2017-09-27 18:23:53 +02:00
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/****************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "qmldebugconnectionmanager.h"
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#include "qmldebugconnection.h"
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#include <utils/qtcassert.h>
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#include <utils/url.h>
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namespace QmlDebug {
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QmlDebugConnectionManager::QmlDebugConnectionManager(QObject *parent) : QObject(parent)
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{
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}
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QmlDebugConnectionManager::~QmlDebugConnectionManager()
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{
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// Don't receive any signals from the dtors of child objects while our own dtor is running.
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// That can lead to invalid reads.
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if (m_connection)
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disconnectConnectionSignals();
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}
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void QmlDebugConnectionManager::setRetryParams(int interval, int maxAttempts)
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{
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m_retryInterval = interval;
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m_maximumRetries = maxAttempts;
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}
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void QmlDebugConnectionManager::connectToServer(const QUrl &server)
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{
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if (m_server != server) {
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m_server = server;
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destroyConnection();
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stopConnectionTimer();
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}
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if (server.scheme() == Utils::urlTcpScheme())
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connectToTcpServer();
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else if (server.scheme() == Utils::urlSocketScheme())
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startLocalServer();
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else
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QTC_ASSERT(false, emit connectionFailed());
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}
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void QmlDebugConnectionManager::disconnectFromServer()
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{
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m_server.clear();
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destroyConnection();
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stopConnectionTimer();
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}
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static quint16 port16(const QUrl &url)
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{
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const int port32 = url.port();
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QTC_ASSERT(port32 > 0 && port32 <= std::numeric_limits<quint16>::max(), return 0);
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return static_cast<quint16>(port32);
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}
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void QmlDebugConnectionManager::connectToTcpServer()
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{
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// Calling this again when we're already trying means "reset the retry timer". This is
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// useful in cases where we have to parse the port from the output. We might waste retries
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// on an initial guess for the port.
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stopConnectionTimer();
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connect(&m_connectionTimer, &QTimer::timeout, this, [this]{
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QTC_ASSERT(!isConnected(), return);
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if (++(m_numRetries) < m_maximumRetries) {
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if (m_connection.isNull()) {
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// If the previous connection failed, recreate it.
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createConnection();
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m_connection->connectToHost(m_server.host(), port16(m_server));
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} else if (m_numRetries < 3
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&& m_connection->socketState() != QAbstractSocket::ConnectedState) {
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// If we don't get connected in the first retry interval, drop the socket and try
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// with a new one. On some operating systems (maxOS) the very first connection to a
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// TCP server takes a very long time to get established and this helps.
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// On other operating systems (windows) every connection takes forever to get
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// established. So, after tearing down and rebuilding the socket twice, just
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// keep trying with the same one.
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m_connection->connectToHost(m_server.host(), port16(m_server));
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} // Else leave it alone and wait for hello.
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} else {
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// On final timeout, clear the connection.
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stopConnectionTimer();
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destroyConnection();
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emit connectionFailed();
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}
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});
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m_connectionTimer.start(m_retryInterval);
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if (m_connection.isNull()) {
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createConnection();
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QTC_ASSERT(m_connection, emit connectionFailed(); return);
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m_connection->connectToHost(m_server.host(), port16(m_server));
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}
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}
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void QmlDebugConnectionManager::startLocalServer()
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{
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stopConnectionTimer();
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connect(&m_connectionTimer, &QTimer::timeout, this, [this]() {
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QTC_ASSERT(!isConnected(), return);
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// We leave the server running as some application might currently be trying to
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// connect. Don't cut this off, or the application might hang on the hello mutex.
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// qmlConnectionFailed() might drop the connection, which is fatal. We detect this
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// here and signal it accordingly.
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if (!m_connection || ++(m_numRetries) >= m_maximumRetries) {
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stopConnectionTimer();
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emit connectionFailed();
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}
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});
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m_connectionTimer.start(m_retryInterval);
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if (m_connection.isNull()) {
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// Otherwise, reuse the same one
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createConnection();
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QTC_ASSERT(m_connection, emit connectionFailed(); return);
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m_connection->startLocalServer(m_server.path());
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}
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}
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void QmlDebugConnectionManager::retryConnect()
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{
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if (m_server.scheme() == Utils::urlSocketScheme()) {
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startLocalServer();
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} else if (m_server.scheme() == Utils::urlTcpScheme()) {
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destroyConnection();
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connectToTcpServer();
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} else {
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emit connectionFailed();
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}
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}
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void QmlDebugConnectionManager::logState(const QString &message)
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{
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Q_UNUSED(message);
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}
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QmlDebugConnection *QmlDebugConnectionManager::connection() const
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{
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return m_connection.data();
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}
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void QmlDebugConnectionManager::createConnection()
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{
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QTC_ASSERT(m_connection.isNull(), destroyConnection());
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m_connection.reset(new QmlDebug::QmlDebugConnection);
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createClients();
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connectConnectionSignals();
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}
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void QmlDebugConnectionManager::connectConnectionSignals()
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{
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QTC_ASSERT(m_connection, return);
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QObject::connect(m_connection.data(), &QmlDebug::QmlDebugConnection::connected,
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this, &QmlDebugConnectionManager::qmlDebugConnectionOpened);
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QObject::connect(m_connection.data(), &QmlDebug::QmlDebugConnection::disconnected,
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this, &QmlDebugConnectionManager::qmlDebugConnectionClosed);
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QObject::connect(m_connection.data(), &QmlDebug::QmlDebugConnection::connectionFailed,
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this, &QmlDebugConnectionManager::qmlDebugConnectionFailed);
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QObject::connect(m_connection.data(), &QmlDebug::QmlDebugConnection::logStateChange,
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this, &QmlDebugConnectionManager::logState);
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QObject::connect(m_connection.data(), &QmlDebug::QmlDebugConnection::logError,
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this, &QmlDebugConnectionManager::logState);
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}
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void QmlDebugConnectionManager::disconnectConnectionSignals()
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{
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QTC_ASSERT(m_connection, return);
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m_connection->disconnect();
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}
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bool QmlDebugConnectionManager::isConnected() const
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{
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return m_connection && m_connection->isConnected();
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}
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void QmlDebugConnectionManager::destroyConnection()
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{
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// This might be called indirectly by QDebugConnectionPrivate::readyRead().
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// Therefore, allow the function to complete before deleting the object.
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if (m_connection) {
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// Don't receive any more signals from the connection or the client
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disconnectConnectionSignals();
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destroyClients();
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m_connection.take()->deleteLater();
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}
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}
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void QmlDebugConnectionManager::qmlDebugConnectionOpened()
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{
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logState(tr("Debug connection opened."));
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2017-09-27 18:23:53 +02:00
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QTC_ASSERT(m_connection, return);
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QTC_ASSERT(m_connection->isConnected(), return);
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stopConnectionTimer();
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emit connectionOpened();
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}
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void QmlDebugConnectionManager::qmlDebugConnectionClosed()
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{
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logState(tr("Debug connection closed."));
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QTC_ASSERT(m_connection, return);
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QTC_ASSERT(!m_connection->isConnected(), return);
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destroyConnection();
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emit connectionClosed();
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}
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void QmlDebugConnectionManager::qmlDebugConnectionFailed()
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{
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logState(tr("Debug connection failed."));
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2017-09-27 18:23:53 +02:00
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QTC_ASSERT(m_connection, return);
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QTC_ASSERT(!m_connection->isConnected(), /**/);
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destroyConnection();
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// The retry handler, driven by m_connectionTimer should decide to retry or signal a failure.
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QTC_ASSERT(m_connectionTimer.isActive(), emit connectionFailed());
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}
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void QmlDebugConnectionManager::stopConnectionTimer()
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{
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m_connectionTimer.stop();
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m_connectionTimer.disconnect();
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m_numRetries = 0;
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}
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} // namespace QmlDebug
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