2022-08-19 15:59:36 +02:00
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// Copyright (C) 2016 The Qt Company Ltd.
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2023-01-04 08:52:22 +01:00
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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2010-11-26 14:03:05 +01:00
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// Fragment shader special variables.
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vec4 gl_FragCoord;
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bool gl_FrontFacing;
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vec4 gl_FragColor;
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vec4 gl_FragData[gl_MaxDrawBuffers];
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float gl_FragDepth;
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// Varying variables.
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varying vec4 gl_Color;
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varying vec4 gl_SecondaryColor;
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varying vec4 gl_TexCoord[];
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varying float gl_FogFragCoord;
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varying vec2 gl_PointCoord;
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2010-11-29 09:30:56 +10:00
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// Fragment processing functions.
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float dFdx(float p);
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vec2 dFdx(vec2 p);
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vec3 dFdx(vec3 p);
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vec4 dFdx(vec4 p);
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float dFdy(float p);
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vec2 dFdy(vec2 p);
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vec3 dFdy(vec3 p);
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vec4 dFdy(vec4 p);
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float fwidth(float p);
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vec2 fwidth(vec2 p);
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vec3 fwidth(vec3 p);
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vec4 fwidth(vec4 p);
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