2020-02-11 11:33:25 +02:00
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/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "edit3dactions.h"
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#include "edit3dview.h"
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#include "edit3dwidget.h"
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#include <viewmanager.h>
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#include <nodeinstanceview.h>
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#include <qmldesignerplugin.h>
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2021-08-12 05:31:36 +03:00
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#include <nodemetainfo.h>
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#include <utils/algorithm.h>
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2020-02-11 11:33:25 +02:00
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#include <QDebug>
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namespace QmlDesigner {
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Edit3DActionTemplate::Edit3DActionTemplate(const QString &description,
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SelectionContextOperation action,
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View3DActionCommand::Type type)
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: DefaultAction(description),
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m_action(action),
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m_type(type)
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{ }
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void Edit3DActionTemplate::actionTriggered(bool b)
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{
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if (m_type != View3DActionCommand::Empty) {
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QmlDesignerPlugin::instance()->viewManager().nodeInstanceView()
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->view3DAction(View3DActionCommand(m_type, b));
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}
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if (m_action)
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m_action(m_selectionContext);
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}
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Edit3DAction::Edit3DAction(const QByteArray &menuId, View3DActionCommand::Type type,
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const QString &description, const QKeySequence &key, bool checkable,
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bool checked, const QIcon &iconOff, const QIcon &iconOn,
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SelectionContextOperation selectionAction)
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: AbstractAction(new Edit3DActionTemplate(description, selectionAction, type))
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, m_menuId(menuId)
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{
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action()->setShortcut(key);
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action()->setShortcutContext(Qt::WidgetWithChildrenShortcut);
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action()->setCheckable(checkable);
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action()->setChecked(checked);
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if (checkable) {
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QIcon onOffIcon;
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const auto onAvail = iconOn.availableSizes(); // Assume both icons have same sizes available
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for (const auto &size : onAvail) {
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onOffIcon.addPixmap(iconOn.pixmap(size), QIcon::Normal, QIcon::On);
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onOffIcon.addPixmap(iconOff.pixmap(size), QIcon::Normal, QIcon::Off);
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}
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action()->setIcon(onOffIcon);
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} else {
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action()->setIcon(iconOff);
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}
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}
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QByteArray Edit3DAction::category() const
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{
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return QByteArray();
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}
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bool Edit3DAction::isVisible(const SelectionContext &selectionContext) const
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{
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Q_UNUSED(selectionContext)
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2020-02-11 11:33:25 +02:00
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return true;
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}
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bool Edit3DAction::isEnabled(const SelectionContext &selectionContext) const
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{
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return isVisible(selectionContext);
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}
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2021-08-12 05:31:36 +03:00
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Edit3DCameraAction::Edit3DCameraAction(const QByteArray &menuId, View3DActionCommand::Type type,
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const QString &description, const QKeySequence &key,
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bool checkable, bool checked, const QIcon &iconOff,
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const QIcon &iconOn,
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SelectionContextOperation selectionAction)
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: Edit3DAction(menuId, type, description, key, checkable, checked, iconOff, iconOn, selectionAction)
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{
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}
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bool Edit3DCameraAction::isEnabled(const SelectionContext &selectionContext) const
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{
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return Utils::anyOf(selectionContext.selectedModelNodes(), [](const ModelNode &node) {
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return node.isValid() && node.metaInfo().isSubclassOf("QQuick3D.Camera");
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});
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}
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2020-02-11 11:33:25 +02:00
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}
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