Doc: Use grid layout for links to docs for exporting 2D and 3D assets

Change-Id: Ia7d0465f4d4c6b88b6561cc9002fa7431df14003
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This commit is contained in:
Leena Miettinen
2021-05-18 13:54:49 +02:00
parent 9471be780a
commit 013bf6a743
9 changed files with 37 additions and 44 deletions

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/**************************************************************************** /****************************************************************************
** **
** Copyright (C) 2020 The Qt Company Ltd. ** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/ ** Contact: https://www.qt.io/licensing/
** **
** This file is part of the Qt Design Studio documentation. ** This file is part of the Qt Design Studio documentation.
@@ -30,50 +30,54 @@
\title Exporting from Design Tools \title Exporting from Design Tools
You need to use \QB to first export 2D assets from design tools and then to When working with 2D assets, you can use \QB to export them from design
\l{Importing Designs}{import} them into \QDS. tools into a metadata format that you can then \l{Importing Designs}{import}
into \QDS.
When working with 3D assets, you can use the export functions provided by When working with 3D assets, you can use the export functions provided by
the 3D graphics tools to save the assets in widely-used 3D graphics formats, the 3D graphics tools to save the assets in widely-used 3D graphics formats,
and then use \QB to import them into \QDS. and then use \QB to import them into \QDS.
For best results when importing assets, follow
the guidelines for creating and exporting them.
\section1 2D Assets
You can use the Qt Installer to install \QB if you have a commercial You can use the Qt Installer to install \QB if you have a commercial
\QDS license. You can also purchase a \QB license separately from the \QDS license. You can also purchase a \QB license separately from the
\l{https://marketplace.qt.io/}{Qt Marketplace} and then install \QB using \l{https://marketplace.qt.io/}{Qt Marketplace} and then install \QB using
the Qt Installer. the Qt Installer.
For best results when importing assets, follow \table
the guidelines for creating and exporting them. \row
\li \inlineimage ai-logo.png
\li \inlineimage ps-logo.png
\li \inlineimage sketch-logo.png
\li \inlineimage figma-logo.png
\row
\li \l{Exporting Designs from Adobe Illustrator}{Adobe Illustrator}
\li \l{Exporting Designs from Adobe Photoshop}{Adobe Photoshop}
\li \l{Exporting Designs from Sketch}{Sketch}
\li \l{Exporting Designs from Figma}{Figma}
\endtable
\list \section1 3D Assets
\li \l{Exporting Designs from Adobe Illustrator}
You can either copy-paste your assets to Adobe Photoshop as
\e {smart objects} or export them into file formats supported
by \QDS.
\li \l{Exporting Designs from Adobe Photoshop}
You can use the \QBPS export tool in Adobe Photoshop to convert
designs into \e {.metadata} format that you can import into
projects in \QDS.
\li \l{Exporting Designs from Sketch}
You can use the \QBSK export tool in Sketch to convert designs into
metadata that you can import into projects in \QDS.
\li \l{Exporting Designs from Figma}
You can use the \QBF export tool in Figma to convert designs into
metadata that you can import into projects in \QDS.
\li \l{Exporting 3D Assets}
You can import files you created using 3D graphics applications and You can import files you created using 3D graphics applications and
stored in several widely-used formats, such as .blend, .dae, .fbx, stored in several widely-used formats, such as .blend, .dae, .fbx,
.glb, .gltf, .obj, .uia, or .uip. .glb, .gltf, .obj, .uia, or .uip.
\endlist For an overview, see \l{Exporting 3D Assets}.
\table
\row
\li \inlineimage blender-logo.png
\li \inlineimage maya-logo.png
\li \inlineimage qt-3ds-logo.png
\row
\li \l{Exporting from Blender}{Blender}
\li \l{Exporting from Maya}{Maya}
\li \l{Exporting from Qt 3D Studio}{Qt 3D Studio}
\endtable
*/ */

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/**************************************************************************** /****************************************************************************
** **
** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 1993-2009 NVIDIA Corporation.
** Copyright (C) 2020 The Qt Company Ltd. ** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/ ** Contact: https://www.qt.io/licensing/
** **
** This file is part of Qt Design Studio. ** This file is part of Qt Design Studio.
@@ -202,15 +202,4 @@
\QDS supports importing hierarchical information. Hierarchies of arbitrary \QDS supports importing hierarchical information. Hierarchies of arbitrary
depth are supported, including grouped nodes. Hierarchical transforms are depth are supported, including grouped nodes. Hierarchical transforms are
applied as expected. applied as expected.
\section1 Exporting from Different Tools
The following sections provide additional information about exporting
3D assets from a particular tool:
\list
\li \l{Exporting from Blender}{Blender}
\li \l{Exporting from Maya}{Maya}
\li \l{Exporting from Qt 3D Studio}{Qt 3D Studio}
\endlist
*/ */