2012-10-02 09:12:39 +02:00
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/****************************************************************************
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2010-11-29 09:30:56 +10:00
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**
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2016-01-15 14:59:14 +01:00
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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2010-11-29 09:30:56 +10:00
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**
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2012-10-02 09:12:39 +02:00
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** This file is part of Qt Creator.
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2010-11-29 09:30:56 +10:00
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**
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2012-10-02 09:12:39 +02:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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2016-01-15 14:59:14 +01:00
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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2010-11-29 09:30:56 +10:00
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**
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2016-01-15 14:59:14 +01:00
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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2010-12-17 17:14:20 +01:00
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**
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2012-10-02 09:12:39 +02:00
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****************************************************************************/
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2010-11-26 14:03:05 +01:00
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// Vertex shader special variables.
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vec4 gl_Position;
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float gl_PointSize;
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vec4 gl_ClipVertex;
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// Vertex shader built-in attributes.
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attribute vec4 gl_Color;
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attribute vec4 gl_SecondaryColor;
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attribute vec3 gl_Normal;
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attribute vec4 gl_Vertex;
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attribute vec4 gl_MultiTexCoord0;
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attribute vec4 gl_MultiTexCoord1;
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attribute vec4 gl_MultiTexCoord2;
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attribute vec4 gl_MultiTexCoord3;
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attribute vec4 gl_MultiTexCoord4;
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attribute vec4 gl_MultiTexCoord5;
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attribute vec4 gl_MultiTexCoord6;
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attribute vec4 gl_MultiTexCoord7;
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attribute float gl_FogCoord;
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// Varying variables.
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varying vec4 gl_FrontColor;
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varying vec4 gl_BackColor;
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varying vec4 gl_FrontSecondaryColor;
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varying vec4 gl_BackSecondaryColor;
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varying vec4 gl_TexCoord[];
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varying float gl_FogFragCoord;
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// Common functions.
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vec4 ftransform();
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2010-11-29 09:30:56 +10:00
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// Texture level-of-detail functions.
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vec4 texture1DLod(sampler1D sampler, float coord, float lod);
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vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
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vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
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vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);
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vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
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vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
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vec4 texture3DLod(sampler3D sampler, vec3 coord, float lod);
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vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
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vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);
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vec4 shadow1DLod(sampler1DShadow sampler, vec3 coord, float lod);
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vec4 shadow2DLod(sampler2DShadow sampler, vec3 coord, float lod);
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vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
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vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
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