Make use of ProjectConfiguration in the BuildConfigurations

* Make use of the ProjectConfiguration base class in the
   BuildConfigurations and update the factories accordingly.

Reviewed-by: dt
This commit is contained in:
Tobias Hunger
2010-01-18 12:11:04 +01:00
parent 1726688434
commit 16a7d5daa2
11 changed files with 446 additions and 416 deletions

View File

@@ -265,7 +265,7 @@ void BuildSettingsWidget::updateAddButtonMenu()
this, SLOT(cloneConfiguration()));
IBuildConfigurationFactory *factory = m_project->buildConfigurationFactory();
if (factory) {
foreach (const QString &id, factory->availableCreationIds()) {
foreach (const QString &id, factory->availableCreationIds(m_project)) {
QAction *action = m_addButtonMenu->addAction(factory->displayNameForId(id), this, SLOT(createConfiguration()));
action->setData(id);
}
@@ -342,7 +342,7 @@ void BuildSettingsWidget::createConfiguration()
{
QAction *action = qobject_cast<QAction *>(sender());
const QString &type = action->data().toString();
BuildConfiguration *bc = m_project->buildConfigurationFactory()->create(type);
BuildConfiguration *bc = m_project->buildConfigurationFactory()->create(m_project, type);
if (bc) {
m_buildConfiguration = bc;
updateBuildSettings();
@@ -377,7 +377,9 @@ void BuildSettingsWidget::cloneConfiguration(BuildConfiguration *sourceConfigura
buildConfigurationDisplayNames << bc->displayName();
newDisplayName = Project::makeUnique(newDisplayName, buildConfigurationDisplayNames);
m_buildConfiguration = m_project->buildConfigurationFactory()->clone(sourceConfiguration);
m_buildConfiguration = m_project->buildConfigurationFactory()->clone(m_project, sourceConfiguration);
if (!m_buildConfiguration)
return;
m_buildConfiguration->setDisplayName(newDisplayName);
m_project->addBuildConfiguration(m_buildConfiguration);