CMake: use FilePaths to parse source and build dir

Change-Id: I59523a525fd07402e3ade6cd6b7eaee69aa5abe0
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
Reviewed-by: hjk <hjk@qt.io>
This commit is contained in:
David Schulz
2021-09-13 14:24:03 +02:00
parent ed8b87d4f6
commit 0057c73080

View File

@@ -426,27 +426,25 @@ RawProjectParts generateRawProjectParts(const PreprocessedData &input,
return rpps;
}
FilePath directorySourceDir(const Configuration &c, const QDir &sourceDir, int directoryIndex)
FilePath directorySourceDir(const Configuration &c, const FilePath &sourceDir, int directoryIndex)
{
const size_t di = static_cast<size_t>(directoryIndex);
QTC_ASSERT(di < c.directories.size(), return FilePath());
return FilePath::fromString(
QDir::cleanPath(sourceDir.absoluteFilePath(c.directories[di].sourcePath)));
return sourceDir.resolvePath(c.directories[di].sourcePath).cleanPath();
}
FilePath directoryBuildDir(const Configuration &c, const QDir &buildDir, int directoryIndex)
FilePath directoryBuildDir(const Configuration &c, const FilePath &buildDir, int directoryIndex)
{
const size_t di = static_cast<size_t>(directoryIndex);
QTC_ASSERT(di < c.directories.size(), return FilePath());
return FilePath::fromString(
QDir::cleanPath(buildDir.absoluteFilePath(c.directories[di].buildPath)));
return buildDir.resolvePath(c.directories[di].buildPath).cleanPath();
}
void addProjects(const QHash<Utils::FilePath, ProjectNode *> &cmakeListsNodes,
const Configuration &config,
const QDir &sourceDir)
const FilePath &sourceDir)
{
for (const FileApiDetails::Project &p : config.projects) {
if (p.parent == -1)
@@ -504,15 +502,12 @@ void addCompileGroups(ProjectNode *targetRoot,
targetRoot->forEachGenericNode(
[&alreadyListed](const Node *n) { alreadyListed.insert(n->filePath()); });
const QDir topSourceDir(topSourceDirectory.toString());
std::vector<std::unique_ptr<FileNode>> buildFileNodes;
std::vector<std::unique_ptr<FileNode>> otherFileNodes;
std::vector<std::vector<std::unique_ptr<FileNode>>> sourceGroupFileNodes{td.sourceGroups.size()};
for (const SourceInfo &si : td.sources) {
const FilePath sourcePath = FilePath::fromString(
QDir::cleanPath(topSourceDir.absoluteFilePath(si.path)));
const FilePath sourcePath = topSourceDirectory.resolvePath(si.path).cleanPath();
// Filter out already known files:
const int count = alreadyListed.count();
@@ -574,9 +569,8 @@ void addCompileGroups(ProjectNode *targetRoot,
void addTargets(const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
const Configuration &config,
const std::vector<TargetDetails> &targetDetails,
const FilePath &topSourceDir,
const QDir &sourceDir,
const QDir &buildDir,
const FilePath &sourceDir,
const FilePath &buildDir,
QSet<FilePath> &knownHeaderNodes)
{
for (const FileApiDetails::Target &t : config.targets) {
@@ -591,7 +585,7 @@ void addTargets(const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cm
tNode->setTargetInformation(td.artifacts, td.type);
tNode->setBuildDirectory(directoryBuildDir(config, buildDir, t.directory));
addCompileGroups(tNode, topSourceDir, dir, tNode->buildDirectory(), td, knownHeaderNodes);
addCompileGroups(tNode, sourceDir, dir, tNode->buildDirectory(), td, knownHeaderNodes);
}
}
@@ -601,9 +595,6 @@ std::pair<std::unique_ptr<CMakeProjectNode>, QSet<FilePath>> generateRootProject
std::pair<std::unique_ptr<CMakeProjectNode>, QSet<FilePath>> result;
result.first = std::make_unique<CMakeProjectNode>(sourceDirectory);
const QDir sourceDir(sourceDirectory.toString());
const QDir buildDir(buildDirectory.toString());
const FileApiDetails::Project topLevelProject
= findOrDefault(data.codemodel.projects, equal(&FileApiDetails::Project::parent, -1));
if (!topLevelProject.name.isEmpty())
@@ -616,14 +607,13 @@ std::pair<std::unique_ptr<CMakeProjectNode>, QSet<FilePath>> generateRootProject
data.cmakeListNodes.clear(); // Remove all the nullptr in the vector...
QSet<FilePath> knownHeaders;
addProjects(cmakeListsNodes, data.codemodel, sourceDir);
addProjects(cmakeListsNodes, data.codemodel, sourceDirectory);
addTargets(cmakeListsNodes,
data.codemodel,
data.targetDetails,
sourceDirectory,
sourceDir,
buildDir,
buildDirectory,
knownHeaders);
// addHeaderNodes(root.get(), knownHeaders, allFiles);