Doc: Using code completion in Binding Editor in Design mode

Change-Id: I4889d6d247f6d8d8cb758c65eea917736f33262d
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@theqtcompany.com>
This commit is contained in:
Leena Miettinen
2016-10-28 16:03:17 +02:00
committed by Thomas Hartmann
parent 424005c911
commit 1562ec7bce
3 changed files with 12 additions and 1 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 4.7 KiB

View File

@@ -133,12 +133,23 @@
\image qmldesigner-set-expression.png "Type properties context menu" \image qmldesigner-set-expression.png "Type properties context menu"
The \uicontrol {Binding Editor} supports code completion. Start typing a
string and press \key Ctrl+Space to display a list of properties, IDs, and
code snippets. When you enter a period (.) after a property name, a list of
available values is displayed. Press \key Enter to accept the first
suggestion in the list and to complete the code.
\image qmldesigner-binding-editor.png "Binding Editor"
To remove bindings, select \uicontrol Reset in the context menu. To remove bindings, select \uicontrol Reset in the context menu.
You can set bindings also in the \uicontrol Connections view. For more
information, see \l {Adding Bindings Between Properties}.
For more information on the JavaScript environment provided by QML, see For more information on the JavaScript environment provided by QML, see
\l{Integrating QML and JavaScript}. \l{Integrating QML and JavaScript}.
\QMLD cannot show bindings and using them might have a negative impact on Bindings are a black box for \QMLD and using them might have a negative impact on
performance, so consider setting anchors and margins for items, instead. performance, so consider setting anchors and margins for items, instead.
For example, instead of setting \c {parent.width} for an item, you could For example, instead of setting \c {parent.width} for an item, you could
anchor the item to its sibling items on the left and the right. anchor the item to its sibling items on the left and the right.