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134
src/plugins/debugger/scriptengine.h
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134
src/plugins/debugger/scriptengine.h
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/***************************************************************************
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**
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** This file is part of Qt Creator
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**
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** Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
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**
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** Contact: Qt Software Information (qt-info@nokia.com)
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**
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**
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** Non-Open Source Usage
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**
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** Licensees may use this file in accordance with the Qt Beta Version
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** License Agreement, Agreement version 2.2 provided with the Software or,
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** alternatively, in accordance with the terms contained in a written
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** agreement between you and Nokia.
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**
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** GNU General Public License Usage
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**
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the packaging
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** of this file. Please review the following information to ensure GNU
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** General Public Licensing requirements will be met:
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**
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** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt GPL Exception version
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** 1.2, included in the file GPL_EXCEPTION.txt in this package.
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**
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***************************************************************************/
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#ifndef DEBUGGER_SCRIPTENGINE_H
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#define DEBUGGER_SCRIPTENGINE_H
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#include <QtCore/QByteArray>
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#include <QtCore/QHash>
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#include <QtCore/QMap>
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#include <QtCore/QObject>
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#include <QtCore/QProcess>
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#include <QtCore/QPoint>
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#include <QtCore/QSet>
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#include <QtCore/QVariant>
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#include <QtNetwork/QLocalSocket>
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QT_BEGIN_NAMESPACE
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class QAction;
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class QAbstractItemModel;
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class QSplitter;
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class QToolBar;
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class QScriptEngine;
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class QScriptValue;
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QT_END_NAMESPACE
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#include "idebuggerengine.h"
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namespace Debugger {
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namespace Internal {
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class DebuggerManager;
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class IDebuggerManagerAccessForEngines;
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class ScriptAgent;
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class WatchData;
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class ScriptEngine : public IDebuggerEngine
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{
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Q_OBJECT
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public:
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ScriptEngine(DebuggerManager *parent);
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~ScriptEngine();
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private:
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// IDebuggerEngine implementation
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void stepExec();
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void stepOutExec();
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void nextExec();
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void stepIExec();
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void nextIExec();
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void shutdown();
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void setToolTipExpression(const QPoint &pos, const QString &exp);
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bool startDebugger();
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void exitDebugger();
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void continueInferior();
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void runInferior();
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void interruptInferior();
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void runToLineExec(const QString &fileName, int lineNumber);
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void runToFunctionExec(const QString &functionName);
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void jumpToLineExec(const QString &fileName, int lineNumber);
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void activateFrame(int index);
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void selectThread(int index);
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void attemptBreakpointSynchronization();
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void loadSessionData() {}
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void saveSessionData() {}
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void assignValueInDebugger(const QString &expr, const QString &value);
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void executeDebuggerCommand(const QString & command);
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void loadSymbols(const QString &moduleName);
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void loadAllSymbols();
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void reloadDisassembler();
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void reloadModules();
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void reloadRegisters() {}
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bool supportsThreads() const { return true; }
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void maybeBreakNow(bool byFunction);
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void updateWatchModel();
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void updateSubItem(const WatchData &data0);
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private:
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friend class ScriptAgent;
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DebuggerManager *q;
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IDebuggerManagerAccessForEngines *qq;
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QScriptEngine *m_scriptEngine;
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QString m_scriptContents;
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QString m_scriptFileName;
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ScriptAgent *m_scriptAgent;
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bool m_stopped;
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bool m_stopOnNextLine;
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};
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} // namespace Internal
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} // namespace Debugger
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#endif // DEBUGGER_SCRIPTENGINE_H
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