(result, nullState);
model.loadData();
result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
QCOMPARE(result, nullState);
result = inst->update(&renderer, &parentState, 0, 2, 9, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedRows().count(), 1);
QCOMPARE(result->collapsedRows().count(), 1);
QCOMPARE(result->expandedRows()[0]->childCount(), 1);
QCOMPARE(result->collapsedRows()[0]->childCount(), 1);
QSGGeometryNode *node = static_cast<QSGGeometryNode *>(result->expandedRows()[0]->firstChild());
QSGMaterial *material1 = node->material();
QVERIFY(material1 != 0);
QCOMPARE(node->geometry()->vertexCount(), 30);
node = static_cast<QSGGeometryNode *>(result->collapsedRows()[0]->firstChild());
QSGMaterial *material2 = node->material();
QCOMPARE(node->geometry()->vertexCount(), 30);
QVERIFY(material2 != 0);
QCOMPARE(material1->type(), material2->type());
QSGMaterialShader *shader1 = material1->createShader();
QVERIFY(shader1 != 0);
QSGMaterialShader *shader2 = material2->createShader();
QVERIFY(shader2 != 0);
QCOMPARE(shader1->attributeNames(), shader2->attributeNames());
delete shader1;
delete shader2;
result = inst->update(&renderer, &parentState, result, 0, 11, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedRows().count(), 1);
QCOMPARE(result->collapsedRows().count(), 1);
// 0-sized node starting at 8 may also be added. We don't test for this one.
QVERIFY(result->expandedRows()[0]->childCount() > 1);
QVERIFY(result->collapsedRows()[0]->childCount() > 1);
node = static_cast<QSGGeometryNode *>(result->expandedRows()[0]->childAtIndex(1));
QCOMPARE(node->geometry()->vertexCount(), 8);
node = static_cast<QSGGeometryNode *>(result->collapsedRows()[0]->childAtIndex(1));
QCOMPARE(node->geometry()->vertexCount(), 8);
model.setExpanded(true);
result = inst->update(&renderer, &parentState, result, 0, 10, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedRows().count(), 1);
QCOMPARE(result->collapsedRows().count(), 1);
parentState.setPassState(0, result);
parentState.assembleNodeTree(&model, 1, 1);
runSceneGraphTest(parentState.collapsedRowRoot());
runSceneGraphTest(parentState.expandedRowRoot());
}
QTEST_MAIN(tst_TimelineItemsRenderPass)
#include "tst_timelineitemsrenderpass.moc"