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qt-creator/src/plugins/qmldesigner/components/edit3d/edit3dview.cpp

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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "edit3dview.h"
#include "edit3dwidget.h"
#include "edit3dcanvas.h"
#include "edit3dactions.h"
#include "designmodewidget.h"
#include <nodeinstanceview.h>
#include <designeractionmanager.h>
#include <designersettings.h>
#include <qmldesignerconstants.h>
#include <qmldesignerplugin.h>
#include <viewmanager.h>
#include <qmldesignericons.h>
#include <designmodecontext.h>
#include <utils/utilsicons.h>
#include <coreplugin/icore.h>
#include <coreplugin/messagebox.h>
#include <QDebug>
namespace QmlDesigner {
Edit3DView::Edit3DView(QObject *parent)
: AbstractView(parent)
{
}
Edit3DView::~Edit3DView()
{
}
void Edit3DView::createEdit3DWidget()
{
createEdit3DActions();
m_edit3DWidget = new Edit3DWidget(this);
auto editor3DContext = new Internal::Editor3DContext(m_edit3DWidget.data());
Core::ICore::addContextObject(editor3DContext);
}
void Edit3DView::checkImports()
{
bool has3dImport = false;
const QList<Import> imports = model()->imports();
for (const auto &import : imports) {
if (import.url() == "QtQuick3D") {
has3dImport = true;
break;
}
}
edit3DWidget()->showCanvas(has3dImport);
}
WidgetInfo Edit3DView::widgetInfo()
{
if (!m_edit3DWidget)
createEdit3DWidget();
return createWidgetInfo(m_edit3DWidget.data(), nullptr, "Editor3D", WidgetInfo::CentralPane, 0, tr("3D Editor"), DesignerWidgetFlags::IgnoreErrors);
}
Edit3DWidget *Edit3DView::edit3DWidget() const
{
return m_edit3DWidget.data();
}
void Edit3DView::renderImage3DChanged(const QImage &img)
{
edit3DWidget()->canvas()->updateRenderImage(img);
// Notify puppet to resize if received image wasn't correct size
if (img.size() != canvasSize())
edit3DViewResized(canvasSize());
}
void Edit3DView::updateActiveScene3D(const QVariantMap &sceneState)
{
const QString sceneKey = QStringLiteral("sceneInstanceId");
const QString selectKey = QStringLiteral("selectionMode");
const QString transformKey = QStringLiteral("transformMode");
const QString perspectiveKey = QStringLiteral("usePerspective");
const QString orientationKey = QStringLiteral("globalOrientation");
const QString editLightKey = QStringLiteral("showEditLight");
const QString gridKey = QStringLiteral("showGrid");
const QString particlesPlayKey = QStringLiteral("particlePlay");
if (sceneState.contains(sceneKey)) {
qint32 newActiveScene = sceneState[sceneKey].value<qint32>();
edit3DWidget()->canvas()->updateActiveScene(newActiveScene);
rootModelNode().setAuxiliaryData("active3dScene@Internal", newActiveScene);
}
if (sceneState.contains(selectKey))
m_selectionModeAction->action()->setChecked(sceneState[selectKey].toInt() == 1);
else
m_selectionModeAction->action()->setChecked(false);
if (sceneState.contains(transformKey)) {
const int tool = sceneState[transformKey].toInt();
if (tool == 0)
m_moveToolAction->action()->setChecked(true);
else if (tool == 1)
m_rotateToolAction->action()->setChecked(true);
else
m_scaleToolAction->action()->setChecked(true);
} else {
m_moveToolAction->action()->setChecked(true);
}
if (sceneState.contains(perspectiveKey))
m_cameraModeAction->action()->setChecked(sceneState[perspectiveKey].toBool());
else
m_cameraModeAction->action()->setChecked(false);
if (sceneState.contains(orientationKey))
m_orientationModeAction->action()->setChecked(sceneState[orientationKey].toBool());
else
m_orientationModeAction->action()->setChecked(false);
if (sceneState.contains(editLightKey))
m_editLightAction->action()->setChecked(sceneState[editLightKey].toBool());
else
m_editLightAction->action()->setChecked(false);
if (sceneState.contains(gridKey))
m_showGridAction->action()->setChecked(sceneState[gridKey].toBool());
else
m_showGridAction->action()->setChecked(false);
if (sceneState.contains(particlesPlayKey))
m_particlesPlayAction->action()->setChecked(sceneState[particlesPlayKey].toBool());
else
m_particlesPlayAction->action()->setChecked(true);
}
void Edit3DView::modelAttached(Model *model)
{
AbstractView::modelAttached(model);
checkImports();
}
void Edit3DView::modelAboutToBeDetached(Model *model)
{
Q_UNUSED(model)
// Hide the canvas when model is detached (i.e. changing documents)
edit3DWidget()->showCanvas(false);
AbstractView::modelAboutToBeDetached(model);
}
void Edit3DView::importsChanged(const QList<Import> &addedImports,
const QList<Import> &removedImports)
{
Q_UNUSED(addedImports)
Q_UNUSED(removedImports)
checkImports();
}
void Edit3DView::customNotification(const AbstractView *view, const QString &identifier,
const QList<ModelNode> &nodeList, const QList<QVariant> &data)
{
Q_UNUSED(view)
Q_UNUSED(nodeList)
Q_UNUSED(data)
if (identifier == "asset_import_update")
resetPuppet();
}
void Edit3DView::sendInputEvent(QInputEvent *e) const
{
if (nodeInstanceView())
nodeInstanceView()->sendInputEvent(e);
}
void Edit3DView::edit3DViewResized(const QSize &size) const
{
if (nodeInstanceView())
nodeInstanceView()->edit3DViewResized(size);
}
QSize Edit3DView::canvasSize() const
{
if (!m_edit3DWidget.isNull() && m_edit3DWidget->canvas())
return m_edit3DWidget->canvas()->size();
return {};
}
void Edit3DView::setSeeker(SeekerSlider *slider)
{
m_seeker = slider;
}
void Edit3DView::createEdit3DActions()
{
m_selectionModeAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_SELECTION_MODE, View3DActionCommand::SelectionModeToggle,
QCoreApplication::translate("SelectionModeToggleAction", "Toggle Group/Single Selection Mode"),
QKeySequence(Qt::Key_Q), true, false, Icons::EDIT3D_SELECTION_MODE_OFF.icon(),
Icons::EDIT3D_SELECTION_MODE_ON.icon());
m_moveToolAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_MOVE_TOOL, View3DActionCommand::MoveTool,
QCoreApplication::translate("MoveToolAction", "Activate Move Tool"),
QKeySequence(Qt::Key_W), true, true, Icons::EDIT3D_MOVE_TOOL_OFF.icon(),
Icons::EDIT3D_MOVE_TOOL_ON.icon());
m_rotateToolAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_ROTATE_TOOL, View3DActionCommand::RotateTool,
QCoreApplication::translate("RotateToolAction", "Activate Rotate Tool"),
QKeySequence(Qt::Key_E), true, false, Icons::EDIT3D_ROTATE_TOOL_OFF.icon(),
Icons::EDIT3D_ROTATE_TOOL_ON.icon());
m_scaleToolAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_SCALE_TOOL, View3DActionCommand::ScaleTool,
QCoreApplication::translate("ScaleToolAction", "Activate Scale Tool"),
QKeySequence(Qt::Key_R), true, false, Icons::EDIT3D_SCALE_TOOL_OFF.icon(),
Icons::EDIT3D_SCALE_TOOL_ON.icon());
m_fitAction = new Edit3DAction(
QmlDesigner::Constants::EDIT3D_FIT_SELECTED, View3DActionCommand::FitToView,
QCoreApplication::translate("FitToViewAction", "Fit Selected Object to View"),
QKeySequence(Qt::Key_F), false, false, Icons::EDIT3D_FIT_SELECTED_OFF.icon(), {});
m_cameraModeAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_EDIT_CAMERA, View3DActionCommand::CameraToggle,
QCoreApplication::translate("CameraToggleAction", "Toggle Perspective/Orthographic Edit Camera"),
QKeySequence(Qt::Key_T), true, false, Icons::EDIT3D_EDIT_CAMERA_OFF.icon(),
Icons::EDIT3D_EDIT_CAMERA_ON.icon());
m_orientationModeAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_ORIENTATION, View3DActionCommand::OrientationToggle,
QCoreApplication::translate("OrientationToggleAction", "Toggle Global/Local Orientation"),
QKeySequence(Qt::Key_Y), true, false, Icons::EDIT3D_ORIENTATION_OFF.icon(),
Icons::EDIT3D_ORIENTATION_ON.icon());
m_editLightAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_EDIT_LIGHT, View3DActionCommand::EditLightToggle,
QCoreApplication::translate("EditLightToggleAction", "Toggle Edit Light On/Off"),
QKeySequence(Qt::Key_U), true, false, Icons::EDIT3D_LIGHT_OFF.icon(),
Icons::EDIT3D_LIGHT_ON.icon());
m_showGridAction = new Edit3DAction(
QmlDesigner::Constants::EDIT3D_EDIT_SHOW_GRID, View3DActionCommand::ShowGrid,
QCoreApplication::translate("ShowGridAction", "Toggle Grid Visibility"),
QKeySequence(Qt::Key_G), true, true, Icons::EDIT3D_GRID_OFF.icon(),
Icons::EDIT3D_GRID_ON.icon());
SelectionContextOperation resetTrigger = [this](const SelectionContext &) {
m_particlesPlayAction->action()->setEnabled(particlemode);
m_particlesRestartAction->action()->setEnabled(particlemode);
if (particlemode)
m_particlesPlayAction->action()->setChecked(true);
if (m_seeker)
m_seeker->setEnabled(false);
setCurrentStateNode(rootModelNode());
resetPuppet();
};
SelectionContextOperation particlesTrigger = [this](const SelectionContext &) {
particlemode = !particlemode;
m_particlesPlayAction->action()->setEnabled(particlemode);
m_particlesRestartAction->action()->setEnabled(particlemode);
if (m_seeker)
m_seeker->setEnabled(false);
QmlDesigner::DesignerSettings::setValue("particleMode", particlemode);
setCurrentStateNode(rootModelNode());
resetPuppet();
};
SelectionContextOperation particlesPlayTrigger = [this](const SelectionContext &) {
if (m_seeker)
m_seeker->setEnabled(!m_particlesPlayAction->action()->isChecked());
};
m_particleViewModeAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_PARTICLE_MODE, View3DActionCommand::Edit3DParticleModeToggle,
QCoreApplication::translate("ParticleViewModeAction", "Toggle particle animation On/Off"),
QKeySequence(Qt::Key_V), true, false, Icons::EDIT3D_PARTICLE_OFF.icon(),
Icons::EDIT3D_PARTICLE_ON.icon(), particlesTrigger);
particlemode = false;
m_particlesPlayAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_PARTICLES_PLAY, View3DActionCommand::ParticlesPlay,
QCoreApplication::translate("ParticlesPlayAction", "Play Particles"),
QKeySequence(Qt::Key_W), true, true, Icons::EDIT3D_PARTICLE_PLAY.icon(),
Icons::EDIT3D_PARTICLE_PAUSE.icon(), particlesPlayTrigger);
m_particlesRestartAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_PARTICLES_RESTART, View3DActionCommand::ParticlesRestart,
QCoreApplication::translate("ParticlesRestartAction", "Restart Particles"),
QKeySequence(Qt::Key_E), false, false, Icons::EDIT3D_PARTICLE_RESTART.icon(),
Icons::EDIT3D_PARTICLE_RESTART.icon());
m_particlesPlayAction->action()->setEnabled(particlemode);
m_particlesRestartAction->action()->setEnabled(particlemode);
m_resetAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_RESET_VIEW, View3DActionCommand::Empty,
QCoreApplication::translate("ResetView", "Reset View"),
QKeySequence(Qt::Key_P), false, false, Utils::Icons::RESET_TOOLBAR.icon(), {},
resetTrigger);
m_leftActions << m_selectionModeAction;
m_leftActions << nullptr; // Null indicates separator
m_leftActions << nullptr; // Second null after separator indicates an exclusive group
m_leftActions << m_moveToolAction;
m_leftActions << m_rotateToolAction;
m_leftActions << m_scaleToolAction;
m_leftActions << nullptr;
m_leftActions << m_fitAction;
m_leftActions << nullptr;
m_leftActions << m_cameraModeAction;
m_leftActions << m_orientationModeAction;
m_leftActions << m_editLightAction;
m_leftActions << m_showGridAction;
m_rightActions << m_particleViewModeAction;
m_rightActions << m_particlesPlayAction;
m_rightActions << m_particlesRestartAction;
m_rightActions << nullptr;
m_rightActions << m_resetAction;
}
QVector<Edit3DAction *> Edit3DView::leftActions() const
{
return m_leftActions;
}
QVector<Edit3DAction *> Edit3DView::rightActions() const
{
return m_rightActions;
}
void Edit3DView::addQuick3DImport()
{
DesignDocument *document = QmlDesignerPlugin::instance()->currentDesignDocument();
if (document && !document->inFileComponentModelActive() && model()) {
const QList<Import> imports = model()->possibleImports();
for (const auto &import : imports) {
if (import.url() == "QtQuick3D") {
if (!import.version().isEmpty() && import.majorVersion() >= 6) {
// Prefer empty version number in Qt6 and beyond
model()->changeImports({Import::createLibraryImport(
import.url(), {}, import.alias(),
import.importPaths())}, {});
} else {
model()->changeImports({import}, {});
}
return;
}
}
}
Core::AsynchronousMessageBox::warning(tr("Failed to Add Import"),
tr("Could not add QtQuick3D import to project."));
}
}