forked from qt-creator/qt-creator
ModeManager: Remove one use of Id::fromUniqueIdentifier and Co.
Change-Id: I9013d5de89e40fc60a5f021088fb7213eea3dc03 Reviewed-by: Eike Ziller <eike.ziller@theqtcompany.com>
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@@ -44,13 +44,11 @@
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#include <utils/qtcassert.h>
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#include <QAction>
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#include <QDebug>
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#include <QMap>
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#include <QVector>
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#include <QSignalMapper>
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#include <QAction>
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namespace Core {
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/*!
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@@ -70,7 +68,6 @@ struct ModeManagerPrivate
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QMap<QAction*, int> m_actions;
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QVector<IMode*> m_modes;
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QVector<Command*> m_modeCommands;
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QSignalMapper *m_signalMapper;
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Context m_addedContexts;
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int m_oldCurrent;
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bool m_modeSelectorVisible;
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@@ -96,7 +93,6 @@ ModeManager::ModeManager(Internal::MainWindow *mainWindow,
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d = new ModeManagerPrivate();
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d->m_mainWindow = mainWindow;
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d->m_modeStack = modeStack;
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d->m_signalMapper = new QSignalMapper(this);
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d->m_oldCurrent = -1;
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d->m_actionBar = new Internal::FancyActionBar(modeStack);
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d->m_modeStack->addCornerWidget(d->m_actionBar);
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@@ -105,7 +101,6 @@ ModeManager::ModeManager(Internal::MainWindow *mainWindow,
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connect(d->m_modeStack, SIGNAL(currentAboutToShow(int)), SLOT(currentTabAboutToChange(int)));
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connect(d->m_modeStack, SIGNAL(currentChanged(int)), SLOT(currentTabChanged(int)));
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connect(d->m_signalMapper, SIGNAL(mapped(int)), this, SLOT(slotActivateMode(int)));
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}
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void ModeManager::init()
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@@ -139,12 +134,6 @@ IMode *ModeManager::mode(Id id)
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return 0;
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}
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void ModeManager::slotActivateMode(int id)
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{
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m_instance->activateMode(Id::fromUniqueIdentifier(id));
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ICore::raiseWindow(d->m_modeStack);
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}
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void ModeManager::activateMode(Id id)
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{
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const int index = indexOf(id);
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@@ -190,8 +179,12 @@ void ModeManager::objectAdded(QObject *obj)
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currentCmd->setKeySequence(currentCmd->defaultKeySequence());
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}
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d->m_signalMapper->setMapping(action, mode->id().uniqueIdentifier());
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connect(action, SIGNAL(triggered()), d->m_signalMapper, SLOT(map()));
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Id id = mode->id();
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connect(action, &QAction::triggered, [id] {
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m_instance->activateMode(id);
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ICore::raiseWindow(d->m_modeStack);
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});
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connect(mode, SIGNAL(enabledStateChanged(bool)),
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m_instance, SLOT(enabledStateChanged()));
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}
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