Lua: Replace lua repl script

Change-Id: Iea236081b9cfecd29d7c5c2290570010c9a83276
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
This commit is contained in:
Marcus Tillmanns
2024-09-27 12:20:58 +02:00
parent cfb64f3518
commit 2109e64a7c
2 changed files with 82 additions and 355 deletions

View File

@@ -24,6 +24,7 @@
#include <QLabel> #include <QLabel>
#include <QLineEdit> #include <QLineEdit>
#include <QListView> #include <QListView>
#include <QPainter>
#include <QStringListModel> #include <QStringListModel>
#include <QStyledItemDelegate> #include <QStyledItemDelegate>
@@ -78,7 +79,7 @@ public:
{ {
auto label = new QLabel(parent); auto label = new QLabel(parent);
const QString text = index.data().toString(); const QString text = index.data().toString();
label->setText(text); label->setText(text.startsWith("__ERROR__") ? text.mid(9) : text);
label->setFont(option.font); label->setFont(option.font);
label->setTextInteractionFlags( label->setTextInteractionFlags(
Qt::TextInteractionFlag::TextSelectableByMouse Qt::TextInteractionFlag::TextSelectableByMouse
@@ -87,6 +88,29 @@ public:
label->setSelection(0, text.size()); label->setSelection(0, text.size());
return label; return label;
} }
void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index)
const override
{
QStyleOptionViewItem opt = option;
initStyleOption(&opt, index);
bool isError = opt.text.startsWith("__ERROR__");
if (isError)
opt.text = opt.text.mid(9);
if (opt.state & QStyle::State_Selected) {
painter->fillRect(opt.rect, opt.palette.highlight());
painter->setPen(opt.palette.highlightedText().color());
} else if (isError) {
painter->setPen(creatorColor(Theme::Token_Notification_Danger));
} else {
painter->setPen(opt.palette.text().color());
}
painter->drawText(opt.rect, opt.displayAlignment, opt.text);
}
}; };
class LuaReplView : public QListView class LuaReplView : public QListView
@@ -135,6 +159,7 @@ public:
m_model.setStringList(m_model.stringList() << msgs); m_model.setStringList(m_model.stringList() << msgs);
scrollToBottom(); scrollToBottom();
}; };
lua["LuaCopyright"] = LUA_COPYRIGHT;
sol::table async = lua.script("return require('async')", "_ilua_").get<sol::table>(); sol::table async = lua.script("return require('async')", "_ilua_").get<sol::table>();
sol::function wrap = async["wrap"]; sol::function wrap = async["wrap"];

View File

@@ -1,359 +1,61 @@
-- ilua.lua
-- A more friendly Lua interactive prompt
-- doesn't need '='
-- will try to print out tables recursively, subject to the pretty_print_limit value.
-- Steve Donovan, 2007
--
local pretty_print_limit = 20
local max_depth = 7
local table_clever = true
local prompt = '> '
local verbose = false
local strict = true
-- suppress strict warnings
_ = true
-- imported global functions
local sub = string.sub
local match = string.match
local find = string.find
local push = table.insert
local pop = table.remove
local append = table.insert
local concat = table.concat
local floor = math.floor
local write = io.write
local read = io.read
local collisions = {}
local G_LIB = {}
local declared = {}
local line_handler_fn, global_handler_fn
local print_handlers = {}
ilua = {}
local num_prec
local num_all
local jstack = {}
local function oprint(...)
print(...)
end
local function join(tbl, delim, limit, depth)
if not limit then limit = pretty_print_limit end
if not depth then depth = max_depth end
local n = #tbl
local res = ''
local k = 0
-- very important to avoid disgracing ourselves with circular referencs...
if #jstack > depth then
return "..."
end
for i, t in ipairs(jstack) do
if tbl == t then
return "<self>"
end
end
push(jstack, tbl)
-- this is a hack to work out if a table is 'list-like' or 'map-like'
-- you can switch it off with ilua.table_options {clever = false}
local is_list
if table_clever then
local index1 = n > 0 and tbl[1]
local index2 = n > 1 and tbl[2]
is_list = index1 and index2
end
if is_list then
for i, v in ipairs(tbl) do
res = res .. delim .. val2str(v)
k = k + 1
if k > limit then
res = res .. " ... "
break
end
end
else
for key, v in pairs(tbl) do
if type(key) == 'number' then
key = '[' .. tostring(key) .. ']'
else
key = tostring(key)
end
res = res .. delim .. key .. '=' .. val2str(v)
k = k + 1
if k > limit then
res = res .. " ... "
break
end
end
end
pop(jstack)
return sub(res, 2)
end
function val2str(val)
local tp = type(val)
if print_handlers[tp] then
local s = print_handlers[tp](val)
return s or '?'
end
if tp == 'function' then
return tostring(val)
elseif tp == 'table' then
if val.__tostring then
return tostring(val)
else
return '{' .. join(val, ',') .. '}'
end
elseif tp == 'string' then
return "'" .. val .. "'"
elseif tp == 'number' then
-- we try only to apply floating-point precision for numbers deemed to be floating-point,
-- unless the 3rd arg to precision() is true.
if num_prec and (num_all or floor(val) ~= val) then
return num_prec:format(val)
else
return tostring(val)
end
else
return tostring(val)
end
end
function _pretty_print(...)
local arg <const> = table.pack(...)
for i, val in ipairs(arg) do
oprint(val2str(val))
end
_G['_'] = arg[1]
end
function compile(line)
if verbose then oprint(line) end
local f, err = load(line, 'local')
return err, f
end
function evaluate(chunk)
local ok, res = pcall(chunk)
if not ok then
return res
end
return nil -- meaning, fine!
end
function eval_lua(line)
-- is the line handler interested?
if line_handler_fn then
line = line_handler_fn(line)
-- returning nil here means that the handler doesn't want
-- Lua to see the string
if not line then return end
end
-- is it an expression?
local err, chunk = compile('_pretty_print(' .. line .. ')')
if err then
-- otherwise, a statement?
err, chunk = compile(line)
end
-- if compiled ok, then evaluate the chunk
if not err then
err = evaluate(chunk)
end
-- if there was any error, print it out
if err then
oprint(err)
end
end
local function quit(code, msg)
io.stderr:write(msg, '\n')
os.exit(code)
end
-- functions available in scripts
function ilua.precision(len, prec, all)
if not len then
num_prec = nil
else
num_prec = '%' .. len .. '.' .. prec .. 'f'
end
num_all = all
end
function ilua.table_options(t)
if t.limit then pretty_print_limit = t.limit end
if t.depth then max_depth = t.depth end
if t.clever ~= nil then table_clever = t.clever end
end
-- inject @tbl into the global namespace
function ilua.import(tbl, dont_complain, lib)
lib = lib or '<unknown>'
if type(tbl) == 'table' then
for k, v in pairs(tbl) do
local key = rawget(_G, k)
-- NB to keep track of collisions!
if key and k ~= '_M' and k ~= '_NAME' and k ~= '_PACKAGE' and k ~= '_VERSION' then
append(collisions, { k, lib, G_LIB[k] })
end
_G[k] = v
G_LIB[k] = lib
end
end
if not dont_complain and #collisions > 0 then
for i, coll in ipairs(collisions) do
local name, lib, oldlib = coll[1], coll[2], coll[3]
write('warning: ', lib, '.', name, ' overwrites ')
if oldlib then
write(oldlib, '.', name, '\n')
else
write('global ', name, '\n')
end
end
end
end
function ilua.print_handler(name, handler)
print_handlers[name] = handler
end
function ilua.line_handler(handler)
line_handler_fn = handler
end
function ilua.global_handler(handler)
global_handler_fn = handler
end
function ilua.print_variables()
for name, v in pairs(declared) do
print(name, type(_G[name]))
end
end
--
-- strict.lua
-- checks uses of undeclared global variables
-- All global variables must be 'declared' through a regular assignment
-- (even assigning nil will do) in a main chunk before being used
-- anywhere.
--
local function set_strict()
local mt = getmetatable(_G)
if mt == nil then
mt = {}
setmetatable(_G, mt)
end
local function what()
local d = debug.getinfo(3, "S")
return d and d.what or "C"
end
mt.__newindex = function(t, n, v)
declared[n] = true
rawset(t, n, v)
end
mt.__index = function(t, n)
if not declared[n] and what() ~= "C" then
local lookup = global_handler_fn and global_handler_fn(n)
if not lookup then
error("variable '" .. n .. "' is not declared", 2)
else
return lookup
end
end
return rawget(t, n)
end
end
--- Initial operations which may not succeed!
-- try to bring in any ilua configuration file; don't complain if this is unsuccessful
pcall(function()
require 'ilua-defs'
end)
-- process command-line parameters
if arg then
local i = 1
local function parm_value(opt, parm, def)
local val = parm:sub(3)
if #val == 0 then
i = i + 1
if i > #arg then
if not def then
quit(-1, "expecting parameter for option '-" .. opt .. "'")
else
return def
end
end
val = arg[i]
end
return val
end
while i <= #arg do
local v = arg[i]
local opt = v:sub(1, 1)
if opt == '-' then
opt = v:sub(2, 2)
if opt == 'h' then
quit(0, "ilua (-l lib) (-L lib) (lua files)")
elseif opt == 'l' then
require(parm_value(opt, v))
elseif opt == 'L' then
local lib = parm_value(opt, v)
local tbl = require(lib)
-- we cannot always trust require to return the table!
if type(tbl) ~= 'table' then
tbl = _G[lib]
end
ilua.import(tbl, true, lib)
elseif opt == 't' or opt == 'T' then
local file
if opt == 'T' then
file = 'ilua_' .. os.date('%y_%m_%d_%H_%M') .. '.log'
else
file = parm_value(opt, v, "ilua.log")
end
print('saving transcript "' .. file .. '"')
elseif opt == 's' then
strict = false
elseif opt == 'v' then
verbose = true
end
else -- a plain file to be executed immediately
dofile(v)
end
i = i + 1
end
end
print 'ILUA: Lua 5.4.6 Copyright (C) 1994-2007 Lua.org, PUC-Rio'
-- any import complaints?
ilua.import()
-- enable 'not declared' error
if strict then
set_strict()
end
local a = require('async') local a = require('async')
local inspect = require('inspect')
a.sync(function() local prompt = '> '
local line = a.wait(readline(prompt))
while line do local function errHandler(err)
---if line == 'quit' then break end return debug.traceback(err, 2)
eval_lua(line)
---saveline(line)
line = a.wait(readline(prompt))
end end
---Returns the number of arguments and a table with the arguments
---We need this because select('#', ...) is the only way to figure out the number of arguments
---because #table will not count nil values
---@return integer nArguments The number of arguments provided to wrap(...)
---@return table arguments The arguments packed a table
local function wrap(...) return select('#', ...), { ... } end
local function eval(code)
if #code == 0 then
return
end
--We load the code once as is, and once by adding a return statement in front of it
local asFunc, errFunc = load(code)
local asReturn = load('return ' .. code)
--If the code with return statement did not compile we will use the code without it
if not asReturn then
--If the code without the return did not compile either we print an error
if not asFunc then
print("__ERROR__" .. errFunc)
return
end
asReturn = asFunc
end
--We call the compiled code in protected mode, which will capture and errors thrown by it.
local numberOfReturnValues, result = wrap(xpcall(asReturn, errHandler))
--result[1] contains true or false depending on whether the function ran successfully
if not result[1] then
print("__ERROR__" .. result[2])
--numberOfReturnValues is the real number of values returned from xpcall
elseif numberOfReturnValues > 1 then
--We concatenate all the return values into a single string
local str = ""
--Skip the first value which is the boolean from xpcall
for i = 2, numberOfReturnValues do
str = str .. inspect(result[i]) .. '\t'
end
print(str)
end
end
print(LuaCopyright)
--Main Loop
a.sync(function()
repeat
local input = a.wait(readline(prompt))
eval(input)
until false
end)() end)()