forked from qt-creator/qt-creator
iOS: Add UI for simulator device management
UI under devices tab to enable iOS simulator device management Task-number: QTCREATORBUG-17602 Change-Id: I66dbf57f07dac107c253518ded5ffd78b8ce4555 Reviewed-by: Eike Ziller <eike.ziller@qt.io>
This commit is contained in:
166
src/plugins/ios/simulatorinfomodel.cpp
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166
src/plugins/ios/simulatorinfomodel.cpp
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/****************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "simulatorinfomodel.h"
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#include <utils/algorithm.h>
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#include <utils/runextensions.h>
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#include <QTimer>
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namespace Ios {
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namespace Internal {
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using namespace std::placeholders;
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const int colCount = 3;
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const int nameCol = 0;
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const int runtimeCol = 1;
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const int stateCol = 2;
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static const int deviceUpdateInterval = 1000; // Update simulator state every 1 sec.
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SimulatorInfoModel::SimulatorInfoModel(QObject *parent) :
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QAbstractItemModel(parent)
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{
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m_fetchFuture.setCancelOnWait(true);
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requestSimulatorInfo();
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auto updateTimer = new QTimer(this);
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connect(updateTimer, &QTimer::timeout, this, &SimulatorInfoModel::requestSimulatorInfo);
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updateTimer->setInterval(deviceUpdateInterval);
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updateTimer->start();
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}
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QVariant SimulatorInfoModel::data(const QModelIndex &index, int role) const
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{
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if (!index.isValid())
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return QVariant();
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const SimulatorInfo &simInfo = m_simList[index.row()];
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if (role == Qt::EditRole || role == Qt::DisplayRole) {
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switch (index.column()) {
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case nameCol:
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return simInfo.name;
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case runtimeCol:
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return simInfo.runtimeName;
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case stateCol:
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return simInfo.state;
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default:
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return "";
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}
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} else if (role == Qt::ToolTipRole) {
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return tr("UDID: %1").arg(simInfo.identifier);
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} else if (role == Qt::UserRole) {
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return QVariant::fromValue<SimulatorInfo>(simInfo);
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}
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return QVariant();
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}
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int SimulatorInfoModel::rowCount(const QModelIndex &parent) const
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{
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if (!parent.isValid())
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return m_simList.count();
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return 0;
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}
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int SimulatorInfoModel::columnCount(const QModelIndex &parent) const
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{
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Q_UNUSED(parent)
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return colCount;
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}
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QVariant SimulatorInfoModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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if (orientation == Qt::Vertical || section > colCount)
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return QVariant();
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if (role == Qt::DisplayRole) {
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switch (section) {
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case nameCol:
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return tr("Simulator Name");
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case runtimeCol:
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return tr("Runtime");
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case stateCol:
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return tr("Current State");
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default:
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return "";
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}
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}
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return QVariant();
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}
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QModelIndex SimulatorInfoModel::index(int row, int column, const QModelIndex &parent) const
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{
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return hasIndex(row, column, parent) ? createIndex(row, column) : QModelIndex();
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}
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QModelIndex SimulatorInfoModel::parent(const QModelIndex &) const
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{
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return QModelIndex();
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}
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void SimulatorInfoModel::requestSimulatorInfo()
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{
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if (!m_fetchFuture.futures().isEmpty() && !m_fetchFuture.futures().at(0).isFinished())
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return; // Ignore the request if the last request is still pending.
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m_fetchFuture.clearFutures();
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m_fetchFuture.addFuture(Utils::onResultReady(SimulatorControl::updateAvailableSimulators(),
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this, &SimulatorInfoModel::populateSimulators));
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}
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void SimulatorInfoModel::populateSimulators(const SimulatorInfoList &simulatorList)
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{
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if (m_simList.isEmpty() || m_simList.count() != simulatorList.count()) {
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// Reset the model in case of addition or deletion.
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beginResetModel();
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m_simList = simulatorList;
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endResetModel();
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} else {
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// update the rows with data chagne. e.g. state changes.
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auto newItr = simulatorList.cbegin();
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int start = -1, end = -1;
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std::list<std::pair<int, int>> updatedIndexes;
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for (auto itr = m_simList.cbegin(); itr < m_simList.cend(); ++itr, ++newItr) {
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if (*itr == *newItr) {
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if (end != -1)
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updatedIndexes.push_back(std::make_pair(start, end - 1));
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start = std::distance(m_simList.cbegin(), itr);
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end = -1;
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} else {
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end = std::distance(m_simList.cbegin(), itr);
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}
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}
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m_simList = simulatorList;
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for (auto pair: updatedIndexes)
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emit dataChanged(index(pair.first,0), index(pair.second, colCount - 1));
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}
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}
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} // namespace Internal
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} // namespace Ios
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