Add native name to language setting options

If someone wants to switch to a language because it is their native one,
it makes most sense to show the option in their language.
Nevertheless the english name is useful too, so keep it.

Change-Id: I3afb81202e6799525c1c9c503ac3a97c608c3c8a
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
Reviewed-by: Robert Löhning <robert.loehning@qt.io>
This commit is contained in:
Eike Ziller
2024-07-18 11:17:55 +02:00
parent 73494e3235
commit 0be6d0d972

View File

@@ -222,10 +222,17 @@ void GeneralSettingsWidget::fillLanguageBox() const
m_languageBox->addItem(Tr::tr("<System Language>"), QString());
using Item = std::pair<QString, QString>;
struct Item
{
QString display;
QString locale;
QString comparisonId;
};
QList<Item> items;
// need to add this explicitly, since there is no qm file for English
items.append({QString("English"), QString("C")});
const QString english = QLocale::languageToString(QLocale::English);
items.append({english, QString("C"), english});
const FilePath creatorTrPath = ICore::resourcePath("translations");
const FilePaths languageFiles = creatorTrPath.dirEntries(
@@ -238,16 +245,39 @@ void GeneralSettingsWidget::fillLanguageBox() const
// no need to show a language that creator will not load anyway
if (hasQmFilesForLocale(locale, creatorTrPath.toString())) {
QLocale tmpLocale(locale);
QString languageItem = QLocale::languageToString(tmpLocale.language()) + QLatin1String(" (")
+ QLocale::territoryToString(tmpLocale.territory()) + QLatin1Char(')');
items.append({languageItem, locale});
const auto languageItem = QString("%1 (%2) - %3 (%4)")
.arg(
tmpLocale.nativeLanguageName(),
tmpLocale.nativeTerritoryName(),
QLocale::languageToString(tmpLocale.language()),
QLocale::territoryToString(tmpLocale.territory()));
// Create a fancy comparison string.
// We cannot use a "locale aware comparison" because we are comparing different locales.
// The probably "optimal solution" would be to compare by "latinized native name",
// but that's hard. Instead
// - for non-Latin-script locales use the english name, otherwise the native name
// - get rid of fancy characters like 'č' by decomposing them (e.g. to 'c')
QString comparisonId = tmpLocale.script() == QLocale::LatinScript
? (tmpLocale.nativeLanguageName() + " "
+ tmpLocale.nativeTerritoryName())
: (QLocale::languageToString(tmpLocale.language()) + " "
+ QLocale::territoryToString(tmpLocale.territory()));
for (int i = 0; i < comparisonId.size(); ++i) {
QChar &c = comparisonId[i];
if (c.decomposition().isEmpty())
continue;
c = c.decomposition().at(0);
}
items.append({languageItem, locale, comparisonId});
}
}
Utils::sort(items, &Item::first);
Utils::sort(items, [](const Item &a, const Item &b) {
return a.comparisonId.compare(b.comparisonId, Qt::CaseInsensitive) < 0;
});
for (const Item &i : std::as_const(items)) {
m_languageBox->addItem(i.first, i.second);
if (i.second == currentLocale)
m_languageBox->addItem(i.display, i.locale);
if (i.locale == currentLocale)
m_languageBox->setCurrentIndex(m_languageBox->count() - 1);
}
}