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								/****************************************************************************
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								**
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								** Copyright (C) 2019 The Qt Company Ltd.
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								** This file is part of Qt Creator.
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								** Commercial License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								**
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								****************************************************************************/
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								import QtQuick 2.0
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								import QtQuick3D 1.15
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								Item {
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								    id: root
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								    property Node targetNode
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								    property View3D targetView
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								    property vector3d offset: Qt.vector3d(0, 0, 0)
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								    property bool isBehindCamera
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								    onTargetNodeChanged: updateOverlay()
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								    Connections {
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								        target: targetNode
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								        function onSceneTransformChanged() { updateOverlay() }
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								    }
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								    Connections {
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								        target: targetView.camera
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								        function onSceneTransformChanged() { updateOverlay() }
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								    }
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								    Connections {
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								        target: _generalHelper
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								        function onOverlayUpdateNeeded() { updateOverlay() }
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								    }
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								    function updateOverlay()
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								    {
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								        var scenePos = targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0);
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								        // Need separate variable as scenePos is reference to read-only property
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								        var scenePosWithOffset = Qt.vector3d(scenePos.x + offset.x,
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								                                             scenePos.y + offset.y,
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								                                             scenePos.z + offset.z);
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								        var viewPos = targetView ? targetView.mapFrom3DScene(scenePosWithOffset)
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								                                 : Qt.vector3d(0, 0, 0);
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								        root.x = viewPos.x;
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								        root.y = viewPos.y;
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								        isBehindCamera = viewPos.z <= 0;
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								    }
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								}
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