Doc: Add more content to FAQ

Change-Id: Ia3b475bd02116f0c8d9cc778ab270603b802dab4
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
This commit is contained in:
Johanna Vanhatapio
2021-06-22 13:43:13 +03:00
parent c721242be8
commit 0c766cf3c5
4 changed files with 123 additions and 13 deletions

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them to \QDS as assets. \QDS deploys them to devices when you preview the them to \QDS as assets. \QDS deploys them to devices when you preview the
UI. For more information, see \l{Using Custom Fonts}. UI. For more information, see \l{Using Custom Fonts}.
\section2 Items You Can Export
You can export the following parts of your design using \QBF:
\list
\li Images
\li Vector images
\li Layers
\list
\li Text layers
\li Shape layers
\endlist
\li Components
\li Component instances
\li Frames
\li Groups
\endlist
\section2 Using Frames \section2 Using Frames
Frames are exported as components of the \l Rectangle type by default. Frames are exported as components of the \l Rectangle type by default.

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such as \e {.psd} and \e {.psb}. For all other document formats, \QDS such as \e {.psd} and \e {.psb}. For all other document formats, \QDS
displays the following error message: \e {Document is not supported.} displays the following error message: \e {Document is not supported.}
\section2 Items You Can Export
You can export the following parts of your design using \QBPS:
\list
\li Layers
\li Text layers
\li Groups
\li Artboards
\endlist
You cannot export the following parts of your design:
\list
\li Smart Objects
\li Frames
\endlist
\section2 Using Artboards \section2 Using Artboards
The relationships between the groups and layers on an artboard are preserved The relationships between the groups and layers on an artboard are preserved

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{Sketch Bridge Tutorial Part 2} {Sketch Bridge Tutorial Part 2}
\endlist \endlist
\section2 Items You Can Export
You can export the following parts of your design using \QBSK:
\list
\li Layers
\list
\li Shape layers
\li Vector layers
\li Pencil layers
\li Slice layers
\li Text layers
\endlist
\li Groups
\li Artboards
\li Hotspots
\li Symbols
\li Libraries
\endlist
\section2 Using Artboards \section2 Using Artboards
The relationships between artboards and layers are preserved when you export The relationships between artboards and layers are preserved when you export

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\l{Using the Help Mode}{Help mode}. Many questions are also answered by the \l{Using the Help Mode}{Help mode}. Many questions are also answered by the
\l{Examples and Tutorials}{examples and video tutorials}. \l{Examples and Tutorials}{examples and video tutorials}.
\section1 \QB \list
\section2 How does \QBPS differ from \QBSK? \li \l {FAQ - \QB}{\QB}
\li \l {FAQ - Assets}{Assets}
\li \l {FAQ - Components}{Components}
\li \l {FAQ - Views}{Views}
\li \l {FAQ - Integration Between \QDS and \QC}{Integration Between \QDS and \QC}
\li \l {FAQ - Performance}{Performance}
\li \l {FAQ - Data Simulation}{Data Simulation}
\endlist
Visually, \QBPS and \QBSK, and \QBF are identical. The biggest difference \section1 FAQ - \QB
between \QBPS and \QBSK is that \QBSK can export .svg (vector), .png and
\section2 How does \QBPS differ from \QBSK and \QBF?
\QBPS, \QBSK, and \QBF are functionally similar. The biggest difference
between the tools is that \QBSK and \QBF can export .svg (vector), .png, and
.jpeg files, while \QBPS only supports .png and .jpeg. Adobe Illustrator .jpeg files, while \QBPS only supports .png and .jpeg. Adobe Illustrator
users can port their designs into Photoshop, but they must be rasterized users can port their designs into Photoshop, but they must be rasterized
into \e {smart objects}. into \e {smart objects}.
@@ -48,21 +59,60 @@
For more information, see \l {Exporting from Design Tools}. For more information, see \l {Exporting from Design Tools}.
\section2 Do I need to copy the .qml files in the resource folder after each design modification? \section2 Do I need to copy the .qml files in the resource folder after each design modification?
No you don't. When you add new or modified .metadata files to your project No you don't. When you add new or modified .metadata files to your project
from Photoshop, \QBPS, or \QBSK, select the \uicontrol {Merge QML} check from Photoshop, \QBPS, \QBSK, or \QBF, select the \uicontrol {Merge QML}
box in the \uicontrol {Asset Import} dialog to merge the changes into check box in the \uicontrol {Asset Import} dialog to merge the changes into
existing QML files instead of overwriting them. existing QML files instead of overwriting them.
For more information, see \l {Importing 2D Assets}. For more information, see \l {Importing 2D Assets}.
\section1 Using 3D Components \section2 Where can I find log files generated by \QB while exporting metadata?
On Windows, the logs are stored inside the temp folder in
\c {C:\Users\<USERNAME>\AppData\Local\Temp}. The log files are named as
\e csxs<versionNumber>-<HostID>.log. Please note that you might have to set
the log level to generate logs. Also note the CEP version while setting the
log level. The CEP version depends on the Photoshop version you are using.
Currently the latest version is version 10.
\section1 FAQ - Assets
\section2 Can I import my organization's preferred font in \QDS?
Yes, you can import your custom fonts, for example, in .ttf or .otf formats.
Fonts installed on your system will be available to use in your imported
designs. If you need to deploy the device, you will have to import the font
into the project.
For more information, see \l {Using Custom Fonts}.
\section1 FAQ - Components
\section2 Can custom components be used?
Yes, you can create custom components and controls by using wizard templates
or move component instances into separate files to turn them into new
components that you can create instances of. For more information, see
\l {Creating Components}.
\section2 What are the 3D import formats for \QDS? \section2 What are the 3D import formats for \QDS?
You can import files stored in several widely-used formats, such as .fbx, You can import files stored in several widely-used formats, such as .fbx,
.obj, .gltf, .glb, .blend, .dae, .uia, and .uip. .obj, .gltf, .glb, .blend, .dae, .uia, and .uip.
For more information, see \l {Importing 3D Assets} For more information, see \l {Importing 3D Assets}.
\section2 How to integrate custom C++ components into QDS?
You must create your own QML module that contains the components and
provides additional information about your components. For more information,
see \l {Using QML Modules with Plugins}.
\section1 FAQ - Views
\section2 What are the keyboard shortcuts for moving around in \uicontrol {3D Editor}?
\section2 What are the keyboard shortcuts for moving around in \uicontrol {3D Editor?}
\list \list
\li To pan: \key Alt + middle mouse button \li To pan: \key Alt + middle mouse button
\li To orbit (rotate): \key Alt (or \key Option on \macos) + left mouse button \li To orbit (rotate): \key Alt (or \key Option on \macos) + left mouse button
@@ -71,7 +121,8 @@
For more information, see \l {3D Editor}. For more information, see \l {3D Editor}.
\section1 Integration Between \QDS and \QC \section1 FAQ - Integration Between \QDS and \QC
\section2 Is there a way to automatically propagate name changes between \QDS and \QC? \section2 Is there a way to automatically propagate name changes between \QDS and \QC?
Unfortunately we do not automate renaming files between tools at the moment. Unfortunately we do not automate renaming files between tools at the moment.
@@ -89,15 +140,22 @@
configuration and source files, as instructed in configuration and source files, as instructed in
\l {Converting UI Projects to Applications}. \l {Converting UI Projects to Applications}.
\section1 Performance \section1 FAQ - Performance
\section2 Will my application with 3D components run at 60 FPS? \section2 Will my application with 3D components run at 60 FPS?
With the ability to test the full (2D/3D) UI in \QDS on target hardware, With the ability to test the full (2D/3D) UI in \QDS on target hardware,
you will quickly be able to determine if a 3D object is causing performance you will quickly be able to determine if a 3D object is causing performance
issues using the \uicontrol FPS display in \uicontrol Design mode. issues using the \uicontrol FPS field in the \uicontrol Design mode.
\uicontrol FPS displays the frames-per-second (FPS) refresh rate of \uicontrol FPS displays the frames-per-second (FPS) refresh rate of
previewed animations. previewed animations.
See \l {Optimizing Your 3D Scene} to learn how you can enhance the See \l {Optimizing Your 3D Scene} to learn how you can enhance the
performance by optimizing your scene. performance by optimizing your scene.
\section1 FAQ - Data Simulation
\section2 Can I automatically generate dummy data?
No, this is not supported at the moment. For more information about creating
the data manually, see \l {Loading Placeholder Data}.
*/ */