QmlDesigner: Fix import preview generation crashes

Asset name sanitizing logic is more complex on quick3d importer than
we have on designer side, which leads to asset name sometimes differing
from  actual generated qml file name. Since there's always a risk of
sanitizing logic changing, added qml name as separate data item from
asset name so that preview generation knows to always load correct qml.

Fixes: QDS-13168
Change-Id: I1705619a6b30ebbe8ca44a00cfdad1a5122ca964
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
This commit is contained in:
Miikka Heikkinen
2024-07-01 17:12:52 +03:00
parent 3050a0db6b
commit 197e6a88f2
4 changed files with 13 additions and 4 deletions

View File

@@ -1288,6 +1288,7 @@ void ItemLibraryAssetImportDialog::onImportReadyForPreview(
if (!data.previewData.name.isEmpty()) {
QVariantHash msgData;
msgData.insert("name", data.previewData.name);
msgData.insert("qmlName", data.previewData.qmlName);
msgData.insert("folder", data.previewData.folderName);
m_nodeInstanceView->view3DAction(View3DActionType::Import3dAddPreviewModel, msgData);
}

View File

@@ -290,11 +290,13 @@ bool ItemLibraryAssetImporter::preParseQuick3DAsset(const QString &file, ParseDa
currentChar = QLatin1Char('_');
}
const QChar firstChar = pd.assetName[0];
if (firstChar.isDigit())
pd.assetName[0] = QLatin1Char('_');
if (firstChar.isLower())
if (firstChar.isDigit()) {
// Match quick3d importer logic on starting digit
pd.assetName.prepend("Node");
} else if (firstChar.isLower()) {
pd.assetName[0] = firstChar.toUpper();
}
}
pd.targetDirPath = pd.targetDir.filePath(pd.assetName);
@@ -401,6 +403,8 @@ void ItemLibraryAssetImporter::postParseQuick3DAsset(ParseData &pd)
while (qmlIt.hasNext()) {
qmlIt.next();
QFileInfo fi = QFileInfo(qmlIt.filePath());
if (pd.importedQmlName.isEmpty())
pd.importedQmlName = fi.baseName();
qmlInfo.append(fi.baseName());
qmlInfo.append(' ');
qmlInfo.append(version);
@@ -661,6 +665,7 @@ void ItemLibraryAssetImporter::postImport()
PreviewData data;
data.name = pd.assetName;
data.folderName = pd.outDir.dirName();
data.qmlName = pd.importedQmlName;
data.renderedOptions = pd.options;
data.currentOptions = pd.options;
data.optionsIndex = pd.optionsIndex;

View File

@@ -56,6 +56,7 @@ public:
QJsonObject currentOptions;
QString name;
QString folderName;
QString qmlName;
QString type;
qint64 size;
};
@@ -81,6 +82,7 @@ private:
QFileInfo sourceInfo;
QString assetName;
QString originalAssetName;
QString importedQmlName;
qint64 assetSize;
int importId = -1;
int optionsIndex = -1;

View File

@@ -115,6 +115,7 @@ void Qt5Import3dNodeInstanceServer::view3DAction([[maybe_unused]] const View3DAc
case View3DActionType::Import3dAddPreviewModel: {
const QVariantHash cmd = command.value().toHash();
const QString name = cmd["name"].toString();
const QString qmlName = cmd["qmlName"].toString();
const QString folder = cmd["folder"].toString();
bool isUpdate = m_previewData.contains(name);
@@ -136,7 +137,7 @@ void Qt5Import3dNodeInstanceServer::view3DAction([[maybe_unused]] const View3DAc
}
QFileInfo fi(fileUrl().toLocalFile());
QString compPath = fi.absolutePath() + '/' + folder + '/' + name + ".qml";
QString compPath = fi.absolutePath() + '/' + folder + '/' + qmlName + ".qml";
QQmlComponent comp(engine(), compPath, QQmlComponent::PreferSynchronous);
data.node = qobject_cast<QQuick3DNode *>(comp.create(context()));
if (data.node) {