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441
src/plugins/cmakeprojectmanager/cmakeproject.cpp
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441
src/plugins/cmakeprojectmanager/cmakeproject.cpp
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/***************************************************************************
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**
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** This file is part of Qt Creator
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**
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** Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
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**
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** Contact: Qt Software Information (qt-info@nokia.com)
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**
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**
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** Non-Open Source Usage
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**
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** Licensees may use this file in accordance with the Qt Beta Version
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** License Agreement, Agreement version 2.2 provided with the Software or,
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** alternatively, in accordance with the terms contained in a written
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** agreement between you and Nokia.
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**
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** GNU General Public License Usage
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**
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the packaging
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** of this file. Please review the following information to ensure GNU
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** General Public Licensing requirements will be met:
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**
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** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt GPL Exception version
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** 1.2, included in the file GPL_EXCEPTION.txt in this package.
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**
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***************************************************************************/
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#include "cmakeproject.h"
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#include "cmakeprojectconstants.h"
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#include "cmakeprojectnodes.h"
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#include <extensionsystem/pluginmanager.h>
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#include <cpptools/cppmodelmanagerinterface.h>
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#include <QtCore/QDebug>
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using namespace CMakeProjectManager;
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using namespace CMakeProjectManager::Internal;
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CMakeProject::CMakeProject(CMakeManager *manager, const QString &fileName)
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: m_manager(manager), m_fileName(fileName), m_rootNode(new CMakeProjectNode(m_fileName))
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{
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//TODO
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m_file = new CMakeFile(this, fileName);
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QDir dir = QFileInfo(m_fileName).absoluteDir();
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QString cbpFile = findCbpFile(dir);
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if (cbpFile.isEmpty())
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cbpFile = createCbpFile(dir);
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QList<ProjectExplorer::FileNode *> fileList;
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QStringList includeFiles;
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if (parseCbpFile(cbpFile, fileList, includeFiles)) {
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buildTree(m_rootNode, fileList);
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foreach(ProjectExplorer::FileNode *fn, fileList)
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m_files.append(fn->path());
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m_files.sort();
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includeFiles.sort();
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includeFiles.removeDuplicates();
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CppTools::CppModelManagerInterface *modelmanager = ExtensionSystem::PluginManager::instance()->getObject<CppTools::CppModelManagerInterface>();
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if (modelmanager) {
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CppTools::CppModelManagerInterface::ProjectInfo *pinfo = modelmanager->projectInfo(this);
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pinfo->includePaths = includeFiles;
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pinfo->sourceFiles = m_files; // TODO we only want C++ files, not all other stuff that might be in the project
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// TODO defines
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}
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} else {
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// TODO report error
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}
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}
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CMakeProject::~CMakeProject()
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{
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delete m_rootNode;
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}
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QString CMakeProject::findCbpFile(const QDir &directory)
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{
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// Find the cbp file
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// TODO the cbp file is named like the project() command in the CMakeList.txt file
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// so this method below could find the wrong cbp file, if the user changes the project()
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// name
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foreach(const QString &cbpFile , directory.entryList())
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{
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if (cbpFile.endsWith(".cbp")) {
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return directory.path() + "/" + cbpFile;
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}
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}
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return QString::null;
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}
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QString CMakeProject::createCbpFile(const QDir &)
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{
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// TODO create a cbp file.
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// Issue: Where to create it? We want to do that in the build directory
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// but at this stage we don't know the build directory yet
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// So create it in a temp directory?
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// Issue: We want to reuse whatever CMakeCache.txt that is alread there, which
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// would indicate, creating it in the build directory
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// Or we could use a temp directory and use -C builddirectory
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return QString::null;
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}
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bool CMakeProject::parseCbpFile(const QString &fileName, QList<ProjectExplorer::FileNode *> &fileList, QStringList &includeFiles)
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{
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QFile fi(fileName);
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if (fi.exists() && fi.open(QFile::ReadOnly)) {
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QXmlStreamReader stream(&fi);
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while(!stream.atEnd()) {
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stream.readNext();
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if (stream.name() == "CodeBlocks_project_file") {
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parseCodeBlocks_project_file(stream, fileList, includeFiles);
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} else if (stream.isStartElement()) {
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parseUnknownElement(stream);
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}
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}
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fi.close();
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return true;
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}
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return false;
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}
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void CMakeProject::parseCodeBlocks_project_file(QXmlStreamReader &stream, QList<ProjectExplorer::FileNode *> &fileList, QStringList &includeFiles)
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{
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while(!stream.atEnd()) {
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stream.readNext();
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if (stream.isEndElement()) {
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return;
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} else if (stream.name() == "Project") {
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parseProject(stream, fileList, includeFiles);
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} else if (stream.isStartElement()) {
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parseUnknownElement(stream);
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}
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}
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}
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void CMakeProject::parseProject(QXmlStreamReader &stream, QList<ProjectExplorer::FileNode *> &fileList, QStringList &includeFiles)
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{
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while(!stream.atEnd()) {
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stream.readNext();
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if (stream.isEndElement()) {
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return;
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} else if (stream.name() == "Unit") {
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parseUnit(stream, fileList);
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} else if (stream.name() == "Build") {
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parseBuild(stream, includeFiles);
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} else if (stream.isStartElement()) {
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parseUnknownElement(stream);
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}
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}
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}
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void CMakeProject::parseBuild(QXmlStreamReader &stream, QStringList &includeFiles)
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{
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while(!stream.atEnd()) {
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stream.readNext();
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if (stream.isEndElement()) {
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return;
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} else if (stream.name() == "Target") {
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parseTarget(stream, includeFiles);
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} else if (stream.isStartElement()) {
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parseUnknownElement(stream);
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}
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}
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}
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void CMakeProject::parseTarget(QXmlStreamReader &stream, QStringList &includeFiles)
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{
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while(!stream.atEnd()) {
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stream.readNext();
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if (stream.isEndElement()) {
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return;
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} else if (stream.name() == "Compiler") {
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parseCompiler(stream, includeFiles);
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} else if (stream.isStartElement()) {
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parseUnknownElement(stream);
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}
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}
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}
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void CMakeProject::parseCompiler(QXmlStreamReader &stream, QStringList &includeFiles)
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{
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while(!stream.atEnd()) {
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stream.readNext();
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if (stream.isEndElement()) {
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return;
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} else if (stream.name() == "Add") {
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parseAdd(stream, includeFiles);
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} else if (stream.isStartElement()) {
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parseUnknownElement(stream);
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}
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}
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}
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void CMakeProject::parseAdd(QXmlStreamReader &stream, QStringList &includeFiles)
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{
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includeFiles.append(stream.attributes().value("directory").toString());
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while(!stream.atEnd()) {
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stream.readNext();
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if (stream.isEndElement()) {
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return;
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} else if (stream.isStartElement()) {
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parseUnknownElement(stream);
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}
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}
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}
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void CMakeProject::parseUnit(QXmlStreamReader &stream, QList<ProjectExplorer::FileNode *> &fileList)
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{
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//qDebug()<<stream.attributes().value("filename");
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QString fileName = stream.attributes().value("filename").toString();
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if (!fileName.endsWith(".rule"))
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fileList.append( new ProjectExplorer::FileNode(fileName, ProjectExplorer::SourceType, false));
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while(!stream.atEnd()) {
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stream.readNext();
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if (stream.isEndElement()) {
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return;
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} else if (stream.isStartElement()) {
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parseUnknownElement(stream);
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}
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}
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}
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void CMakeProject::parseUnknownElement(QXmlStreamReader &stream)
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{
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Q_ASSERT(stream.isStartElement());
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while (!stream.atEnd()) {
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stream.readNext();
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if (stream.isEndElement())
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break;
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if (stream.isStartElement())
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parseUnknownElement(stream);
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}
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}
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void CMakeProject::buildTree(CMakeProjectNode *rootNode, QList<ProjectExplorer::FileNode *> list)
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{
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//m_rootNode->addFileNodes(fileList, m_rootNode);
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qSort(list.begin(), list.end(), ProjectExplorer::ProjectNode::sortNodesByPath);
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foreach( ProjectExplorer::FileNode *fn, list) {
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// Get relative path to rootNode
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QString parentDir = QFileInfo(fn->path()).absolutePath();
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ProjectExplorer::FolderNode *folder = findOrCreateFolder(rootNode, parentDir);
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rootNode->addFileNodes(QList<ProjectExplorer::FileNode *>()<< fn, folder);
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}
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//m_rootNode->addFileNodes(list, rootNode);
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}
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ProjectExplorer::FolderNode *CMakeProject::findOrCreateFolder(CMakeProjectNode *rootNode, QString directory)
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{
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QString relativePath = QDir(QFileInfo(rootNode->path()).path()).relativeFilePath(directory);
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QStringList parts = relativePath.split("/");
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ProjectExplorer::FolderNode *parent = rootNode;
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foreach(const QString &part, parts) {
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// Find folder in subFolders
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bool found = false;
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foreach(ProjectExplorer::FolderNode *folder, parent->subFolderNodes()) {
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if (QFileInfo(folder->path()).fileName() == part) {
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// yeah found something :)
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parent = folder;
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found = true;
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break;
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}
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}
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if (!found) {
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// No FolderNode yet, so create it
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ProjectExplorer::FolderNode *tmp = new ProjectExplorer::FolderNode(part);
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rootNode->addFolderNodes(QList<ProjectExplorer::FolderNode *>() << tmp, parent);
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parent = tmp;
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}
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}
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return parent;
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}
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QString CMakeProject::name() const
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{
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// TODO
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return "";
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}
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Core::IFile *CMakeProject::file() const
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{
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return m_file;
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}
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ProjectExplorer::IProjectManager *CMakeProject::projectManager() const
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{
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return m_manager;
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}
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QList<Core::IFile *> CMakeProject::dependencies()
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{
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return QList<Core::IFile *>();
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}
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QList<ProjectExplorer::Project *> CMakeProject::dependsOn()
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{
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return QList<Project *>();
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}
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bool CMakeProject::isApplication() const
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{
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return true;
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}
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ProjectExplorer::Environment CMakeProject::environment(const QString &buildConfiguration) const
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{
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Q_UNUSED(buildConfiguration)
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//TODO
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return ProjectExplorer::Environment::systemEnvironment();
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}
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QString CMakeProject::buildDirectory(const QString &buildConfiguration) const
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{
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Q_UNUSED(buildConfiguration)
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//TODO
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return "";
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}
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ProjectExplorer::BuildStepConfigWidget *CMakeProject::createConfigWidget()
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{
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return new CMakeBuildSettingsWidget;
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}
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QList<ProjectExplorer::BuildStepConfigWidget*> CMakeProject::subConfigWidgets()
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{
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return QList<ProjectExplorer::BuildStepConfigWidget*>();
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}
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// This method is called for new build configurations
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// You should probably set some default values in this method
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void CMakeProject::newBuildConfiguration(const QString &buildConfiguration)
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{
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Q_UNUSED(buildConfiguration);
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//TODO
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}
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ProjectExplorer::ProjectNode *CMakeProject::rootProjectNode() const
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{
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return m_rootNode;
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}
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QStringList CMakeProject::files(FilesMode fileMode) const
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{
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Q_UNUSED(fileMode);
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// TODO
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return m_files;
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}
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void CMakeProject::saveSettingsImpl(ProjectExplorer::PersistentSettingsWriter &writer)
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{
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// TODO
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Q_UNUSED(writer)
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}
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void CMakeProject::restoreSettingsImpl(ProjectExplorer::PersistentSettingsReader &reader)
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{
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// TODO
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Q_UNUSED(reader)
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}
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CMakeFile::CMakeFile(CMakeProject *parent, QString fileName)
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: Core::IFile(parent), m_project(parent), m_fileName(fileName)
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{
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}
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bool CMakeFile::save(const QString &fileName)
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{
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// TODO
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// Once we have an texteditor open for this file, we probably do
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// need to implement this, don't we.
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Q_UNUSED(fileName);
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return false;
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}
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QString CMakeFile::fileName() const
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{
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return m_fileName;
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}
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QString CMakeFile::defaultPath() const
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{
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return QString();
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}
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QString CMakeFile::suggestedFileName() const
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{
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return QString();
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}
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QString CMakeFile::mimeType() const
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{
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return Constants::CMAKEMIMETYPE;
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}
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bool CMakeFile::isModified() const
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{
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return false;
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}
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bool CMakeFile::isReadOnly() const
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{
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return true;
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}
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bool CMakeFile::isSaveAsAllowed() const
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{
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return false;
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}
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void CMakeFile::modified(ReloadBehavior *behavior)
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{
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Q_UNUSED(behavior);
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}
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CMakeBuildSettingsWidget::CMakeBuildSettingsWidget()
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{
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}
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QString CMakeBuildSettingsWidget::displayName() const
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{
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return "CMake";
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}
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void CMakeBuildSettingsWidget::init(const QString &buildConfiguration)
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{
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Q_UNUSED(buildConfiguration);
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// TODO
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}
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Block a user