forked from qt-creator/qt-creator
Doc: Create a separate topic for Properties view
And place it under Design Views. Restructure the Specifying Component Properties topic to start with common component properties through setting colors to developer properties. Task-number: QDS-3771 Change-Id: I5cdfa12217fd61efac8eedad3efdd4486ef9593e Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
This commit is contained in:
@@ -96,6 +96,7 @@
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\li \l{Form Editor}
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\li \l{Form Editor}
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\li \l{Library}
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\li \l{Library}
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\li \l{Navigator}
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\li \l{Navigator}
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\li \l{Properties}
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\endlist
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\endlist
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\li \l {Creating UIs}
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\li \l {Creating UIs}
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\list
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\list
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@@ -110,7 +111,7 @@
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\li \l{Creating Buttons}
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\li \l{Creating Buttons}
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\li \l{Creating Scalable Buttons and Borders}
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\li \l{Creating Scalable Buttons and Borders}
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\endlist
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\endlist
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\li \l{Specifying Item Properties}
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\li \l{Specifying Component Properties}
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\li \l{Positioning Items}
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\li \l{Positioning Items}
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\li \l{Using Custom Fonts}
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\li \l{Using Custom Fonts}
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\li \l{Annotating Designs}
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\li \l{Annotating Designs}
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@@ -196,7 +196,7 @@
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\list
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\list
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\li \l{Creating Components}
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\li \l{Creating Components}
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\li \l{Navigator}
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\li \l{Navigator}
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\li \l{Specifying Item Properties}
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\li \l{Specifying Component Properties}
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\endlist
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\endlist
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Next, we will make the image move between the rectangles when users click
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Next, we will make the image move between the rectangles when users click
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@@ -1,6 +1,6 @@
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/****************************************************************************
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/****************************************************************************
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**
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Copyright (C) 2021 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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** Contact: https://www.qt.io/licensing/
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**
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**
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** This file is part of the Qt Creator documentation.
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** This file is part of the Qt Creator documentation.
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@@ -54,7 +54,7 @@
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{Item} type. Even though it has no visual appearance itself (similarly
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{Item} type. Even though it has no visual appearance itself (similarly
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to a mouse area, for example), it defines all the properties that are
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to a mouse area, for example), it defines all the properties that are
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common across visual types, such as position, size, and visibility. For
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common across visual types, such as position, size, and visibility. For
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more information, see \l{Specifying Basic Item Properties}.
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more information, see \l{Specifying Basic Component Properties}.
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In addition, each type has a set of properties that specify its visual
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In addition, each type has a set of properties that specify its visual
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appearance and behavior. You can modify the property values to set fill
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appearance and behavior. You can modify the property values to set fill
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@@ -80,7 +80,7 @@
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\li Select components in \uicontrol Navigator to edit the
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\li Select components in \uicontrol Navigator to edit the
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values of their properties in \uicontrol Properties.
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values of their properties in \uicontrol Properties.
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\image qmldesigner-properties-view.png "Properties view"
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\image qmldesigner-properties-view.png "Properties view"
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For more information, see \l {Specifying Item Properties}.
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For more information, see \l {Specifying Component Properties}.
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\li To change the appearance and behavior of your components in ways
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\li To change the appearance and behavior of your components in ways
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that are not supported out of the box, you can define custom
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that are not supported out of the box, you can define custom
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properties for your components in the \uicontrol Connections view,
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properties for your components in the \uicontrol Connections view,
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@@ -83,7 +83,7 @@
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\image qtquick-custom-properties.png "Custom properties in Properties view"
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\image qtquick-custom-properties.png "Custom properties in Properties view"
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For more information about setting property values in the
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For more information about setting property values in the
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\uicontrol Properties view, see \l{Specifying Item Properties}.
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\uicontrol Properties view, see \l{Specifying Component Properties}.
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For an example of using custom properties in an application, see
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For an example of using custom properties in an application, see
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\l{Creating a Mobile Application}.
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\l{Creating a Mobile Application}.
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163
doc/qtcreator/src/qtquick/qtquick-properties-view.qdoc
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163
doc/qtcreator/src/qtquick/qtquick-properties-view.qdoc
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@@ -0,0 +1,163 @@
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/****************************************************************************
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**
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** Copyright (C) 2021 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Creator documentation.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** the GNU Free Documentation License version 1.3 requirements
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** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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**
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****************************************************************************/
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/*!
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\page qtquick-properties-view.html
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\previouspage qtquick-navigator.html
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\nextpage creator-project-managing-workspaces.html
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\title Properties
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The \uicontrol Properties view displays all the properties of the selected
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\l{glossary-component}{component}. The properties are grouped by type. The
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top part of the view displays properties that are common to all components,
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such as type name, ID, position, size, and visibility.
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\image qtquick-item-properties-common.png "Basic component properties"
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The bottom part of the view displays properties that have been defined for
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the component type. For example, the following image displays the predefined
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properties you can set for \l{basic-rectangle}{Rectangle} and \l Text
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components.
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\image qmldesigner-element-properties.png "Rectangle and Text properties"
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\section1 Summary of Properties View Buttons
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The following table lists the \uicontrol Properties view buttons:
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\table
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\header
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\li Icon
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\li Tooltip
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\li Read More
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\row
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\li \inlineimage export_unchecked.png
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\li Adds a property alias that you can use from outside of the
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component for the root component. You can use a menu item
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in the actions menu to add property aliases for property
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values of child components.
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\li \l{Adding Property Aliases}
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\row
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\li \inlineimage icons/action-icon.png
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\li Opens a menu with actions for:
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\list
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\li Resetting property values to their default values
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\li Setting property bindings
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\li Creating property aliases
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\li Inserting keyframes for timeline animations
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\endlist
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\li
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\list
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\li \l{Viewing Changes in Properties}
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\li \l{Adding Bindings Between Properties}
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\li \l{Adding Property Aliases}
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\li \l{Setting Keyframe Values}
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\endlist
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\row
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\li \inlineimage icons/action-icon-binding.png
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\li Indicates that the value of the property is bound to the value
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of another property. Opens the same menu as the action icon.
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\li \l{Adding Bindings Between Properties}
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\endtable
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\section1 Viewing Changes in Properties
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The default values of properties are displayed in white color, while the
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values that you specify explicitly are highlighted with blue color. In
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addition, property changes in \l{Adding States}{states} are highlighted
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with blue.
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This allows you to easily see which values are set in the component
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file for this component instance and which values are default
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characteristics of a component.
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When editing states, you can easily see which values are explicitly set in
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the current state and which values are derived from the base state.
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The following images illustrate this. In the base state, the \uicontrol Size
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(1) and \uicontrol Colors (2) values are explicitly set and highlighted.
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\image qmldesigner-properties-explicit-base.png "Explicitly set properties"
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In \uicontrol State1, only the color (1) is explicitly set and highlighted.
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\image qmldesigner-properties-explicit-state1.png "Explicitly set properties"
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Resetting a property sets it back to the default value and removes the value
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from the component file.
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\note As a result, all boolean values can be visualized in four different
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ways.
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For example, visibility can be visualized as follows:
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\table
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\row
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\li \image qmldesigner-boolean-true.png
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\li TRUE
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\li The component is visible by default. The visibility might be
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overridden by the visibility set in the base state.
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\row
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\li \image qmldesigner-boolean-true-blue.png
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\li TRUE (highlighted)
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\li The component is explicitly set to visible.
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\row
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\li \image qmldesigner-boolean-false.png
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\li FALSE
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\li The component is hidden by default. The visibility might be
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overridden by the visibility set in the base state.
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\row
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\li \image qmldesigner-boolean-false-blue.png
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\li FALSE (hightlighted)
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\li The component is explicitly set to hidden.
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\endtable
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\section1 Multiselection
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To modify the values of common properties of multiple components
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simultaneously, select the components in \l Navigator or \l {Form Editor}:
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\list
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\li On Windows, press and hold \key Ctrl and \key Shift, and then click
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the components to select them.
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\li On \macos, press \key Shift to select a range of components or
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\key Cmd to select multiple single components.
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\endlist
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You can \l{Locking Components}{lock other components} in
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\uicontrol Navigator to make multiselection easier.
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\section1 Getting Help for Properties
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\list
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\li For information about setting common component properties, see
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\l{Specifying Component Properties}.
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\li For more information on the properties available for a
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component, press \key {F1} or see \l{Component Types}
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and \l{Positioning Items}.
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\endlist
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*/
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@@ -1,6 +1,6 @@
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/****************************************************************************
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/****************************************************************************
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**
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Copyright (C) 2021 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
|
** Contact: https://www.qt.io/licensing/
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**
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**
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** This file is part of the Qt Creator documentation.
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** This file is part of the Qt Creator documentation.
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@@ -28,109 +28,144 @@
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\previouspage quick-scalable-image.html
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\previouspage quick-scalable-image.html
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\nextpage qtquick-positioning.html
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\nextpage qtquick-positioning.html
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\title Specifying Item Properties
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\title Specifying Component Properties
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The \uicontrol Properties view displays all the properties of the selected
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The \l Properties view displays all the properties of the selected
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item. The properties are grouped by type. The top part of the view displays
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\l{glossary-component}{component}.
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properties that are common to all QML types, such as type name, id,
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position, size, and visibility.
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\image qtquick-item-properties-common.png "Basic item properties"
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\target basic-item
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\section1 Specifying Basic Component Properties
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The bottom part of the view displays properties that have been defined for
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All components share a set of properties that you can specify in the
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the QML type. For example, the following image displays the predefined
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\uicontrol Properties view.
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properties you can set for \uicontrol Rectangle and \uicontrol Text items.
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\image qmldesigner-element-properties.png "Rectangle and Text properties"
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\image qtquick-item-properties-common.png "Basic component properties"
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To modify the values of common properties of multiple items simultaneously,
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\section2 Type
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select the items in the \uicontrol Navigator or on the canvas:
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\list
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When you create a component using a \l{Component Types}{preset component},
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\li On Windows, press and hold \key Ctrl and \key Shift, and then click
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it has all the properties of the preset you used. If you realize later that
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the items to select them.
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another preset component with another set of default properties would be
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\li On \macos, press \key Shift to select a range of items or \key Cmd
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more suitable for your purposes, you can change the component type by
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to select multiple single items.
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double-clicking the \uicontrol Type field and entering the name of
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\endlist
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another preset component in the field.
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To return an item to its implicit position after moving it, select the
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If you have specified values for properties that are not supported by the
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\inlineimage qtcreator-reset-position-icon.png
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new component type, \QC offers to remove them for you. If you'd rather do
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(\uicontrol {Reset Position}) button on the toolbar. To return it to its
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this yourself, you can select the \inlineimage icons/action-icon.png
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implicit size, select \inlineimage qtcreator-reset-size-icon.png
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(\uicontrol Actions) menu next to the property name, and then select
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\uicontrol Reset to remove the property values before trying again.
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\section2 ID
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Each component and each instance of a component has an \e ID that uniquely
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identifies it and enables other components' properties to be bound to it.
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You can specify IDs for components in the \uicontrol ID field.
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An ID must be unique, it must begin with a lower-case letter or an
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underscore character, and it can contain only letters, numbers, and
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underscore characters.
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For more technical information about IDs, see \l{The id Attribute}.
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The value of the \uicontrol {Custom ID} field specifies the name of an
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\l{Annotating Designs}{annotation}.
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\section2 Geometry
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|
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In the \uicontrol Position group, you can set the position of a component on
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the x and y axis. The position of a component in the UI can be either
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absolute or relative to other components. For more information, see
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\l{Positioning Items}.
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In the 2D space, the z position of a component determines its position in
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relation to its sibling components in the component hierarchy. You can set
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it in the \uicontrol Z field in the \uicontrol Advanced tab.
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In the \uicontrol Size group, you can set the width and height of a
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component. You can also use the resize cursor to \l{Resizing 2D Items}
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||||||
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{resize 2D components} in \uicontrol {Form Editor} or the scaling gizmo
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to \l{Scaling Items}{scale 3D components} in \uicontrol {3D Editor}.
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The values in the \uicontrol X and \uicontrol Y fields change accordingly.
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The component size and position can also be managed automatically
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when \l{Using Layouts}{using layouts}.
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||||||
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The width and height of the root component in a component file determine
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||||||
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the size of a component. The component size might also be zero (0,0)
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if its final size is determined by property bindings. For more
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||||||
|
information, see \l {Previewing Component Size}.
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||||||
|
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||||||
|
\section3 Resetting Component Position and Size
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||||||
|
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||||||
|
To return a component to its default position after moving it,
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||||||
|
select the \inlineimage qtcreator-reset-position-icon.png
|
||||||
|
(\uicontrol {Reset Position}) button on the \l{Design Views}
|
||||||
|
{Design mode toolbar}. To return it to its default size, select
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||||||
|
\inlineimage qtcreator-reset-size-icon.png
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||||||
(\uicontrol {Reset Size}) button.
|
(\uicontrol {Reset Size}) button.
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|
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||||||
To set the visibility of the item, select \uicontrol Edit >
|
\section2 Visibility
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||||||
\uicontrol Visibility in the context menu.
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||||||
|
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||||||
For more information on the properties available for an item, press
|
You can use the properties in the \uicontrol Visibility group to show and
|
||||||
\key {F1}.
|
hide components.
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|
|
||||||
\section1 Specifying Custom Properties
|
Deselect the \uicontrol {Is visible} check box to hide a component and all
|
||||||
|
its child components, unless they have explicitly been set to be visible.
|
||||||
|
This might have surprise effects when using property bindings. In such
|
||||||
|
cases, it may be better to use the \uicontrol Opacity property instead.
|
||||||
|
|
||||||
Each predefined QML type has a set of properties that you can extend by
|
If this property is disabled, the component will no longer receive
|
||||||
defining additional properties for your own QML components. For more
|
\l{Mouse Area}{mouse events} but will continue to receive key events
|
||||||
information, see \l{Specifying Dynamic Properties}.
|
and will retain the keyboard focus events, if it has been set by
|
||||||
|
selecting the \uicontrol Enabled check box in the \uicontrol Advanced tab.
|
||||||
|
|
||||||
The properties you add for a QML type are displayed in the
|
The visibility value is only affected by changes to this property or the
|
||||||
\uicontrol Properties view when you select a component
|
parent's visible property. It does not change, for example, if this
|
||||||
of that type in \uicontrol Navigator or \uicontrol {Form Editor}.
|
component moves off-screen, or if the opacity changes to 0.
|
||||||
|
|
||||||
\image qtquick-custom-properties.png "Custom properties in Properties view"
|
In the \uicontrol Opacity field, specify the opacity of a component as a
|
||||||
|
number between 0.0 (fully transparent) and 1.0 (fully opaque). The specified
|
||||||
|
opacity is also applied individually to child components, sometimes with
|
||||||
|
surprising effects.
|
||||||
|
|
||||||
\section1 Viewing Changes in Properties
|
Changing a component's opacity does not affect whether the component
|
||||||
|
receives user input events.
|
||||||
|
|
||||||
The default values of properties are displayed in white color, while the
|
You can \l{Creating Animations}{animate} the opacity value to make a
|
||||||
values that you specify explicitly are highlighted with blue color. In
|
component fade in and out.
|
||||||
addition, property changes in states are highlighted with blue.
|
|
||||||
|
|
||||||
This allows you to easily see which values are set in the UI form or QML
|
If the \uicontrol Clip check box is selected, the component and its children
|
||||||
file and which values are default characteristics of a QML type or a
|
are clipped to the bounding rectangle of the component.
|
||||||
component.
|
|
||||||
|
|
||||||
When editing states, you can easily see which values are explicitly set in
|
\section1 Managing 2D Transformations
|
||||||
the current state and which values are derived from the base state.
|
|
||||||
|
|
||||||
The following images illustrate this. In the base state, the \uicontrol Size
|
You can assign any number of transformations, such as rotation and scaling,
|
||||||
(1) and \uicontrol Colors (2) values are explicitly set and highlighted.
|
to a component in the \uicontrol Advanced tab of the \uicontrol Properties
|
||||||
|
view. Each transformation is applied in order, one at a time.
|
||||||
|
|
||||||
\image qmldesigner-properties-explicit-base.png "Explicitly set properties"
|
\image qtquick-item-properties-advanced.png "Advanced component properties"
|
||||||
|
|
||||||
In \uicontrol State1, only the color (1) is explicitly set and highlighted.
|
In the \uicontrol Origin field, select the origin point for scaling and
|
||||||
|
rotation.
|
||||||
|
|
||||||
\image qmldesigner-properties-explicit-state1.png "Explicitly set properties"
|
Set the scale factor in the \uicontrol Scale field. A value of less than
|
||||||
|
1.0 makes the component smaller, whereas a value greater than 1.0 makes
|
||||||
|
it larger. A negative value causes the component to be mirrored in
|
||||||
|
\uicontrol {Form Editor}.
|
||||||
|
|
||||||
Resetting a property sets it back to the default value and removes the value
|
In the \uicontrol Rotation field, specify the rotation of the component
|
||||||
from the UI form or QML file.
|
in degrees clockwise around the origin point.
|
||||||
|
|
||||||
\note As a result, all boolean values can be visualized in four different
|
Alternatively, you can move, resize, or rotate components by dragging them
|
||||||
ways.
|
in \l{Form Editor}.
|
||||||
|
|
||||||
For example, visibility can be visualized as follows:
|
For more information about transforming 3D components, see
|
||||||
|
\l{Managing 3D Transformations} and \l{Working in 3D Editor}.
|
||||||
\table
|
|
||||||
\row
|
|
||||||
\li \image qmldesigner-boolean-true.png
|
|
||||||
\li TRUE
|
|
||||||
\li The QML type is visible by default. The visibility might be
|
|
||||||
overridden by the visibility set in the base state.
|
|
||||||
\row
|
|
||||||
\li \image qmldesigner-boolean-true-blue.png
|
|
||||||
\li TRUE (highlighted)
|
|
||||||
\li The QML type is explicitly set to visible.
|
|
||||||
\row
|
|
||||||
\li \image qmldesigner-boolean-false.png
|
|
||||||
\li FALSE
|
|
||||||
\li The QML type is hidden by default. The visibility might be
|
|
||||||
overridden by the visibility set in the base state.
|
|
||||||
\row
|
|
||||||
\li \image qmldesigner-boolean-false-blue.png
|
|
||||||
\li FALSE (hightlighted)
|
|
||||||
\li The type is explicitly set to hidden.
|
|
||||||
\endtable
|
|
||||||
|
|
||||||
\section1 Picking Colors
|
\section1 Picking Colors
|
||||||
|
|
||||||
To specify the color of the selected item in the color picker view (1),
|
To specify the color of the selected component in the color picker view (1),
|
||||||
select the color picker icon (2) in the \uicontrol Properties view.
|
select the color picker icon (2) in the \uicontrol Properties view.
|
||||||
|
|
||||||
\image qtquick-designer-color-picker.png "Color Picker view"
|
\image qtquick-designer-color-picker.png "Color Picker view"
|
||||||
@@ -138,7 +173,7 @@
|
|||||||
You can use either a solid color (3) or a gradient (4). You can select the
|
You can use either a solid color (3) or a gradient (4). You can select the
|
||||||
gradient in the \uicontrol {Gradient Picker} (5).
|
gradient in the \uicontrol {Gradient Picker} (5).
|
||||||
|
|
||||||
The \uicontrol Original field displays the original color of the item,
|
The \uicontrol Original field displays the original color of the component,
|
||||||
whereas the \uicontrol New field displays the current color. The
|
whereas the \uicontrol New field displays the current color. The
|
||||||
\uicontrol Recent field displays the colors that you have last selected.
|
\uicontrol Recent field displays the colors that you have last selected.
|
||||||
|
|
||||||
@@ -159,13 +194,13 @@
|
|||||||
|
|
||||||
Calculating gradients can be computationally expensive compared to the
|
Calculating gradients can be computationally expensive compared to the
|
||||||
use of solid color fills or images. Consider using gradients only for
|
use of solid color fills or images. Consider using gradients only for
|
||||||
static items in a UI.
|
static components in a UI.
|
||||||
|
|
||||||
\if defined(qtdesignstudio)
|
\if defined(qtdesignstudio)
|
||||||
\section2 Setting Gradient Properties
|
\section2 Setting Gradient Properties
|
||||||
|
|
||||||
Select the arrow below the gradient button to set gradient properties
|
Select the arrow below the gradient button to set gradient properties
|
||||||
for Studio Components.
|
for \l{Shapes}{Studio Components}.
|
||||||
|
|
||||||
\image qtquick-designer-gradient-types.png "Gradients supported by Studio Components"
|
\image qtquick-designer-gradient-types.png "Gradients supported by Studio Components"
|
||||||
|
|
||||||
@@ -189,7 +224,7 @@
|
|||||||
\image qtquick-designer-gradient-properties-radial.png "Radial gradient properties"
|
\image qtquick-designer-gradient-properties-radial.png "Radial gradient properties"
|
||||||
|
|
||||||
You can set the center and focal radius in the \uicontrol {Center radius}
|
You can set the center and focal radius in the \uicontrol {Center radius}
|
||||||
and \uicontrol {Focal radius} fields. For simple radial gradients, set to
|
and \uicontrol {Focal radius} fields. For simple radial gradients, set
|
||||||
the focal radius to 0.
|
the focal radius to 0.
|
||||||
|
|
||||||
You can set the center and focal points in the \uicontrol CenterX,
|
You can set the center and focal points in the \uicontrol CenterX,
|
||||||
@@ -210,7 +245,7 @@
|
|||||||
\section2 Selecting Web Gradients
|
\section2 Selecting Web Gradients
|
||||||
|
|
||||||
The \uicontrol {Gradient Picker} enables you to specify
|
The \uicontrol {Gradient Picker} enables you to specify
|
||||||
\l{https://webgradients.com/}{WebGradients} for QML types
|
\l{https://webgradients.com/}{WebGradients} for components
|
||||||
that support \l QGradient.
|
that support \l QGradient.
|
||||||
|
|
||||||
To open the \uicontrol {Gradient Picker}, select the
|
To open the \uicontrol {Gradient Picker}, select the
|
||||||
@@ -218,7 +253,7 @@
|
|||||||
|
|
||||||
\image qtquick-designer-gradient-picker.png "Gradient Picker dialog"
|
\image qtquick-designer-gradient-picker.png "Gradient Picker dialog"
|
||||||
|
|
||||||
To apply a gradient on the selected item, select \uicontrol Apply.
|
To apply a gradient on the selected component, select \uicontrol Apply.
|
||||||
|
|
||||||
To save a gradient in the \uicontrol {User Presets} tab, select
|
To save a gradient in the \uicontrol {User Presets} tab, select
|
||||||
\uicontrol Save.
|
\uicontrol Save.
|
||||||
@@ -226,9 +261,9 @@
|
|||||||
By default, a linear gradient (4) is used, but you can select another
|
By default, a linear gradient (4) is used, but you can select another
|
||||||
supported gradient type in the \uicontrol Properties view.
|
supported gradient type in the \uicontrol Properties view.
|
||||||
|
|
||||||
\section1 Marking Text Items for Translation
|
\section1 Marking Text Components for Translation
|
||||||
|
|
||||||
To support translators, mark each text item that should be translated.
|
To support translators, mark each text component that should be translated.
|
||||||
In the \uicontrol Properties view, \uicontrol Text field, select \uicontrol tr (1).
|
In the \uicontrol Properties view, \uicontrol Text field, select \uicontrol tr (1).
|
||||||
|
|
||||||
\image qmldesigner-text-property-tr.png "Text properties"
|
\image qmldesigner-text-property-tr.png "Text properties"
|
||||||
@@ -257,126 +292,11 @@
|
|||||||
You can add other languages later by editing the project file.
|
You can add other languages later by editing the project file.
|
||||||
\endif
|
\endif
|
||||||
|
|
||||||
\target basic-item
|
|
||||||
\section1 Specifying Basic Item Properties
|
|
||||||
|
|
||||||
All QML types share a set of properties that you can specify in
|
|
||||||
\uicontrol Properties.
|
|
||||||
|
|
||||||
\image qtquick-item-properties-common.png "Basic item properties"
|
|
||||||
|
|
||||||
\section2 Type
|
|
||||||
|
|
||||||
When you create a component using a QML type, the component has all the
|
|
||||||
properties of the type you used. If you realize later that another QML
|
|
||||||
type with another set of predefined properties would be more suitable for
|
|
||||||
your purposes, you can change the component type by double-clicking the
|
|
||||||
\uicontrol Type field and entering the name of another QML type in the
|
|
||||||
field.
|
|
||||||
|
|
||||||
If you have specified values for properties that are not supported by
|
|
||||||
the new type, \QC offers to remove them for you. If you'd rather do
|
|
||||||
this yourself, you can select the \inlineimage icons/action-icon.png
|
|
||||||
(\uicontrol Actions) menu next to the property name, and then select
|
|
||||||
\uicontrol Reset to remove the property values before trying again.
|
|
||||||
|
|
||||||
\section2 Id
|
|
||||||
|
|
||||||
Each QML type and each instance of a QML type has an \e id that uniquely
|
|
||||||
identifies it and enables other items' properties to be bound to it.
|
|
||||||
You can specify ids for items in the \uicontrol Id field.
|
|
||||||
|
|
||||||
An id must be unique, it must begin with a lower-case letter or an
|
|
||||||
underscore character, and it can contain only letters, numbers, and
|
|
||||||
underscore characters.
|
|
||||||
|
|
||||||
For more information, see \l{The id Attribute}.
|
|
||||||
|
|
||||||
The value of the \uicontrol {Custom id} field specifies the name of an
|
|
||||||
\l{Annotating Designs}{annotation}.
|
|
||||||
|
|
||||||
\section2 Geometry
|
|
||||||
|
|
||||||
In the \uicontrol Position group, you can set the position of an item on
|
|
||||||
the x and y axis. The position of an item in the UI can be either absolute
|
|
||||||
or relative to other items. For more information, see
|
|
||||||
\l{Positioning Items}.
|
|
||||||
|
|
||||||
The z position of an item determines its position in relation to its
|
|
||||||
sibling items in the type hierarchy. You can set it in the \uicontrol Z
|
|
||||||
field in the \uicontrol Advanced tab.
|
|
||||||
|
|
||||||
In the \uicontrol Size group, you can set the width and height of
|
|
||||||
an item. You can also use the resize cursor to \l{Resizing 2D Items}
|
|
||||||
{resize 2D items} in \uicontrol {Form Editor} or the scaling gizmo
|
|
||||||
to \l{Scaling Items}{scale 3D items} in \uicontrol {3D Editor}. The
|
|
||||||
values in the \uicontrol X and \uicontrol Y fields change accordingly.
|
|
||||||
|
|
||||||
The item size and position can also be managed automatically
|
|
||||||
when \l{Using Layouts}{using layouts}.
|
|
||||||
|
|
||||||
The width and height of the root item in a QML file determine the
|
|
||||||
size of a component. The component size might also be zero (0,0)
|
|
||||||
if its final size is determined by property bindings. For more
|
|
||||||
information, see \l {Previewing Component Size}.
|
|
||||||
|
|
||||||
\section2 Visibility
|
|
||||||
|
|
||||||
You can use the properties in the \uicontrol Visibility group to show and
|
|
||||||
hide items.
|
|
||||||
|
|
||||||
Deselect the \uicontrol {Is visible} check box to hide an item and all its
|
|
||||||
child items, unless they have explicitly been set to be visible. This might
|
|
||||||
have surprise effects when using property bindings. In such cases, it may be
|
|
||||||
better to use the \uicontrol Opacity property instead.
|
|
||||||
|
|
||||||
If this property is disabled, the item will no longer receive mouse events,
|
|
||||||
but will continue to receive key events and will retain the keyboard focus
|
|
||||||
if it has been set by selecting the \uicontrol Enabled check box in the
|
|
||||||
\uicontrol Advanced tab.
|
|
||||||
|
|
||||||
The visibility value is only affected by changes to this property or the
|
|
||||||
parent's visible property. It does not change, for example, if this item
|
|
||||||
moves off-screen, or if the opacity changes to 0.
|
|
||||||
|
|
||||||
In the \uicontrol Opacity field, specify the opacity of an item as a number
|
|
||||||
between 0.0 (fully transparent) and 1.0 (fully opaque). The specified
|
|
||||||
opacity is also applied individually to child items, sometimes with
|
|
||||||
surprising effects.
|
|
||||||
|
|
||||||
Changing an item's opacity does not affect whether the item receives user
|
|
||||||
input events.
|
|
||||||
|
|
||||||
You can \l{Creating Animations}{animate} the opacity value to make items
|
|
||||||
fade in and out.
|
|
||||||
|
|
||||||
If the \uicontrol Clip check box is selected, the item and its children are
|
|
||||||
clipped to the bounding rectangle of the item.
|
|
||||||
|
|
||||||
\section1 Managing 2D Transformations
|
|
||||||
|
|
||||||
You can assign any number of transformations, such as rotation and scaling,
|
|
||||||
to an item in the \uicontrol Advanced tab of the \uicontrol Properties view.
|
|
||||||
Each transformation is applied in order, one at a time.
|
|
||||||
|
|
||||||
\image qtquick-item-properties-advanced.png "Advanced item properties"
|
|
||||||
|
|
||||||
In the \uicontrol Origin field, select the origin point for scaling and
|
|
||||||
rotation.
|
|
||||||
|
|
||||||
Set the scale factor in the \uicontrol Scale field. A value of less than
|
|
||||||
1.0 makes the component smaller, whereas a value greater than 1.0 makes
|
|
||||||
it larger. A negative value causes the component to be mirrored in
|
|
||||||
\uicontrol {Form Editor}.
|
|
||||||
|
|
||||||
In the \uicontrol Rotation field, specify the rotation of the component
|
|
||||||
in degrees clockwise around the origin point.
|
|
||||||
|
|
||||||
\section1 Specifying Developer Properties
|
\section1 Specifying Developer Properties
|
||||||
|
|
||||||
In the \uicontrol Advanced tab of the \uicontrol Properties view, you can
|
In the \uicontrol Advanced tab of the \uicontrol Properties view, you can
|
||||||
manage the more advanced properties of QML types that are based on the
|
manage the more advanced properties of components that are based on the
|
||||||
\l Item type and are mostly used by application developers.
|
\l Item component and that are mostly used by application developers.
|
||||||
|
|
||||||
Select the \uicontrol Smooth check box to activate smooth sampling. Smooth
|
Select the \uicontrol Smooth check box to activate smooth sampling. Smooth
|
||||||
sampling is performed using linear interpolation, while non-smooth sampling
|
sampling is performed using linear interpolation, while non-smooth sampling
|
||||||
@@ -384,28 +304,28 @@
|
|||||||
impact on performance, it is activated by default.
|
impact on performance, it is activated by default.
|
||||||
|
|
||||||
The value of the \uicontrol {Baseline offset} specifies the position of the
|
The value of the \uicontrol {Baseline offset} specifies the position of the
|
||||||
item's baseline in local coordinates. The baseline of a Text item is the
|
component's baseline in local coordinates. The baseline of a \l Text
|
||||||
imaginary line on which the text sits. Controls containing text usually set
|
component is the imaginary line on which the text sits. Controls containing
|
||||||
their baseline to the baseline of their text. For non-text items, a default
|
text usually set their baseline to the baseline of their text. For non-text
|
||||||
baseline offset of 0 is used.
|
components, a default baseline offset of 0 is used.
|
||||||
|
|
||||||
\section2 Managing Mouse and Keyboard Events
|
\section2 Managing Mouse and Keyboard Events
|
||||||
|
|
||||||
Select the \uicontrol Enabled check box to allow the item to receive mouse
|
Select the \uicontrol Enabled check box to allow the component to receive
|
||||||
and keyboard events. The children of the item inherit this behavior, unless
|
mouse and keyboard events. The children of the component inherit this
|
||||||
you explicitly set this value for them.
|
behavior, unless you explicitly set this value for them.
|
||||||
|
|
||||||
You can enable the \uicontrol Focus check box to specify that the item has
|
You can enable the \uicontrol Focus check box to specify that the component
|
||||||
active focus and the \uicontrol {Active focus on tab} check box to add the
|
has active focus and the \uicontrol {Active focus on tab} check box to add
|
||||||
item to the \e {tab focus chain}. The tab focus chain traverses elements by
|
the component to the \e {tab focus chain}. The tab focus chain traverses
|
||||||
first visiting the parent, and then its children in the order they are
|
components by first visiting the parent, and then its children in the order
|
||||||
defined. Pressing \key Tab on an item in the tab focus chain moves
|
they are defined. Pressing \key Tab on a component in the tab focus chain
|
||||||
keyboard focus to the next item in the chain. Pressing back tab (usually,
|
moves keyboard focus to the next component in the chain. Pressing back tab
|
||||||
\key {Shift+Tab}) moves focus to the previous item.
|
(usually, \key {Shift+Tab}) moves focus to the previous component.
|
||||||
|
|
||||||
\section2 Using Layers
|
\section2 Using Layers
|
||||||
|
|
||||||
Qt Quick 2 makes use of a dedicated scene graph that is then traversed and
|
Qt Quick makes use of a dedicated scene graph that is then traversed and
|
||||||
rendered via a graphics API such as OpenGL ES, OpenGL, Vulkan, Metal, or
|
rendered via a graphics API such as OpenGL ES, OpenGL, Vulkan, Metal, or
|
||||||
Direct 3D. Using a scene graph for graphics rather than the traditional
|
Direct 3D. Using a scene graph for graphics rather than the traditional
|
||||||
imperative painting systems, means that the scene to be rendered can be
|
imperative painting systems, means that the scene to be rendered can be
|
||||||
@@ -414,8 +334,8 @@
|
|||||||
such as \l{Batching}{batch rendering} to minimize state changes and
|
such as \l{Batching}{batch rendering} to minimize state changes and
|
||||||
discarding obscured primitives.
|
discarding obscured primitives.
|
||||||
|
|
||||||
For example, if a user-interface contains a list of ten items where each
|
For example, a UI might contain a list of ten items where
|
||||||
item has a background color, an icon and a text. Using the traditional
|
each item has a background color, an icon and a text. Using traditional
|
||||||
drawing techniques, this would result in 30 draw calls and a similar
|
drawing techniques, this would result in 30 draw calls and a similar
|
||||||
amount of state changes. A scene graph, on the other hand, could reorganize
|
amount of state changes. A scene graph, on the other hand, could reorganize
|
||||||
the primitives to render such that all backgrounds are drawn in one call,
|
the primitives to render such that all backgrounds are drawn in one call,
|
||||||
@@ -423,34 +343,34 @@
|
|||||||
to only 3. Batching and state change reduction like this can greatly
|
to only 3. Batching and state change reduction like this can greatly
|
||||||
improve performance on some hardware.
|
improve performance on some hardware.
|
||||||
|
|
||||||
You need a basic understanding of how items are rendered in QML
|
You need a basic understanding of how components are rendered
|
||||||
to be able to set layer properties. Rendering is described in
|
to be able to set layer properties. Rendering is described in
|
||||||
\l {Qt Quick Scene Graph Default Renderer}.
|
\l {Qt Quick Scene Graph Default Renderer}.
|
||||||
|
|
||||||
\image qtquick-item-properties-layer.png "Layer properties"
|
\image qtquick-item-properties-layer.png "Layer properties"
|
||||||
|
|
||||||
Items are normally rendered directly into the window they belong to.
|
Components are normally rendered directly into the window they belong to.
|
||||||
However, by selecting the \uicontrol Enabled check box in the
|
However, by selecting the \uicontrol Enabled check box in the
|
||||||
\uicontrol Layer group, you can delegate the item and its entire subtree
|
\uicontrol Layer group, you can delegate the component and its entire subtree
|
||||||
into an offscreen surface. Only the offscreen surface, a texture, will
|
into an offscreen surface. Only the offscreen surface, a texture, will
|
||||||
then be drawn into the window. For more information, see \l{Item Layers}.
|
then be drawn into the window. For more information, see \l{Item Layers}.
|
||||||
|
|
||||||
When layering is enabled, you can use the item directly as a texture,
|
When layering is enabled, you can use the component directly as a texture,
|
||||||
in combination with the item you select in the \uicontrol Effect field.
|
in combination with the component you select in the \uicontrol Effect field.
|
||||||
Typically, this item should be a shader effect with a source texture
|
Typically, this component should be a shader effect with a source texture
|
||||||
specified. You can use the effects in the \uicontrol Effects section
|
specified. You can use the effects in the \uicontrol Effects section
|
||||||
of \uicontrol Library that are based on the QML types in the
|
of \uicontrol Library that are based on the components in the
|
||||||
\l {Qt Graphical Effects} module.
|
\l {Qt Graphical Effects} module.
|
||||||
|
|
||||||
To enable the item to pass the layer's offscreen surface to the effect
|
To enable the component to pass the layer's offscreen surface to the effect
|
||||||
correctly, the \uicontrol {Sampler name} field is set to the source
|
correctly, the \uicontrol {Sampler name} field is set to the source
|
||||||
property of the texture.
|
property of the texture.
|
||||||
|
|
||||||
Note that when an item's layer is enabled, the scene graph will allocate
|
Note that when a component's layer is enabled, the scene graph will allocate
|
||||||
memory in the GPU equal to width x height x 4. In memory constrained
|
memory in the GPU equal to width x height x 4. In memory constrained
|
||||||
configurations, large layers should be used with care. Also, an item
|
configurations, large layers should be used with care. Also, a component
|
||||||
using a layer cannot be batched during rendering. This means that a
|
using a layer cannot be batched during rendering. This means that a
|
||||||
scene with many layered items may have performance problems.
|
scene with many layered components may have performance problems.
|
||||||
|
|
||||||
By default, multisampling is enabled for the entire window if the scenegraph
|
By default, multisampling is enabled for the entire window if the scenegraph
|
||||||
renderer is in use and the underlying graphics API supports it. By setting
|
renderer is in use and the underlying graphics API supports it. By setting
|
||||||
@@ -471,17 +391,18 @@
|
|||||||
In the \uicontrol {Texture mirroring} field, specify whether the generated
|
In the \uicontrol {Texture mirroring} field, specify whether the generated
|
||||||
OpenGL texture should be mirrored by flipping it along the x or y axis.
|
OpenGL texture should be mirrored by flipping it along the x or y axis.
|
||||||
Custom mirroring can be useful if the generated texture is directly accessed
|
Custom mirroring can be useful if the generated texture is directly accessed
|
||||||
by custom shaders. If no effect is specified for the layered item, mirroring
|
by custom shaders. If no effect is specified for the layered component,
|
||||||
has no effect on the UI representation of the item.
|
mirroring has no effect on the UI representation of the component.
|
||||||
|
|
||||||
The item will use linear interpolation for scaling if the \uicontrol Smooth
|
The component will use linear interpolation for scaling if the
|
||||||
check box is selected. To use a mipmap for downsampling, select the
|
\uicontrol Smooth check box is selected. To use a mipmap for downsampling,
|
||||||
\uicontrol Mipmap check box. Mipmapping may improve the visual quality of
|
select the \uicontrol Mipmap check box. Mipmapping may improve the visual
|
||||||
downscaled items. For mipmapping of single Image items, select the
|
quality of downscaled components. For mipmapping of single Image components,
|
||||||
\uicontrol Mipmap check box in the image properties, instead.
|
select the \uicontrol Mipmap check box in the \l{Images}{image properties},
|
||||||
|
instead.
|
||||||
|
|
||||||
To use a texture with a size different from that of the item, specify the
|
To use a texture with a size different from that of the component, specify
|
||||||
width and height of the texture in the \uicontrol {Texture size} field.
|
the width and height of the texture in the \uicontrol {Texture size} field.
|
||||||
|
|
||||||
The \uicontrol {Wrap mode} defines the OpenGL wrap modes associated with
|
The \uicontrol {Wrap mode} defines the OpenGL wrap modes associated with
|
||||||
the texture. You can clamp the texture to edges or repeat it horizontally
|
the texture. You can clamp the texture to edges or repeat it horizontally
|
||||||
@@ -490,11 +411,11 @@
|
|||||||
|
|
||||||
\section1 Editing Properties Inline
|
\section1 Editing Properties Inline
|
||||||
|
|
||||||
You can double-click objects on the canvas to edit their text, color,
|
You can double-click components in \l {Form Editor} to edit their
|
||||||
or source properties inline. Because you can specify several of these
|
text, color, or source properties inline. Because you can specify several
|
||||||
properties for some QML types, such as \l {text-edit}{Text Edit},
|
of these properties for some components, such as \l {text-edit}{Text Edit},
|
||||||
you can also right-click objects to open the inline editors from a
|
you can also right-click components to open the inline editors from the
|
||||||
context-menu.
|
context menu.
|
||||||
|
|
||||||
\image qmldesigner-inline-editing.png
|
\image qmldesigner-inline-editing.png
|
||||||
*/
|
*/
|
||||||
|
@@ -31,7 +31,7 @@
|
|||||||
To make movement between states smooth, you can use
|
To make movement between states smooth, you can use
|
||||||
\uicontrol {Transition Editor} to animate the changes between
|
\uicontrol {Transition Editor} to animate the changes between
|
||||||
states. First, you need to \l{Creating States}{add states} in
|
states. First, you need to \l{Creating States}{add states} in
|
||||||
the \uicontrol States view and \l{Specifying Item Properties}
|
the \uicontrol States view and \l{Specifying Component Properties}
|
||||||
{edit some properties} that can be animated, such as colors or
|
{edit some properties} that can be animated, such as colors or
|
||||||
numbers, in the \uicontrol Properties view. For example, you
|
numbers, in the \uicontrol Properties view. For example, you
|
||||||
can animate the changes in the position of an object.
|
can animate the changes in the position of an object.
|
||||||
|
@@ -82,7 +82,7 @@
|
|||||||
You can manage the items in the current QML file and their
|
You can manage the items in the current QML file and their
|
||||||
relationships in the \uicontrol Navigator view.
|
relationships in the \uicontrol Navigator view.
|
||||||
|
|
||||||
\li \l {Specifying Item Properties}
|
\li \l {Specifying Component Properties}
|
||||||
|
|
||||||
You can specify values for the properties of a component to change
|
You can specify values for the properties of a component to change
|
||||||
its appearance and behavior. All QML types have a set of predefined
|
its appearance and behavior. All QML types have a set of predefined
|
||||||
|
@@ -124,8 +124,8 @@
|
|||||||
layer into. The component that is generated during import will be
|
layer into. The component that is generated during import will be
|
||||||
of this type. For example, if you drew a rectangle, you can export
|
of this type. For example, if you drew a rectangle, you can export
|
||||||
it as a \l Rectangle component. You can provide the
|
it as a \l Rectangle component. You can provide the
|
||||||
\l{QML Imports}{import statement} of the component set where the
|
\l{Learn Qt Quick - QML Types}{import statement} of the component
|
||||||
component is defined in the \uicontrol {Imports} field.
|
set where the component is defined in the \uicontrol {Imports} field.
|
||||||
\row
|
\row
|
||||||
\li \uicontrol Properties
|
\li \uicontrol Properties
|
||||||
\li Sets values of properties for the component. You can add properties
|
\li Sets values of properties for the component. You can add properties
|
||||||
|
@@ -61,6 +61,7 @@
|
|||||||
\li \l{Form Editor}
|
\li \l{Form Editor}
|
||||||
\li \l{Library}
|
\li \l{Library}
|
||||||
\li \l{Navigator}
|
\li \l{Navigator}
|
||||||
|
\li \l{Properties}
|
||||||
\endlist
|
\endlist
|
||||||
\li \l{Managing Workspaces}
|
\li \l{Managing Workspaces}
|
||||||
\li \l{Managing Sessions}
|
\li \l{Managing Sessions}
|
||||||
@@ -99,7 +100,7 @@
|
|||||||
\li \l{Creating Buttons}
|
\li \l{Creating Buttons}
|
||||||
\li \l{Creating Scalable Buttons and Borders}
|
\li \l{Creating Scalable Buttons and Borders}
|
||||||
\endlist
|
\endlist
|
||||||
\li \l{Specifying Item Properties}
|
\li \l{Specifying Component Properties}
|
||||||
\li \l{Positioning Items}
|
\li \l{Positioning Items}
|
||||||
\li \l{Using Custom Fonts}
|
\li \l{Using Custom Fonts}
|
||||||
\li \l{Annotating Designs}
|
\li \l{Annotating Designs}
|
||||||
|
@@ -63,7 +63,7 @@
|
|||||||
\list
|
\list
|
||||||
\li \l{Designing Application Flows}
|
\li \l{Designing Application Flows}
|
||||||
\li \l{Creating Components}
|
\li \l{Creating Components}
|
||||||
\li \l{Specifying Item Properties}
|
\li \l{Specifying Component Properties}
|
||||||
\li \l{Positioning Items}
|
\li \l{Positioning Items}
|
||||||
\li \l{Annotating Designs}
|
\li \l{Annotating Designs}
|
||||||
\endlist
|
\endlist
|
||||||
|
@@ -63,7 +63,7 @@
|
|||||||
\li \uicontrol {Properties} (5) organizes the properties of the
|
\li \uicontrol {Properties} (5) organizes the properties of the
|
||||||
selected item. You can change the properties also in \uicontrol
|
selected item. You can change the properties also in \uicontrol
|
||||||
{Text Editor}. For more information, see
|
{Text Editor}. For more information, see
|
||||||
\l {Specifying Item Properties}.
|
\l {Specifying Component Properties}.
|
||||||
\li \uicontrol Connections (6) enables you to create connections
|
\li \uicontrol Connections (6) enables you to create connections
|
||||||
between objects, signals, and object properties. For more
|
between objects, signals, and object properties. For more
|
||||||
information, see \l{Adding Connections}.
|
information, see \l{Adding Connections}.
|
||||||
|
Reference in New Issue
Block a user