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qt-creator/src/plugins/coreplugin/modemanager.cpp

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/***************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Qt Software Information (qt-info@nokia.com)
**
**
** Non-Open Source Usage
**
** Licensees may use this file in accordance with the Qt Beta Version
** License Agreement, Agreement version 2.2 provided with the Software or,
** alternatively, in accordance with the terms contained in a written
** agreement between you and Nokia.
**
** GNU General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the packaging
** of this file. Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
**
** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
** http://www.gnu.org/copyleft/gpl.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt GPL Exception version
** 1.2, included in the file GPL_EXCEPTION.txt in this package.
**
***************************************************************************/
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#include "modemanager.h"
#include "fancytabwidget.h"
#include "fancyactionbar.h"
#include "mainwindow.h"
#include <aggregation/aggregate.h>
#include <coreplugin/actionmanager/actionmanagerinterface.h>
#include <coreplugin/actionmanager/icommand.h>
#include <coreplugin/coreconstants.h>
#include <coreplugin/coreimpl.h>
#include <coreplugin/imode.h>
#include <coreplugin/uniqueidmanager.h>
#include <QtCore/QObject>
#include <QtCore/QDebug>
#include <QtCore/QSignalMapper>
#include <QtGui/QAction>
#include <QtGui/QTabWidget>
#include <QtGui/QVBoxLayout>
using namespace Core;
using namespace Core::Internal;
ModeManager *ModeManager::m_instance = 0;
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ModeManager::ModeManager(Internal::MainWindow *mainWindow, FancyTabWidget *modeStack) :
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m_mainWindow(mainWindow),
m_modeStack(modeStack),
m_signalMapper(new QSignalMapper(this))
{
m_instance = this;
m_actionBar = new FancyActionBar(modeStack);
m_modeStack->addCornerWidget(m_actionBar);
connect(m_modeStack, SIGNAL(currentAboutToShow(int)), SLOT(currentTabAboutToChange(int)));
connect(m_modeStack, SIGNAL(currentChanged(int)), SLOT(currentTabChanged(int)));
connect(m_signalMapper, SIGNAL(mapped(QString)), this, SLOT(activateMode(QString)));
}
void ModeManager::init()
{
QObject::connect(ExtensionSystem::PluginManager::instance(), SIGNAL(objectAdded(QObject*)),
this, SLOT(objectAdded(QObject*)));
QObject::connect(ExtensionSystem::PluginManager::instance(), SIGNAL(aboutToRemoveObject(QObject*)),
this, SLOT(aboutToRemoveObject(QObject*)));
}
void ModeManager::addWidget(QWidget *widget)
{
// We want the actionbar to stay on the bottom
// so m_modeStack->cornerWidgetCount() -1 inserts it at the position immediately above
// the actionbar
m_modeStack->insertCornerWidget(m_modeStack->cornerWidgetCount() -1, widget);
}
IMode *ModeManager::currentMode() const
{
return m_modes.at(m_modeStack->currentIndex());
}
int ModeManager::indexOf(const QString &id) const
{
for (int i = 0; i < m_modes.count(); ++i) {
if (m_modes.at(i)->uniqueModeName() == id)
return i;
}
qDebug() << "Warning, no such mode:" << id;
return -1;
}
IMode *ModeManager::mode(const QString &id) const
{
const int index = indexOf(id);
if (index >= 0)
return m_modes.at(index);
return 0;
}
void ModeManager::activateMode(const QString &id)
{
const int index = indexOf(id);
if (index >= 0)
m_modeStack->setCurrentIndex(index);
}
void ModeManager::objectAdded(QObject *obj)
{
IMode *mode = Aggregation::query<IMode>(obj);
if (!mode)
return;
m_mainWindow->addContextObject(mode);
// Count the number of modes with a higher priority
int index = 0;
foreach (const IMode *m, m_modes)
if (m->priority() > mode->priority())
++index;
m_modes.insert(index, mode);
m_modeStack->insertTab(index, mode->widget(), mode->icon(), mode->name());
// Register mode shortcut
ActionManagerInterface *am = m_mainWindow->actionManager();
const QString shortcutId = QLatin1String("QtCreator.Mode.") + mode->uniqueModeName();
QShortcut *shortcut = new QShortcut(m_mainWindow);
shortcut->setWhatsThis(tr("Switch to %1 mode").arg(mode->name()));
ICommand *cmd = am->registerShortcut(shortcut, shortcutId, QList<int>() << Constants::C_GLOBAL_ID);
m_modeShortcuts.insert(index, cmd);
connect(cmd, SIGNAL(keySequenceChanged()), this, SLOT(updateModeToolTip()));
for (int i = 0; i < m_modeShortcuts.size(); ++i) {
#ifdef Q_OS_MAC
m_modeShortcuts.at(i)->setDefaultKeySequence(QKeySequence(QString("Meta+%1").arg(i+1)));
#else
m_modeShortcuts.at(i)->setDefaultKeySequence(QKeySequence(QString("Ctrl+%1").arg(i+1)));
#endif
}
m_signalMapper->setMapping(shortcut, mode->uniqueModeName());
connect(shortcut, SIGNAL(activated()), m_signalMapper, SLOT(map()));
}
void ModeManager::updateModeToolTip()
{
ICommand *cmd = qobject_cast<ICommand *>(sender());
if (cmd) {
int index = m_modeShortcuts.indexOf(cmd);
if (index != -1)
m_modeStack->setTabToolTip(index, cmd->stringWithAppendedShortcut(cmd->shortcut()->whatsThis()));
}
}
void ModeManager::aboutToRemoveObject(QObject *obj)
{
IMode *mode = Aggregation::query<IMode>(obj);
if (!mode)
return;
const int index = m_modes.indexOf(mode);
m_modes.remove(index);
m_modeShortcuts.remove(index);
m_modeStack->removeTab(index);
m_mainWindow->removeContextObject(mode);
}
void ModeManager::addAction(ICommand *command, int priority, QMenu *menu)
{
m_actions.insert(command, priority);
// Count the number of commands with a higher priority
int index = 0;
foreach (int p, m_actions.values())
if (p > priority)
++index;
m_actionBar->insertAction(index, command->action(), menu);
}
void ModeManager::currentTabAboutToChange(int index)
{
if (index >= 0) {
IMode *mode = m_modes.at(index);
if (mode)
emit currentModeAboutToChange(mode);
}
}
void ModeManager::currentTabChanged(int index)
{
// Tab index changes to -1 when there is no tab left.
if (index >= 0) {
IMode *mode = m_modes.at(index);
// FIXME: This hardcoded context update is required for the Debug and Edit modes, since
// they use the editor widget, which is already a context widget so the main window won't
// go further up the parent tree to find the mode context.
CoreImpl *core = CoreImpl::instance();
foreach (const int context, m_addedContexts)
core->removeAdditionalContext(context);
m_addedContexts = mode->context();
foreach (const int context, m_addedContexts)
core->addAdditionalContext(context);
emit currentModeChanged(mode);
core->updateContext();
}
}
void ModeManager::setFocusToCurrentMode()
{
IMode *mode = currentMode();
Q_ASSERT(mode);
QWidget *widget = mode->widget();
if (widget) {
QWidget *focusWidget = widget->focusWidget();
if (focusWidget)
focusWidget->setFocus();
else
widget->setFocus();
}
}