forked from qt-creator/qt-creator
QmlDebug: Fix typo
Change-Id: I5e316ada7d03c465a7f60246e2c04e1a89078689 Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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@@ -38,12 +38,13 @@ QmlEngineControlClient::QmlEngineControlClient(QmlDebugConnection *client)
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}
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/*!
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/*!
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* Block the staring or stopping of the engine with id \a engineId for now. By calling releaseEngine
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* Block the starting or stopping of the engine with id \a engineId for now. By calling
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* later the block can be lifted again. In the debugged application the engine control server waits
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* releaseEngine later the block can be lifted again. In the debugged application the engine control
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* until a message is received before continuing. So by not sending a message here we delay the
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* server waits until a message is received before continuing. So by not sending a message here we
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* process. Blocks add up. You have to call releaseEngine() as often as you've called blockEngine
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* delay the process. Blocks add up. You have to call releaseEngine() as often as you've called
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* before. The intention of that is to allow different debug clients to use the same engine control
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* blockEngine before. The intention of that is to allow different debug clients to use the same
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* and communicate with their respective counterparts before the QML engine starts or shuts down.
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* engine control and communicate with their respective counterparts before the QML engine starts or
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* shuts down.
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*/
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*/
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void QmlEngineControlClient::blockEngine(int engineId)
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void QmlEngineControlClient::blockEngine(int engineId)
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{
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{
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