forked from qt-creator/qt-creator
Doc: Add more content to FAQ
Change-Id: Ia3b475bd02116f0c8d9cc778ab270603b802dab4 Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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@@ -73,6 +73,23 @@
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them to \QDS as assets. \QDS deploys them to devices when you preview the
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them to \QDS as assets. \QDS deploys them to devices when you preview the
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UI. For more information, see \l{Using Custom Fonts}.
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UI. For more information, see \l{Using Custom Fonts}.
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\section2 Items You Can Export
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You can export the following parts of your design using \QBF:
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\list
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\li Images
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\li Vector images
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\li Layers
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\list
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\li Text layers
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\li Shape layers
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\endlist
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\li Components
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\li Component instances
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\li Frames
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\li Groups
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\endlist
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\section2 Using Frames
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\section2 Using Frames
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Frames are exported as components of the \l Rectangle type by default.
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Frames are exported as components of the \l Rectangle type by default.
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@@ -54,6 +54,22 @@
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such as \e {.psd} and \e {.psb}. For all other document formats, \QDS
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such as \e {.psd} and \e {.psb}. For all other document formats, \QDS
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displays the following error message: \e {Document is not supported.}
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displays the following error message: \e {Document is not supported.}
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\section2 Items You Can Export
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You can export the following parts of your design using \QBPS:
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\list
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\li Layers
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\li Text layers
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\li Groups
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\li Artboards
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\endlist
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You cannot export the following parts of your design:
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\list
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\li Smart Objects
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\li Frames
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\endlist
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\section2 Using Artboards
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\section2 Using Artboards
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The relationships between the groups and layers on an artboard are preserved
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The relationships between the groups and layers on an artboard are preserved
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@@ -82,6 +82,25 @@
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{Sketch Bridge Tutorial Part 2}
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{Sketch Bridge Tutorial Part 2}
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\endlist
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\endlist
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\section2 Items You Can Export
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You can export the following parts of your design using \QBSK:
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\list
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\li Layers
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\list
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\li Shape layers
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\li Vector layers
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\li Pencil layers
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\li Slice layers
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\li Text layers
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\endlist
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\li Groups
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\li Artboards
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\li Hotspots
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\li Symbols
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\li Libraries
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\endlist
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\section2 Using Artboards
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\section2 Using Artboards
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The relationships between artboards and layers are preserved when you export
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The relationships between artboards and layers are preserved when you export
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@@ -36,11 +36,22 @@
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\l{Using the Help Mode}{Help mode}. Many questions are also answered by the
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\l{Using the Help Mode}{Help mode}. Many questions are also answered by the
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\l{Examples and Tutorials}{examples and video tutorials}.
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\l{Examples and Tutorials}{examples and video tutorials}.
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\section1 \QB
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\list
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\section2 How does \QBPS differ from \QBSK?
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\li \l {FAQ - \QB}{\QB}
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\li \l {FAQ - Assets}{Assets}
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\li \l {FAQ - Components}{Components}
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\li \l {FAQ - Views}{Views}
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\li \l {FAQ - Integration Between \QDS and \QC}{Integration Between \QDS and \QC}
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\li \l {FAQ - Performance}{Performance}
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\li \l {FAQ - Data Simulation}{Data Simulation}
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\endlist
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Visually, \QBPS and \QBSK, and \QBF are identical. The biggest difference
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\section1 FAQ - \QB
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between \QBPS and \QBSK is that \QBSK can export .svg (vector), .png and
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\section2 How does \QBPS differ from \QBSK and \QBF?
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\QBPS, \QBSK, and \QBF are functionally similar. The biggest difference
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between the tools is that \QBSK and \QBF can export .svg (vector), .png, and
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.jpeg files, while \QBPS only supports .png and .jpeg. Adobe Illustrator
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.jpeg files, while \QBPS only supports .png and .jpeg. Adobe Illustrator
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users can port their designs into Photoshop, but they must be rasterized
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users can port their designs into Photoshop, but they must be rasterized
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into \e {smart objects}.
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into \e {smart objects}.
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@@ -48,21 +59,60 @@
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For more information, see \l {Exporting from Design Tools}.
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For more information, see \l {Exporting from Design Tools}.
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\section2 Do I need to copy the .qml files in the resource folder after each design modification?
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\section2 Do I need to copy the .qml files in the resource folder after each design modification?
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No you don't. When you add new or modified .metadata files to your project
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No you don't. When you add new or modified .metadata files to your project
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from Photoshop, \QBPS, or \QBSK, select the \uicontrol {Merge QML} check
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from Photoshop, \QBPS, \QBSK, or \QBF, select the \uicontrol {Merge QML}
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box in the \uicontrol {Asset Import} dialog to merge the changes into
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check box in the \uicontrol {Asset Import} dialog to merge the changes into
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existing QML files instead of overwriting them.
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existing QML files instead of overwriting them.
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For more information, see \l {Importing 2D Assets}.
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For more information, see \l {Importing 2D Assets}.
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\section1 Using 3D Components
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\section2 Where can I find log files generated by \QB while exporting metadata?
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On Windows, the logs are stored inside the temp folder in
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\c {C:\Users\<USERNAME>\AppData\Local\Temp}. The log files are named as
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\e csxs<versionNumber>-<HostID>.log. Please note that you might have to set
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the log level to generate logs. Also note the CEP version while setting the
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log level. The CEP version depends on the Photoshop version you are using.
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Currently the latest version is version 10.
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\section1 FAQ - Assets
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\section2 Can I import my organization's preferred font in \QDS?
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Yes, you can import your custom fonts, for example, in .ttf or .otf formats.
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Fonts installed on your system will be available to use in your imported
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designs. If you need to deploy the device, you will have to import the font
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into the project.
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For more information, see \l {Using Custom Fonts}.
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\section1 FAQ - Components
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\section2 Can custom components be used?
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Yes, you can create custom components and controls by using wizard templates
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or move component instances into separate files to turn them into new
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components that you can create instances of. For more information, see
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\l {Creating Components}.
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\section2 What are the 3D import formats for \QDS?
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\section2 What are the 3D import formats for \QDS?
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You can import files stored in several widely-used formats, such as .fbx,
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You can import files stored in several widely-used formats, such as .fbx,
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.obj, .gltf, .glb, .blend, .dae, .uia, and .uip.
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.obj, .gltf, .glb, .blend, .dae, .uia, and .uip.
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For more information, see \l {Importing 3D Assets}
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For more information, see \l {Importing 3D Assets}.
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\section2 How to integrate custom C++ components into QDS?
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You must create your own QML module that contains the components and
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provides additional information about your components. For more information,
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see \l {Using QML Modules with Plugins}.
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\section1 FAQ - Views
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\section2 What are the keyboard shortcuts for moving around in \uicontrol {3D Editor}?
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\section2 What are the keyboard shortcuts for moving around in \uicontrol {3D Editor?}
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\list
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\list
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\li To pan: \key Alt + middle mouse button
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\li To pan: \key Alt + middle mouse button
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\li To orbit (rotate): \key Alt (or \key Option on \macos) + left mouse button
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\li To orbit (rotate): \key Alt (or \key Option on \macos) + left mouse button
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@@ -71,7 +121,8 @@
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For more information, see \l {3D Editor}.
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For more information, see \l {3D Editor}.
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\section1 Integration Between \QDS and \QC
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\section1 FAQ - Integration Between \QDS and \QC
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\section2 Is there a way to automatically propagate name changes between \QDS and \QC?
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\section2 Is there a way to automatically propagate name changes between \QDS and \QC?
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Unfortunately we do not automate renaming files between tools at the moment.
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Unfortunately we do not automate renaming files between tools at the moment.
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@@ -89,15 +140,22 @@
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configuration and source files, as instructed in
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configuration and source files, as instructed in
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\l {Converting UI Projects to Applications}.
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\l {Converting UI Projects to Applications}.
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\section1 Performance
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\section1 FAQ - Performance
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\section2 Will my application with 3D components run at 60 FPS?
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\section2 Will my application with 3D components run at 60 FPS?
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With the ability to test the full (2D/3D) UI in \QDS on target hardware,
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With the ability to test the full (2D/3D) UI in \QDS on target hardware,
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you will quickly be able to determine if a 3D object is causing performance
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you will quickly be able to determine if a 3D object is causing performance
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issues using the \uicontrol FPS display in \uicontrol Design mode.
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issues using the \uicontrol FPS field in the \uicontrol Design mode.
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\uicontrol FPS displays the frames-per-second (FPS) refresh rate of
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\uicontrol FPS displays the frames-per-second (FPS) refresh rate of
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previewed animations.
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previewed animations.
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See \l {Optimizing Your 3D Scene} to learn how you can enhance the
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See \l {Optimizing Your 3D Scene} to learn how you can enhance the
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performance by optimizing your scene.
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performance by optimizing your scene.
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\section1 FAQ - Data Simulation
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\section2 Can I automatically generate dummy data?
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No, this is not supported at the moment. For more information about creating
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the data manually, see \l {Loading Placeholder Data}.
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*/
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*/
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Reference in New Issue
Block a user