Doc: Improve wording for States and Connections pages

These topic sets cover more than adding so I change
"Adding" to "Working with".

Task-number: QDS-7995
Change-Id: I240bce10c6cbfc04a686b719bd74cbd353d3de11
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
This commit is contained in:
Mats Honkamaa
2022-10-13 10:40:05 +03:00
parent b2dbc0965c
commit 033ec559b3
22 changed files with 32 additions and 32 deletions

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@@ -26,7 +26,7 @@
/*! /*!
\page state-transition-animations.html \page state-transition-animations.html
\ingroup gstutorials \ingroup gstutorials
\sa States, {Transitions}, {Adding States} \sa States, {Transitions}, {Working with States}
\title Animated State Transitions \title Animated State Transitions
\brief Illustrates how to create animated state transitions. \brief Illustrates how to create animated state transitions.
@@ -34,7 +34,7 @@
\image animated-state-transitions.jpg \image animated-state-transitions.jpg
The \e{Animated State Transitions} tutorial illustrates how you can animate The \e{Animated State Transitions} tutorial illustrates how you can animate
the transition between \l{Adding States}{states}. the transition between \l{Working with States}{states}.
The starting point of this tutorial is the Car Demo project, you can The starting point of this tutorial is the Car Demo project, you can
download it from download it from

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@@ -99,7 +99,7 @@
\section1 Using States to Simulate Page Changes \section1 Using States to Simulate Page Changes
You will now add \l{Adding States}{states} to the UI to show and hide UI You will now add \l{Working with States}{states} to the UI to show and hide UI
components in the \uicontrol {2D} view, depending on the current page: components in the \uicontrol {2D} view, depending on the current page:
\list 1 \list 1
@@ -177,7 +177,7 @@
\section1 Learn More \section1 Learn More
\section2 States \section2 States
The \l{Adding States}{state} of a particular visual component is the set of The \l{Working with States}{state} of a particular visual component is the set of
information which describes how and where the individual parts of the visual information which describes how and where the individual parts of the visual
component are displayed within it, and all the data associated with that component are displayed within it, and all the data associated with that
state. Most visual components in a UI will have a limited number of states, state. Most visual components in a UI will have a limited number of states,

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@@ -262,7 +262,7 @@
\section1 Binding Animation to States \section1 Binding Animation to States
You will now bring back the \l{Adding States}{states} in the You will now bring back the \l{Working with States}{states} in the
\uicontrol States view and bind them to the animation settings \uicontrol States view and bind them to the animation settings
in \uicontrol Timeline: in \uicontrol Timeline:

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@@ -53,7 +53,7 @@
The button can have the following states: checked, hover, pressed, and The button can have the following states: checked, hover, pressed, and
normal. We construct the button using different images for the button normal. We construct the button using different images for the button
background, frame, and front. We then add \l{Adding States}{states} in background, frame, and front. We then add \l{Working with States}{states} in
the \l States view for each of the button states. In each state, we turn the \l States view for each of the button states. In each state, we turn
the visibility of the appropriate images on or off in the button properties, the visibility of the appropriate images on or off in the button properties,
to change the appearance of the button. to change the appearance of the button.

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@@ -188,7 +188,7 @@
in the top-left corner of the root component. in the top-left corner of the root component.
Then, we open the \uicontrol States view to create the \e start, Then, we open the \uicontrol States view to create the \e start,
\e settings, \e presets, and \e running \l{Adding States}{states} for \e settings, \e presets, and \e running \l{Working with States}{states} for
displaying a particular screen by selecting \uicontrol {Create New State}. displaying a particular screen by selecting \uicontrol {Create New State}.
\image washingmachineui-states.png "States view" \image washingmachineui-states.png "States view"

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@@ -139,7 +139,7 @@
PNG file, as a border and a background. PNG file, as a border and a background.
Use two border images and suitable graphics to change the appearance of Use two border images and suitable graphics to change the appearance of
a button when it is clicked. You can use use \l{Adding States}{states} a button when it is clicked. You can use use \l{Working with States}{states}
to determine which image is visible depending on whether the mouse to determine which image is visible depending on whether the mouse
button is pressed down. You could add more images and states to button is pressed down. You could add more images and states to
change the appearance of the button depending on other mouse events, change the appearance of the button depending on other mouse events,

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@@ -65,7 +65,7 @@
\image qmldesigner-bindings.png "Connections view Bindings tab" \image qmldesigner-bindings.png "Connections view Bindings tab"
\li Add states to apply sets of changes to the property values of one \li Add states to apply sets of changes to the property values of one
or several component instances in the \uicontrol States view. or several component instances in the \uicontrol States view.
For more information, see \l{Adding States}. For more information, see \l{Working with States}.
\li Animate the properties of component instances in the \li Animate the properties of component instances in the
\uicontrol Timeline view. For more information, see \uicontrol Timeline view. For more information, see
\l{Creating Timeline Animations}. \l{Creating Timeline Animations}.

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@@ -85,7 +85,7 @@
your UI. your UI.
\li Use as few components as necessary. To minimize the number of \li Use as few components as necessary. To minimize the number of
components, use \l{Adding Property Aliases}{alias properties} and components, use \l{Adding Property Aliases}{alias properties} and
\l{Adding States}{states} to create the differences in your \l{Working with States}{states} to create the differences in your
component instances. We recommend reusing components component instances. We recommend reusing components
instead of duplicating them, so the components do not need to be instead of duplicating them, so the components do not need to be
processed as completely new component types. This reduces loading processed as completely new component types. This reduces loading

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@@ -54,7 +54,7 @@
exported as a public property of the relevant component. For example, exported as a public property of the relevant component. For example,
a speedometer should have a property for speed to which the UI is bound. a speedometer should have a property for speed to which the UI is bound.
You can declare various \l{Adding States}{UI states} that describe how You can declare various \l{Working with States}{UI states} that describe how
property values change from a base state. States can be a useful way of property values change from a base state. States can be a useful way of
organizing your UI logic. You can associate transitions with components organizing your UI logic. You can associate transitions with components
to define how their properties will animate when they change due to a to define how their properties will animate when they change due to a
@@ -122,7 +122,7 @@
\li \l{Adding Property Aliases} \li \l{Adding Property Aliases}
\row \row
\li Referencing a state from within a specific component \li Referencing a state from within a specific component
\li \l{Adding States} \li \l{Working with States}
\row \row
\li Switching to a state when a particular property changes \li Switching to a state when a particular property changes
\li \l{Applying States} \li \l{Applying States}

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@@ -71,7 +71,7 @@
\uicontrol {Flow Decision} components from \uicontrol {Flow Decision} components from
\uicontrol Components > \uicontrol {Flow View}, as described in \uicontrol Components > \uicontrol {Flow View}, as described in
\l{Simulating Conditions}. \l{Simulating Conditions}.
\li Use \l{Adding States}{states} in flows to modify the appearance \li Use \l{Working with States}{states} in flows to modify the appearance
of components on screens in response to user interaction, as of components on screens in response to user interaction, as
described in \l{Applying States in Flows}. described in \l{Applying States in Flows}.
\li Use \uicontrol {Flow Wildcard} components from \li Use \uicontrol {Flow Wildcard} components from
@@ -642,7 +642,7 @@
\title Applying States in Flows \title Applying States in Flows
You can use \l{Adding States}{states} in flows to modify the appearance You can use \l{Working with States}{states} in flows to modify the appearance
of \l{glossary-component}{components} in flow items in response to user of \l{glossary-component}{components} in flow items in response to user
interaction, for example. For this purpose, you use the interaction, for example. For this purpose, you use the
\uicontrol {Flow Item} components available in \uicontrol {Flow Item} components available in

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@@ -50,7 +50,7 @@
\endtable \endtable
You can edit the properties of the controls in all the preset You can edit the properties of the controls in all the preset
\l{Adding States}{states} to apply your own style to them. \l{Working with States}{states} to apply your own style to them.
\note For buttons and check boxes, you can disable the misbehaving hover \note For buttons and check boxes, you can disable the misbehaving hover
effects by selecting \l Properties > \uicontrol Control, and then disabling effects by selecting \l Properties > \uicontrol Control, and then disabling

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@@ -143,7 +143,7 @@
\list \list
\li \l{Connections} \li \l{Connections}
\li \l{Adding Connections} \li \l{Working with Connections}
\endlist \endlist
\section1 Device \section1 Device
@@ -271,7 +271,7 @@
\list \list
\li \l{States} \li \l{States}
\li \l{Adding States} \li \l{Working with States}
\endlist \endlist
\section1 Transition \section1 Transition

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@@ -140,13 +140,13 @@
\endlist \endlist
\li \l{Dynamic Behaviors} \li \l{Dynamic Behaviors}
\list \list
\li \l{Adding Connections} \li \l{Working with Connections}
\list \list
\li\l{Connecting Components to Signals} \li\l{Connecting Components to Signals}
\li\l{Adding Bindings Between Properties} \li\l{Adding Bindings Between Properties}
\li\l{Specifying Custom Properties} \li\l{Specifying Custom Properties}
\endlist \endlist
\li \l{Adding States} \li \l{Working with States}
\endlist \endlist
\li \l{Validating with Target Hardware} \li \l{Validating with Target Hardware}
\list \list

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@@ -35,7 +35,7 @@
when the values of other components or the UI state change. when the values of other components or the UI state change.
\list \list
\li \l {Adding Connections} \li \l {Working with Connections}
You can create connections between the UI components and You can create connections between the UI components and
the application to enable them to communicate with each other. For the application to enable them to communicate with each other. For
@@ -47,7 +47,7 @@
binding their properties together. This way, when the value of a binding their properties together. This way, when the value of a
property changes in a parent component, it can be automatically property changes in a parent component, it can be automatically
changed in all the child components, for example. changed in all the child components, for example.
\li \l {Adding States} \li \l {Working with States}
You can declare various UI states that describe how component You can declare various UI states that describe how component
properties change from a base state. Therefore, states can be properties change from a base state. Therefore, states can be

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@@ -28,7 +28,7 @@
\previouspage qtquick-adding-dynamics.html \previouspage qtquick-adding-dynamics.html
\nextpage quick-signals.html \nextpage quick-signals.html
\title Adding Connections \title Working with Connections
\list \list
\li \l{Connecting Components to Signals} \li \l{Connecting Components to Signals}

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@@ -97,14 +97,14 @@
\li \l{Connections} \li \l{Connections}
\li Enables you to add functionality to the UI by creating \li Enables you to add functionality to the UI by creating
connections between components, signals, and component properties. connections between components, signals, and component properties.
\li \l{Adding Connections} \li \l{Working with Connections}
\row \row
\li \l States \li \l States
\li Displays the different states that can be applied to a component. \li Displays the different states that can be applied to a component.
Typically, states describe UI configurations, such as the Typically, states describe UI configurations, such as the
visibility and behavior of components and the available user visibility and behavior of components and the available user
actions. actions.
\li \l{Adding States} \li \l{Working with States}
\row \row
\li \l{Transitions} \li \l{Transitions}
\li Enables you to make movement between states smooth by animating \li Enables you to make movement between states smooth by animating

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@@ -146,7 +146,7 @@
the \l {3D} view nor access their properties in the \l {3D} view nor access their properties in
\uicontrol Properties. \uicontrol Properties.
If you attempt to \l{Adding States}{remove a state} that changes the If you attempt to \l{Working with States}{remove a state} that changes the
properties of a locked component, you are prompted to confirm the removal. properties of a locked component, you are prompted to confirm the removal.
If you have \l{Editing Animation Curves}{added easing curves} to keyframe If you have \l{Editing Animation Curves}{added easing curves} to keyframe
@@ -234,7 +234,7 @@
\image qmldesigner-export-item.png \image qmldesigner-export-item.png
You can then use the property alias in other components to You can then use the property alias in other components to
\l{Adding Connections}{create connections} to this component. \l{Working with Connections}{create connections} to this component.
\section1 Moving Within Components \section1 Moving Within Components

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The default values of properties are displayed in white color, while the The default values of properties are displayed in white color, while the
values that you specify explicitly are highlighted with blue color. In values that you specify explicitly are highlighted with blue color. In
addition, property changes in \l{Adding States}{states} are highlighted addition, property changes in \l{Working with States}{states} are highlighted
with blue. with blue.
This allows you to easily see which values are set in the component This allows you to easily see which values are set in the component

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If the \uicontrol Clip check box is selected, the component and its children If the \uicontrol Clip check box is selected, the component and its children
are clipped to the bounding rectangle of the component. are clipped to the bounding rectangle of the component.
in the \uicontrol State field, select the \l{Adding States}{state} to in the \uicontrol State field, select the \l{Working with States}{state} to
change the value of a property in that state. change the value of a property in that state.
\section1 Picking Colors \section1 Picking Colors

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\title States \title States
The \uicontrol States view displays the different \l{Adding States}{states} The \uicontrol States view displays the different
of a UI. \l{Working with States}{states} of a UI.
\image qmldesigner-transitions.png "States view" \image qmldesigner-transitions.png "States view"

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\nextpage exporting-3d-assets.html \nextpage exporting-3d-assets.html
\endif \endif
\title Adding States \title Working with States
You can define states for components and component instances in the You can define states for components and component instances in the
\l States view by selecting \inlineimage icons/plus.png \l States view by selecting \inlineimage icons/plus.png

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\uicontrol {Transitions} to animate the changes between \uicontrol {Transitions} to animate the changes between
states. states.
First, you need to \l{Adding States}{add states} in the \l States view First, you need to \l{Working with States}{add states} in the \l States view
and \l{Specifying Component Properties}{edit some properties} that can be and \l{Specifying Component Properties}{edit some properties} that can be
animated, such as colors or numbers, in the \l Properties view. For example, animated, such as colors or numbers, in the \l Properties view. For example,
you can animate the changes in the position of a component. you can animate the changes in the position of a component.