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qt-creator/src/libs/utils/launchersocket.h

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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "launcherpackets.h"
#include "processutils.h"
#include <QtCore/qobject.h>
#include <QHash>
#include <QMutex>
#include <QMutexLocker>
#include <QProcess>
#include <QWaitCondition>
#include <vector>
#include <atomic>
QT_BEGIN_NAMESPACE
class QLocalSocket;
QT_END_NAMESPACE
namespace Utils {
class LauncherInterface;
namespace Internal {
class LauncherInterfacePrivate;
class CallerHandle;
// Moved to the launcher thread, returned to caller's thread.
// It's assumed that this object will be alive at least
// as long as the corresponding QtcProcess is alive.
class LauncherHandle : public QObject
{
Q_OBJECT
public:
enum class SignalType {
NoSignal,
Error,
Started,
ReadyRead,
Finished
};
Q_ENUM(SignalType)
// All the public methods in this class are called exclusively from the caller's thread.
bool waitForStarted(int msecs)
{ return waitForSignal(msecs, SignalType::Started); }
bool waitForReadyRead(int msces)
{ return waitForSignal(msces, SignalType::ReadyRead); }
bool waitForFinished(int msecs)
{ return waitForSignal(msecs, SignalType::Finished); }
QProcess::ProcessState state() const;
void cancel();
QByteArray readAllStandardOutput();
QByteArray readAllStandardError();
qint64 processId() const;
QString errorString() const;
void setErrorString(const QString &str);
void start(const QString &program, const QStringList &arguments, const QByteArray &writeData);
qint64 write(const QByteArray &data);
QProcess::ProcessError error() const;
QString program() const;
void setStandardInputFile(const QString &fileName);
void setProcessChannelMode(QProcess::ProcessChannelMode mode);
void setProcessEnvironment(const QProcessEnvironment &environment);
void setWorkingDirectory(const QString &dir);
QProcess::ExitStatus exitStatus() const;
void setBelowNormalPriority();
void setNativeArguments(const QString &arguments);
void setLowPriority();
void setUnixTerminalDisabled();
signals:
void errorOccurred(QProcess::ProcessError error);
void started();
void finished(int exitCode, QProcess::ExitStatus status);
void readyReadStandardOutput();
void readyReadStandardError();
private:
// Called from caller's thread exclusively.
bool waitForSignal(int msecs, SignalType newSignal);
bool doWaitForSignal(int msecs, SignalType newSignal);
bool canWaitFor(SignalType newSignal) const;
// Called from caller's or launcher's thread.
void doStart();
// Called from caller's thread exclusively.
void slotErrorOccurred();
void slotStarted();
void slotReadyRead();
void slotFinished();
// Called from caller's thread, moved to launcher's thread.
LauncherHandle(quintptr token, ProcessMode mode) : m_token(token), m_processMode(mode) {}
// Called from caller's thread exclusively.
void createCallerHandle();
void destroyCallerHandle();
// Called from launcher's thread exclusively.
void flushCaller();
void handlePacket(LauncherPacketType type, const QByteArray &payload);
void handleErrorPacket(const QByteArray &packetData);
void handleStartedPacket(const QByteArray &packetData);
void handleReadyReadStandardOutput(const QByteArray &packetData);
void handleReadyReadStandardError(const QByteArray &packetData);
void handleFinishedPacket(const QByteArray &packetData);
// Called from launcher's thread exclusively.
void handleSocketReady();
void handleSocketError(const QString &message);
// Called from launcher's thread exclusively.
void wakeUpIfWaitingFor(SignalType newSignal);
// Called from caller's thread exclusively.
QByteArray readAndClear(QByteArray &data) const
{
const QByteArray tmp = data;
data.clear();
return tmp;
}
// Called from caller's or launcher's thread.
void sendPacket(const Internal::LauncherPacket &packet);
// Called from caller's or launcher's thread.
bool isCalledFromLaunchersThread() const;
bool isCalledFromCallersThread() const;
mutable QMutex m_mutex;
QWaitCondition m_waitCondition;
const quintptr m_token;
const ProcessMode m_processMode;
SignalType m_waitingFor = SignalType::NoSignal;
QProcess::ProcessState m_processState = QProcess::NotRunning;
// cancel() sets it to false, modified only in caller's thread, don't need to be protected by mutex
bool m_awaitingShouldContinue = false;
int m_processId = 0;
int m_exitCode = 0;
QProcess::ExitStatus m_exitStatus = QProcess::ExitStatus::NormalExit;
QByteArray m_stdout;
QByteArray m_stderr;
QString m_errorString;
QProcess::ProcessError m_error = QProcess::UnknownError;
bool m_socketError = false;
QString m_command;
QStringList m_arguments;
QProcessEnvironment m_environment;
QString m_workingDirectory;
QByteArray m_writeData;
QProcess::ProcessChannelMode m_channelMode = QProcess::SeparateChannels;
QString m_standardInputFile;
// Lives in caller's thread.
CallerHandle *m_callerHandle = nullptr;
bool m_belowNormalPriority = false;
QString m_nativeArguments;
bool m_lowPriority = false;
bool m_unixTerminalDisabled = false;
friend class LauncherSocket;
friend class CallerHandle;
};
class LauncherSocket : public QObject
{
Q_OBJECT
friend class LauncherInterfacePrivate;
public:
// Called from caller's or launcher's thread.
bool isReady() const { return m_socket.load(); }
void sendData(const QByteArray &data);
// Called from caller's thread exclusively.
LauncherHandle *registerHandle(quintptr token, ProcessMode mode);
void unregisterHandle(quintptr token);
signals:
void ready();
void errorOccurred(const QString &error);
private:
// Called from caller's thread, moved to launcher's thread.
LauncherSocket(QObject *parent = nullptr);
// Called from launcher's thread exclusively.
LauncherHandle *handleForToken(quintptr token) const;
// Called from launcher's thread exclusively.
void setSocket(QLocalSocket *socket);
void shutdown();
// Called from launcher's thread exclusively.
void handleSocketError();
void handleSocketDataAvailable();
void handleSocketDisconnected();
void handleError(const QString &error);
void handleRequests();
// Called from caller's or launcher's thread.
bool isCalledFromLaunchersThread() const;
std::atomic<QLocalSocket *> m_socket{nullptr};
PacketParser m_packetParser;
std::vector<QByteArray> m_requests;
mutable QMutex m_mutex;
QHash<quintptr, LauncherHandle *> m_handles;
};
} // namespace Internal
} // namespace Utils