2020-09-03 13:48:13 +02:00
										 
									 
								 
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								/****************************************************************************
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								**
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								** Copyright (C) 2020 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								**
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								** This file is part of Qt Creator.
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								**
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** a written agreement between you and The Qt Company. For licensing terms
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								** and conditions see https://www.qt.io/terms-conditions. For further
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								** information use the contact form at https://www.qt.io/contact-us.
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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								** included in the packaging of this file. Please review the following
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								** information to ensure the GNU General Public License requirements will
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								** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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								**
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								****************************************************************************/
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								#include "nodeinstanceserverdispatcher.h"
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								#include "qt5capturepreviewnodeinstanceserver.h"
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								#include "qt5informationnodeinstanceserver.h"
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								#include "qt5rendernodeinstanceserver.h"
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								namespace QmlDesigner {
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								NodeInstanceServerDispatcher::NodeInstanceServerDispatcher(const QStringList &serverNames,
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								                                                           NodeInstanceClientInterface *nodeInstanceClient)
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								{
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								    for (const QString &serverName : serverNames)
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								        addServer(serverName, nodeInstanceClient);
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								}
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								void NodeInstanceServerDispatcher::createInstances(const CreateInstancesCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->createInstances(command);
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								}
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								void NodeInstanceServerDispatcher::changeFileUrl(const ChangeFileUrlCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->changeFileUrl(command);
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								}
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								void NodeInstanceServerDispatcher::createScene(const CreateSceneCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->createScene(command);
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								}
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								void NodeInstanceServerDispatcher::clearScene(const ClearSceneCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->clearScene(command);
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								}
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								void NodeInstanceServerDispatcher::update3DViewState(const Update3dViewStateCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->update3DViewState(command);
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								}
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								void NodeInstanceServerDispatcher::removeInstances(const RemoveInstancesCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->removeInstances(command);
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								}
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								void NodeInstanceServerDispatcher::removeProperties(const RemovePropertiesCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->removeProperties(command);
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								}
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								void NodeInstanceServerDispatcher::changePropertyBindings(const ChangeBindingsCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->changePropertyBindings(command);
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								}
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								void NodeInstanceServerDispatcher::changePropertyValues(const ChangeValuesCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->changePropertyValues(command);
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								}
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								void NodeInstanceServerDispatcher::changeAuxiliaryValues(const ChangeAuxiliaryCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->changeAuxiliaryValues(command);
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								}
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								void NodeInstanceServerDispatcher::reparentInstances(const ReparentInstancesCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->reparentInstances(command);
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								}
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								void NodeInstanceServerDispatcher::changeIds(const ChangeIdsCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->changeIds(command);
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								}
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								void NodeInstanceServerDispatcher::changeState(const ChangeStateCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->changeState(command);
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								}
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								void NodeInstanceServerDispatcher::completeComponent(const CompleteComponentCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->completeComponent(command);
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								}
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								void NodeInstanceServerDispatcher::changeNodeSource(const ChangeNodeSourceCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->changeNodeSource(command);
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								}
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								void NodeInstanceServerDispatcher::token(const TokenCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->token(command);
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								}
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								void NodeInstanceServerDispatcher::removeSharedMemory(const RemoveSharedMemoryCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->removeSharedMemory(command);
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								}
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								void NodeInstanceServerDispatcher::changeSelection(const ChangeSelectionCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->changeSelection(command);
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								}
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								void NodeInstanceServerDispatcher::inputEvent(const InputEventCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->inputEvent(command);
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								}
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								void NodeInstanceServerDispatcher::view3DAction(const View3DActionCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->view3DAction(command);
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								}
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											2020-09-10 16:02:31 +03:00
										 
									 
								 
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								void NodeInstanceServerDispatcher::requestModelNodePreviewImage(const RequestModelNodePreviewImageCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->requestModelNodePreviewImage(command);
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								}
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											2020-09-03 13:48:13 +02:00
										 
									 
								 
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								void NodeInstanceServerDispatcher::changeLanguage(const ChangeLanguageCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->changeLanguage(command);
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								}
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								void NodeInstanceServerDispatcher::changePreviewImageSize(const ChangePreviewImageSizeCommand &command)
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								{
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								    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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								        server->changePreviewImageSize(command);
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								}
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								namespace {
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								std::unique_ptr<NodeInstanceServer> createNodeInstanceServer(
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								    const QString &serverName, NodeInstanceClientInterface *nodeInstanceClient)
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								{
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								    if (serverName == "capturemode")
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								        return std::make_unique<Qt5CapturePreviewNodeInstanceServer>(nodeInstanceClient);
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								    else if (serverName == "rendermode")
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								        return std::make_unique<Qt5RenderNodeInstanceServer>(nodeInstanceClient);
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								    else if (serverName == "editormode")
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								        return std::make_unique<Qt5InformationNodeInstanceServer>(nodeInstanceClient);
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								    else if (serverName == "previewmode")
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								        return std::make_unique<Qt5PreviewNodeInstanceServer>(nodeInstanceClient);
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								    return {};
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								}
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								} // namespace
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								void NodeInstanceServerDispatcher::addServer(const QString &serverName,
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								                                             NodeInstanceClientInterface *nodeInstanceClient)
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								{
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								    auto server = createNodeInstanceServer(serverName, nodeInstanceClient);
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								    server->disableTimer();
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								    m_servers.push_back(std::move(server));
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								}
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								} // namespace QmlDesigner
							 |