forked from qt-creator/qt-creator
		
	
		
			
	
	
		
			57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/****************************************************************************
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								**
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								** Copyright (C) 2019 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								**
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								** This file is part of Qt Creator.
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								**
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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								** a written agreement between you and The Qt Company. For licensing terms
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								** and conditions see https://www.qt.io/terms-conditions. For further
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								** information use the contact form at https://www.qt.io/contact-us.
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								**
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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								** included in the packaging of this file. Please review the following
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								** information to ensure the GNU General Public License requirements will
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								** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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								**
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								****************************************************************************/
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								#include "drop3dlibraryitemcommand.h"
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								#include <QDataStream>
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								namespace QmlDesigner {
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								Drop3DLibraryItemCommand::Drop3DLibraryItemCommand(const QByteArray &itemData)
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								    : m_itemData(itemData)
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								{
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								}
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								QDataStream &operator<<(QDataStream &out, const Drop3DLibraryItemCommand &command)
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								{
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								    out << command.itemData();
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								    return out;
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								}
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								QDataStream &operator>>(QDataStream &in, Drop3DLibraryItemCommand &command)
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								{
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								    in >> command.m_itemData;
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								    return in;
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								}
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								bool operator==(const Drop3DLibraryItemCommand &first, const Drop3DLibraryItemCommand &second)
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								{
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								    return first.m_itemData == second.m_itemData;
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								}
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								} // namespace QmlDesigner
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