forked from qt-creator/qt-creator
Doc: Update import 3D assets docs
- Update screenshot - Remove .blend from supported formats - Update info about the Import asset dialog - Some other updates to content and structure Task-number: QDS-6670 Change-Id: Ia123c5c5b5648a356e9608d923ba1e57c40c8832 Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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\title Importing 3D Assets
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You can download \QB from the \l{https://marketplace.qt.io/}{Qt Marketplace}.
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It enables you to import files you created using 3D graphics applications
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and stored in several widely-used formats, such as .blend, .dae, .fbx, .glb,
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.gltf, .obj, .uia, or .uip. For a list of formats supported by each
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In \QDS, you can import 3D assets in formats such as .stl, .dae, .fbx, .glb,
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.gltf, .obj, .uia, and .uip. For a list of formats supported by each
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\l{Qt Quick 3D} version, see the module documentation.
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For more information about exporting 3D graphics, see
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\l{Exporting 3D Assets}.
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\image studio-import-3d.png
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To import 3D assets to \QDS projects:
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\list 1
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\li Drag-and-drop an external file containing the 3D asset from,
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for example, File Explorer (on Windows), to \uicontrol {3D Editor}.
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\li In the \uicontrol {3D Scene Options} tab, select options for
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importing the file.
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\li Select \uicontrol Import to import the 3D graphics file.
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\li When the import is done, select \uicontrol Close.
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\endlist
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The 3D asset you dragged-and-dropped to \uicontrol {3D Editor} has now
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been added to your scene, and you can see it in the \uicontrol {3D Editor}
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view and in \uicontrol Navigator. It is also available in
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\uicontrol Components > \uicontrol {My 3D Components}.
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Alternatively, you can initiate the import dialog from the
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\uicontrol Assets view:
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\list 1
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\li In the \l{Design Views}{Design mode}, select
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\uicontrol Assets > \inlineimage icons/plus.png
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.
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\li Select \uicontrol {3D Assets} in the dropdown menu to filter 3D
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graphics files.
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\li Select a file to import, and then select \uicontrol Open.
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\li In the \uicontrol {3D Scene Options} tab, select options for
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importing the file.
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\li Select \uicontrol Import to import the 3D graphics file.
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\li When the import is done, select \uicontrol Close.
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\endlist
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The 3D asset now appears in \uicontrol Components >
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\uicontrol {My 3D Components}. You can add it to the scene by
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drag-and-dropping it to \uicontrol {3D Editor}.
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During the import, you can optimize the files for \QDS. You can remove
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components from meshes to reduce the cache size, find and fix issues in
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the files, optimize graphs and meshes, and so on. The available options
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@@ -88,7 +45,45 @@
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or with other 3D graphics tools. See the tooltips in the options dialog
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for more information about a particular option.
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The 3D asset you added to the project now appears in
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\uicontrol Components > \uicontrol {My 3D Components}. You can add it to
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your UI by dragging-and-dropping it to \l {3D Editor}.
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For more information about exporting 3D graphics, see
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\l{Exporting 3D Assets}.
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\image studio-import-3d.png
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\section1 Importing a 3D Asset
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To import a 3D asset to a \QDS project:
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\list 1
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\li Drag-and-drop an external file containing the 3D asset from,
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for example, File Explorer (on Windows), to \uicontrol {3D Editor}.
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\li In the \uicontrol {3D Scene Options} tab, select options for
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importing the file.
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\note To see all options, select \uicontrol{Show All Options}.
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\li Select \uicontrol Import to import the 3D asset.
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\endlist
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The 3D asset is now added to your scene, and you can see it in the
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\uicontrol {3D Editor} view and in \uicontrol Navigator. It is also
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available in \uicontrol Components > \uicontrol {My 3D Components}.
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Alternatively, you can initiate the import dialog from the
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\uicontrol Assets view:
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\list 1
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\li Select \l Assets > \inlineimage icons/plus.png
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.
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\li Select \uicontrol {3D Assets} in the dropdown menu to filter 3D
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graphics files.
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\li Select a file to import, and then select \uicontrol Open.
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\li In the \uicontrol {3D Scene Options} tab, select options for
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importing the file.
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\note To see all options, select \uicontrol{Show All Options}.
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\li Select \uicontrol Import to import the 3D asset.
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\endlist
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The 3D asset now appears in \uicontrol Components >
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\uicontrol {My 3D Components}. You can add it to the scene by
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drag-and-dropping it to \uicontrol {3D Editor}.
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*/
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