QmlDebug: Fix typo

Change-Id: I5e316ada7d03c465a7f60246e2c04e1a89078689
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
This commit is contained in:
Ulf Hermann
2014-09-12 15:44:30 +02:00
parent 84d5afcbf4
commit 0234148249

View File

@@ -38,12 +38,13 @@ QmlEngineControlClient::QmlEngineControlClient(QmlDebugConnection *client)
} }
/*! /*!
* Block the staring or stopping of the engine with id \a engineId for now. By calling releaseEngine * Block the starting or stopping of the engine with id \a engineId for now. By calling
* later the block can be lifted again. In the debugged application the engine control server waits * releaseEngine later the block can be lifted again. In the debugged application the engine control
* until a message is received before continuing. So by not sending a message here we delay the * server waits until a message is received before continuing. So by not sending a message here we
* process. Blocks add up. You have to call releaseEngine() as often as you've called blockEngine * delay the process. Blocks add up. You have to call releaseEngine() as often as you've called
* before. The intention of that is to allow different debug clients to use the same engine control * blockEngine before. The intention of that is to allow different debug clients to use the same
* and communicate with their respective counterparts before the QML engine starts or shuts down. * engine control and communicate with their respective counterparts before the QML engine starts or
* shuts down.
*/ */
void QmlEngineControlClient::blockEngine(int engineId) void QmlEngineControlClient::blockEngine(int engineId)
{ {