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								/****************************************************************************
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								**
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								** Copyright (C) 2019 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								**
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								** This file is part of Qt Creator.
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								**
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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								** a written agreement between you and The Qt Company. For licensing terms
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								** and conditions see https://www.qt.io/terms-conditions. For further
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								** information use the contact form at https://www.qt.io/contact-us.
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								**
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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								** included in the packaging of this file. Please review the following
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								** information to ensure the GNU General Public License requirements will
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								** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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								**
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								****************************************************************************/
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								import QtQuick 2.12
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								import QtQuick 2.0
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								import QtQuick.Controls 2.0
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								Rectangle {
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								    property bool selected: false
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								    property string tooltip
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								    property string shortcut
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								    property string currentShortcut
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								    property string tool
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								    property string buttonGroup
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								    property bool togglable: true
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								    property string sceneId
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								    property int _buttonGroupIndex: -1
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								    property var _buttonGroupArray: []
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								    id: root
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								    width: 16
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								    height: 16
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								    color: root.selected ? "#aa000000" : (mouseArea.containsMouse ? "#44000000" : "#00000000")
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								    radius: 3
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								    Component.onCompleted: {
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								        var group = parent.buttonGroups[buttonGroup];
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								        if (group) {
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								            _buttonGroupArray = group;
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								            for (var i = 0; i < _buttonGroupArray.length; ++i) {
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								                if (_buttonGroupArray[i] === this) {
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								                    _buttonGroupIndex = i;
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								                    break;
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								                }
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								            }
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								        }
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								    }
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								    ToolTip {
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								        text: root.tooltip + " (" + root.shortcut + ")"
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								        visible: mouseArea.containsMouse
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								        delay: 1000
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								    }
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								    Shortcut {
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								        sequence: root.currentShortcut
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								        onActivated: mouseArea.onClicked(null)
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								    }
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								    MouseArea {
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								        id: mouseArea
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								        cursorShape: "PointingHandCursor"
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								        anchors.fill: parent
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								        hoverEnabled: true
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								        onClicked: {
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								            if (!root.selected) {
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								                for (var i = 0; i < root._buttonGroupArray.length; ++i)
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								                    root._buttonGroupArray[i].selected = false;
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								                root.selected = true;
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								                if (_buttonGroupIndex >= 0)
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								                    _generalHelper.storeToolState(sceneId, root.buttonGroup, root._buttonGroupIndex)
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								                if (!root.togglable) {
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								                    // Deselect button after a short while (selection acts as simple click indicator)
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								                    _generalHelper.delayedPropertySet(root, 200, "selected", false);
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								                }
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								            }
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								        }
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								    }
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								}
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