CMake: Move some code out of the ServerModeReader

... so that it can get re-used in the to-be-written fileapi reader.

Change-Id: I2693e6bb102d910eb505882bf3468c34272a5d04
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
This commit is contained in:
Tobias Hunger
2019-06-12 16:18:08 +02:00
parent a56d32145b
commit 023d995460
7 changed files with 280 additions and 158 deletions

View File

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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "cmakeprojectnodes.h"
#include <projectexplorer/projectnodes.h>
#include <utils/fileutils.h>
#include <memory>
namespace CMakeProjectManager {
namespace Internal {
void addCMakeVFolder(ProjectExplorer::FolderNode *base,
const Utils::FilePath &basePath,
int priority,
const QString &displayName,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&files);
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&removeKnownNodes(
const QSet<Utils::FilePath> &knownFiles,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&files);
void addCMakeInputs(ProjectExplorer::FolderNode *root,
const Utils::FilePath &sourceDir,
const Utils::FilePath &buildDir,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&sourceInputs,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&buildInputs,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&rootInputs);
QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> addCMakeLists(
CMakeProjectNode *root, std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&cmakeLists);
void createProjectNode(const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
const Utils::FilePath &dir,
const QString &displayName);
CMakeTargetNode *createTargetNode(
const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
const Utils::FilePath &dir,
const QString &displayName);
void addHeaderNodes(ProjectExplorer::ProjectNode *root,
const QList<ProjectExplorer::FileNode *> knownHeaders,
const QList<const ProjectExplorer::FileNode *> &allFiles);
} // namespace Internal
} // namespace CMakeProjectManager