forked from qt-creator/qt-creator
QmlDesigner: Introduce multiple node instance server
For capturing data we need a atomic mechanism. So in one process multiple node instance server can be started and then a command is send back that a scene is created. It can be used to ensure that captured data of views is up to date. Task-number: QDS-2630 Change-Id: Iea8d0b036b6384c9c1b0f91af401f2b1f1978c12 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
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Thomas Hartmann
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/****************************************************************************
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** Copyright (C) 2020 The Qt Company Ltd.
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****************************************************************************/
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#include "capturenodeinstanceserverdispatcher.h"
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#include "nodeinstanceclientinterface.h"
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#include "qt5capturepreviewnodeinstanceserver.h"
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#include "qt5informationnodeinstanceserver.h"
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#include "qt5rendernodeinstanceserver.h"
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#include "scenecreatedcommand.h"
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namespace QmlDesigner {
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void CaptureNodeInstanceServerDispatcher::createScene(const CreateSceneCommand &command)
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{
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NodeInstanceServerDispatcher::createScene(command);
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QTimer::singleShot(100,
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this,
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&CaptureNodeInstanceServerDispatcher::collectItemChangesAndSendChangeCommands);
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}
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void CaptureNodeInstanceServerDispatcher::collectItemChangesAndSendChangeCommands()
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{
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for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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server->collectItemChangesAndSendChangeCommands();
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m_nodeInstanceClient->sceneCreated({});
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}
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} // namespace QmlDesigner
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